Alright, I'll take a look at it this weekend. 2/8. The numbers is () next to the name are (Max Lvl, Cost per Lvl). The Knowledge Skill are acquired automatically, this is why it's (0;0)
Guardian
Spells
Shield Bash (5;3): Cost 4 MP Single-target: PHYS Attribute Direct Attack
PHYS Subclass Spell that targets a single enemy. Leveling the spell will increase its power, Gives it a chance to inflict SHK as well as increasing the caster?s DEF.
Shield Defense (5;3): Cost 4 MP Self-target: PHYS Attribute Helpful Spell
Subclass Spell that raises DEF and MND of the caster, but lowers SPD. (Currently bugged, can only target enemies. Increases DEF and MND by 30%)
Skills
Guardian?s Knowledge (0;0): While the character?s keep the subclass [Guardian], the following bonus will be given: Slight increase in HP, TP, DEF, MND and PHYS Resistance.
Prime Front-Line Guardian (1;10): --
Initiative (1;10): When entering a battle, the skill holder will have his DEF increased by 32%. Also, if the skill holder is present on the front line, any other characters on the front line at the start of the battle will have their DEF increased by 16%.
Absolute Defensive Line (1;10): When the skill holder is put at the forward position on the front line, all damage received is reduced.
Efficient Concentration (2;5): The ATB bar will be set at (5000 + SLv * 1000) after using concentrate.
Taijutsu User
Spells
Puncturing Trust (5;3): Cost 3 MP Single-target: WND Attribute Direct Attack・Hit +20
WND Subclass Spell that targets a single enemy. Leveling up the spell will give a bonus to SPD to the caster after the attack.
Leaning Iron Mountain (5;3): Cost 4 MP Single-target: NTR Attribute Direct Attack
NTR Subclass Spell that targets a single enemy. The attack damage is calculated against half the enemy?s DEF. Leveling up the spell will make it ignore even more DEF.
Skills
Taijutsu User Knowledge (0;0): While the character?s keep the subclass [Taijutsu User], the following bonus will be given: Slight increase in TP, SPD, Hit and EVA.
Body Revitalization (1;10): Every time the skill holder takes a turn, he will recover 4% HP and gain a 4% bonus in all stats.
Fast Dash (1;10): There is a 50% that the skill holder will start a battle with his ATB bar at 10000.
Dexterity Training (1;10): Lower the ATB cost of all actions.
Making Normal Attacks Whole (1;10): If the skill holder has more than 1 MP when using a normal attack command, The attack will consume 1 MP and will hit all enemies.