Oh dear, no. Not that. Seriously, to say that these stages contain any considerable memorization has got to be a joke. Obviously knowing your way through them makes them easier but there's nothing that strictly requires that you memorize things except for that part at the end of Stage 5 where you'd probably need to know to shoot the middle guy and then the three to the side. Said end of the stage is in no way screwing you over btw. No more than UFO or SA Stage 5.
If you want lives and bombs you need trance. If you want trance you need to both not die and take very risky paths through stages. In order to get the spirits you need to know when they're safe to grab, and kill things as they spawn. If you want to do that you need to memorize the stage.
Don't bring SA or UFO stage 5 into this, I haven't even faced them on lunatic.
Kyouko's non-spells are difficult and that's apparently a problem for you. Apparently the same thing applies for Yoshika.
Kyouko's nonspells are impossible for me, except the midboss one if I get lucky. Yoshika's are difficult but doable, but I wouldn't try if I have bombs/trance.
What do you mean by saying that you'll lose resources no matter what you do right before Seiga? Obviously you'll be exchanging your trance for more spirits and if that's what you mean then what is the problem again? You hate Seiga because she cheats? Uhh, no she doesn't. In what way does she cheat? Apparently curvy lasers are stupid too which i guess just translates to 'they are hard to dodge and they emasculate you'.
From best case to worst case in the spam before the fairies:
I dodge it perfectly, and can trance the fairies.
I bomb them, and can trance the fairies down a bomb.
I trance them, avoid dying but in order to get the resources I have to bomb and they're worth half as much.
I die to them, and in order to get the resources I have to bomb and they're worth half as much.
You hate Seiga because she cheats? Uhh, no she doesn't. In what way does she cheat? Apparently curvy lasers are stupid too which i guess just translates to 'they are hard to dodge and they emasculate you'.
So 2 on 1 isn't cheating :V
I can't read curvy lasers, so I have to guess where they're going and pray they don't hit me. They just aren't fun, it's why I don't practice Shou, her nonspells aren't fun.
Futo again has random cards. What a catastrophe. I will agree on some of her cards being much too easy though. And Miko you hate because her cards are random or boring and apparently auto-bombs.
Now I can tell you just got annoyed with my post. This part oozes sarcasm. But yeah, Miko's 1st, random, 2nd, boring, 3rd, autobomb, 4th, boring, 5th, the exception that proves the rule, 6th, double autobomb, final, boring. The only stupid thing about Futo is that 2 of her spells give twice the reward in spirits for bombing them, making trying to capture them less effective.
Am I reading your post wrong or are you really just telling us that you hate the game because it's too hard? Or is there some other reason that I'm not comprehending?
As I mentioned in an earlier response, it was an overblown reaction to my frustrations with Ten Desires, nitpicking every little thing I could find remotely wrong in it.
As a whole my frustrations with the game stem from the trance system. It feels like it forces risky stage strategies (like UFO, but I'll get to that in a moment) to get any resources, but there're so few to get, any derpy mistake is instantly fatal to the state of the run. Bombing spells for survival is nothing new, but needing to bomb through midbosses to get more resources overall is a stupid tradeoff. I like getting my 1ccs by actually DODGING things, but Ten Desires doesn't work that way. and though UFO also requires risky stage paths, the overall abundance of resources means you can make up any mistakes.
I didn't mean to write a wall, I was just responding. (on the stage 1 walls, the wisps that shoot 15 blue bullets in a line cutting off my path werew what I was referring too, sometimes they shoot sometimes they don't)