Command/autobattle check is GDLK. No more accidentally hitting L in combat and dying!
Classic mode is LOCKED IN THE DEMO WHY
Level 10 cap
9 saves including SD card
Guildmaster is female and has a name. Who knew?
Free SP when investing in your main weapon mastery is still in
There are voice clips in the skill menu now
There are food items but unsure of what they do atm
New Force Boost/Break system:
Activate boost for a 3 turn buff
While in boost you can use a "break attack" that consumes all of your boost, and your boost gauge disappears. Does not return until you go back to town.
New skill trees, only doing MC and Princess for now, some of my translations are super flaky!
MC:
Sword/Katana mastery 10/10
1 Sonic Raid 10/10, close range attack to 1 enemy, always goes first
->5 Gale Rush 10/10, 2-3 attacks to one line
3 Flame/Freeze/Shock Saber 10/10, Close range attack + element
5 Delay Chase 10/10, Follow up elemental attack with another
7 Over Killer 10/10, Close range to 1 enemy, if it kills deal damage to all other enemies
->3 Full Slash 10/10, Close range attack to 1 enemy. I think it goes last, and does more damage depending on your life?
10 Resonance Sword 10/10, Close range attack to 1 enemy. I think its damage increases depending on when you used it last, and caps at 3 turns?
Force Mastery 10/10
1 Vital Shut(
)10/10, Reduces 1 enemy's physical defense and chance of binding arms.
Mind Shut(
)10/10, Reduces 1 enemy's elemental defense, chance of binding head.
3 Absorb 5/5, Remove one bind and add to force gauge.
->5 Force Charge 10/10, Until the end of the turn, dealt damage adds more force gauge
5 Force Shield 5/5, after activating force boost, use to reduce all damage next turn??
->5 Force Energy 10/10, While in force boost, regenerate TP every turn.
10 Force Reset 10/10, I think it allows you to use force boost without 100% but not too sure
->5 Limit breaker(?), allows force boost gauge to go past 100%?
Physical attack boost 10/10->3
Elemental attack boost 10/10->3
->Weapon-free 10/10, Mostly going off the name on this one. I THINK it allows you to use grimoire skills without equipping the appropriate weapon, but realllllly not sure about it
HP boost
TP boost
Mine
Princess
Force Boost Skill: Lowers cost of order skills by half for 3 turns?
Order Mastery 10/10
1 Attack/Def order 10/10 each, boost atk/def for one line.
->3 each: Order with chance of preventing death and restoring HP?
3 Holy Crown 10/10 for 3 turns, HP restoration effect increased on party member.
->3 3 turn order that restores HP to a line per turn
5 Reset Weapon 10/10, eliminates buffs/debuffs on enemy target and does damage.
Exchange 10/10, remove buffs/debuffs on party member, restore HP, add force gauge
->3 in Exchange: White Noble 10/10, Exchange on full party
->2 in White Noble and Reset Weapon: Clear Lance 10/10, remove buffs/debuffs from everything, restore own TP
7 Order that prevents ailments for 3 turns 5/5
10 Raise Morale 10/10, While the princess is alive, all buffed party members have increased force gauge gain?
TP boost 10/10
1 Link Order 10/10, When a selected enemy takes elemental damage, another enemy takes damage from the same element
->5 Link Order II 10/10, same as I, except all enemies take damage
5 Fire/Freeze/Shock Circle 10/10 each, reduce element damage taken, increase element damage dealt
10 Cheering 10/10, Restore TP to all members in the same line as the princess. Only usable with no buffs/debuffs active?
HP boost 10/10
5 Royal Veil 10/10, MAX HP Princess = healing for the party every turn while the princess is at max
10 Passive that restores HP after every battle
->3 in both: King's March, restore HP while walking
Bind defense boost 10/10
Take 10/10