Killing stuff as fast as possible is how you perform 'high-level' scoring in DF, since destroying enemy formations causes new, previously unseen formations to appear, which yields more Disco Men. Though for people like you and me who probably can't even 1cc consistently yet, it's better to just focus on surviving and chain the Disco Men. Do NOT lose your chain on stage 4 and 5.
that's nice to hear, thank you very much!
Also, you constantly say that you're really bad at memorization, but your score in X-Multiply week seems to suggest otherwise. :V
Posting before lock
eheh, what I usually do is to try to memorize important keypoints, until I'm comfortable enough with them. If I'm having troubles in them, and then watch someone else solve them in a better way which would demand less effort, I try incorporating that into my game plan (in order to keep the amount of things to memorize to a minimum). Also, most of the times I'm playing a new shmup, I usually try to learn how to do well on the first stage (which would require less effort and give me a satisfactory score lead, compared to myself if I chose to not practice it), and then try to learn the others (through savestates if I've internalized enough of the past stages and feel like saving time). There are some exceptions, like Armed Police Batrider (which is so difficult for me to score decently on it, and to think of a good team selection, that I mess up on the first or second stage, and can't reach the score I was looking for..), and the "traditional" Touhou shmups (for Windows), because there are so much of the above mentioned keypoints, and memorizing them is made more difficult, because of the background, and the enemy sprites being mostly the same, which means that I don't have much resources to try to remind myself of what's coming up next (in later stages), that I feel like I'm only reacting to what's coming up, instead of trying to anticipate and keep some degree of control over the game. (I mean.. "oh no, I now remember what attacks these fairies are going to use, but it's too late for me to be at the best positions of the screen, score-wise"). Plus, in most Touhou shmups, you need to graze a lot, and seeing, for example, someone safespot-graze midboss Rumia's spellcard ( in Hard, at least ) demotivates me (also, there's one point in stage 5 where the same player suicides, and then uses his/her invulnerability time to enter a fairy's sprite to point-blank graze her spread ring of bullets. Also, stage 4 needs quite a lot of player pre-positioning, and Sakuya's Eternal Meek can also be safespot grazed until timeout -- but again, I don't feel like even trying to safespot graze Rumia's midboss sc, what to say about getting that far..)
so, there were few things that I had to memorize in X-Multiply, for example, how to deal with certain bosses ( based on the attacks that they use; I'd rather try to understand what I'm doing by shooting certain parts first and then try to anticipate the bosses' actions, than try to memorize the order of things I should attack ), and what parts were killing me ( some parts were consistent, so I got hit in the head too much by them, and ended up overcoming said parts -- thanks to the stage helping me to anticipate them ). It was simple to understand what to do on stage 5 ( this means, bringing the missile-type weapon from stage 4 against the crystal-holding bubbles and killing the sponges/balloons before their shots could overwhelm me ), and stage 4 ( speedkill the worms which pull the stage's walls and watch out for the blue slimes at the floor/ceiling, using the tentacles to protect myself or to damage them ). Finally, it seems to me that my scores depend on how well my runs can go without something going wrong in them ( so, even though I've put a lot of effort in the shmups we've played so far, I didn't post my scores on the shmups forum, because I couldn't get my runs free from irritating mistakes, so far -- and these scores of mine could be surpassed by someone with better coordination, so I wanted to improve on that aspect before deciding that I've reached a consistent wall )
I hope that this.. explanation.. helps you understand what were my thoughts when playing and trying to learn X-Multiply :p
ps: people, I ( more exactly, my friend ) still need help with Phantasm Romance's bgm for the 2nd boss (Yuka).. what would be it's name and artist, if anybody knows? Once again, thank you in advance! (personally, there were other bgm from the same game, which I liked more..)