>Keep Princess Undine spellcard
>Hand over all of your spellcards save for Water Sign: Princess Undine. "Thanks, Patchy," says Reimu.
>attempt further bribery with Chewing Gum
>if failed, keep Metal Fatigue since slicing things is useful and dangerous while water would just make people thank you in this heat and Philosopher's Stone is obviously useless in these conditions
>You used the gun to get some fish.
>"What, you want to trade?" asks Reimu. "Fine fine. But just this once." You trade Water Sign: Princess Undine for Metal Sign, Metal Fatigue.
>trap Reimu in a magic cage, knock her out, grab your stuff, and run!!!
>You haint got a cage, dumby!
>Use Rumia as a scapegoat
>"It wasn't me!" shouts the hooded figure from the alleyway.
>blame Canada
>"Who's Kanada?" asks Reimu. She helps you up and leads you into the schoolhouse.
>The schoolhouse is a has one room. Its walls are decorated with brightly colored letters and numbers juxtaposed with pictures of historical figures, many of them drawn by crayon by various people. Obvious exits are south.
>Reimu sits you down on a bench. "What're you doing, Patchouli? You're smarter than this, breaking in and stuff. And when did you give a damn about Keine?"
> Show Reimu the list in hopes of obtaining locations for components.
> Inquire if she knows any "secret things".
>Reimu glances at the list. "That's a lot of junk."
>"Secret things?" Reimu shrugs. "I think Rinnosuke has a Secret Seashell for sale."
>I still explained. No one listened. You aren't going to be as unreasonable as I'm being, are you?
>"No you didn't explain. You acted like Cirno and tried to make up and excuse afterwards. It doesn't count when you try to act like you never messed up when you already mess up, dummy." Reimu gives you a friendly poke on the head to emphasize the point.
>_