> Make a mental note to experiment with Spell Cards in Makai on our next visit, our interest has been piqued and others like Eirin, Reimu and Shinki would surely be interested in the results
> Whisper "Some other time could you tell us more about who you were before Vina was destroyed?"
> Whisper "Okay we're ready, right when you cast the sealing charm we'll grab the javelin and make a run for it. Once we get outside we all hold hands so the spell affects all three of us"
> Right after Louise casts a sealing charm on the box or gives us a signal grab the javelin with our Youkai Strength, touch or bump Koakuma with it to trigger the spell warmup and head for the stairs
> You note to experiment with spellcards within Makai when you're not in such a perilous situation.
> "If we meet in a more pleasant situation, I suppose this relic of a lost city can entertain you with her tale." Louise remarks.
> You descend back into the room that Louise called an armory, and Louise extends her blue-flamed hand, and similar flames hover around the coffin like Will-O-Wisps; while magical runes form around the part where the lid and the coffin connect.
> You launch yourself and grab Gungir, Kogasa reaching out her umbrella so you grab the very top of it, with her other hand grpiining Koakuma, the two pulling you back even as you fly back.
> The moment you grab Gungir; you feel the incredible power of the weapon surging through your arm. It's not pleasant. At the same time, the coffin lid bumps open a little; a pair of red eyes visible glareing out of it, but the hex seems to be holding.
// You don't have to wait for something like that, only wait if your action completely cancels someone else's action out
> Sure, hold hands while running flying
> You; Kogasa and Koakuma flee up the stairs, as you hear something heavy crash. You do not stop; as Louise instructed.
===
> Louise floats slightly from the ground before the coffin, as a wild-eyed Elis rises from it, her right forearm skeletal still, but no longer charred. The upper arm has healed already. [Not that Louise knew it's prior state after the sunlight].
> "Elis; how would you like to take on someone who used to be one of the Four Grand Archmagistrix?" Louise says, barring the stairway, her mirror floating just to her side.
> The vampire tilts her head, but doesn't immediately try and charge through Louise. Instead, red magical sparks crackle around her uninjured hand, as she smirks.
>
You have lost control of Rumia
> You have gained control of Louise [And her Mirror Familiar]
> New Objective - Stall Elis> The purple bar represents Louise's magical energy. Most residents of Makai can only convert so much raw Maisma to magic at a time. As a highly skilled Caster, you can convert a lot of Maisma to magic, but you are fairly sure that keeping Elis' attention on you rather than Gungir will require quite some magic. Also; this bar effectively represents your health as well; since you're some kind of magical revenant. Without magic, you basically can't interact with things. Running out of magic means Elis can chase Rumia [Which will trigger a Bad End if you have not stalled enough]
> The [currently] green bar with a flame next to it represents Elis' 'Seriousness'. Raising this bar will cause Elis to take the fight more seriously, thus making her attacks more dangerous. Elis' Seriousness increases if she thinks she's legitimately losing; or if she gets Bored, but it also increases slowly over time.
> The yellow bar is a 'boredom' bar. Keep Elis' interest in the fight; so else she'll try and get to Rumia and the others; ignoreing you. Attempting to blockade a Bored Elis will increase her Seriousness incredibly quickly. But you can always get her interest back by casting magic she finds fun to fight.
> Combat is currently paused.
> Reminder that Louise is specialized in
Animation and Enhancement. This notably covers buffing spells; spells related to making familiars; and protective magic. She is weaker [but still competent] at
Malediction and Destruction. Which are curses, debuffs, and things like throwing fireballs. Basically; Louise is a White Mage; not a Black Mage. I mean... she does wear white.
> I'll also say that Elis
can be defeated but it's not the wincondition of this fight and won't be easy to do. The wincon is simply to keep Elis' attention for long enough for Rumia's group to escape.