Dragon God: HP+12, MP+8, TP+8, All elements+64 (wtf), All status+20
Four Elements Protection: FIR/CLD/WND/NTR affinity+3 per level (max level 20)
Dragon Breath: 12MP, All Enemies, FIR+CLD+WND+NTR composite, 250(ATK+MAG)-40(DEF+MND), 2400 postuse
WINNER: All stats+6 (not including TP or MP), All elements+24, All ailments+8
Autoroller: All stats+1 per level (max level 10; same for the two below)
Elemental Immunity: All Elements+4 per level
Magic Armor: All Ailments+2 per level
Vorpal Blade: 7MP, Enemy Row, WND direct, ~237-77, 4500 postuse
Magical Tempest: 12MP, All Enemies, VOI magic (though it's actually MYS right now), 280-100, 600 postuse
Sword of Light: 8MP, One Enemy, SPI composite magic, ~195(ATK+MAG)-33(MND), 5750 postuse
Wand of Destruction: 16MP, All Enemies, DRK compoiste direct, ~192(ATK+MAG)-120(DEF), inflicts every status except debuffs (fairly reliably too from what I observed), 2400 postuse
Nice, thanks. This is what I was looking for. Looks like Dragon God's Breath is about as strong as Tenshi's World Creation Press backed by Murakumo's Blessing, although that's comparing with 3x MGL vs. 3x Scourge. Regardless of that, it's excellent for covering other elements, so that looks to be a potential replacement for FIR/CLD/WND, provided that the fight is short enough that the MP cost isn't a problem. Hm, could use Tenshi + Dragon God and Iku + Murakumo's Blessing for insane WND damage...if only Iku really did get that +30% WND skill, that would be fun.
*WINNER* doesn't seem
that great, although Wand of Destruction is probably the best DRK element subclass spell, at least in terms of damage. The MP cost is exorbitant for the damage it deals though, probably sticking with Ninja's Assassination Sword for DRK. *WINNER*'s strength appears to simply be the variety of options and the stat bonuses. Something of a buffed Transcendent (lacks the -10% damage reduction, but the affinity/status boost compensates) with spell cards attached. Vorpal Blade and Sword of Light are pretty strong, but DGP/Murakumo have stronger WND/SPI attacks. Though, if DGB's cost is a problem, Vorpal Blade would be the best WND subclass option after it, being significantly stronger than Puncturing Thrust. Regrettably, Magical Tempest doesn't appear to be very impressive, being a bit stronger than Archmage's Execution, but also a bit more expensive. Better off using Maribel for VOI damage if you really wanted it. VOI's advantage is not being mitigated by enemy resistance, which makes it superb for random encounters. Magical Tempest's MP cost is too high to spam random encounters.
Btw does anyone know how do "Increase x elemental damage" skills interact with spellcards that have multiple elements?
Tested this some time ago with Miko, as long as any element matches one of the element boosting skills you have active, the spell card will receive the damage boost. So like, if Miko's targeting a DRK weakness with her Tradition of Just Rewards, and you have Sanae's +30% SPI damage boost, it'll still receive the damage boost because it's SPI + DRK element. So for Dragon God's Breath, as long as you have Rin/Utsuho, Nitori, or Suwako up, it'll get the +30% damage boost. The different elemental boosting skills do not stack.
Flan isn't a terrible idea; it'd patch up all her bad affinites, and def/mnd matter less in plus, she'd actually become vaguely durable I think!
tbh Flandre is pretty durable in Plus Disk, she has like 5% less HP than Komachi under equal EXP/library investment. Flandre even has more HP than Tenshi does post-Awakening, though her affinities are way worse admittedly. Dragon God's Power would help with the affinities (the -10% damage reduction is a nice bonus too), while also granting her a strong option for CLD, WND, and NTR. Though, hm, her CLD/SPI affinities look like they'd be really awful still, especially SPI. It doesn't even break 200 even with everything maxed, gotta have equipment investment with something like Regalia or Seven Star Treasure Sword (or whatever the +128% stats / +128 affinities equip was). Well, none of that matters for opponents that don't use CLD or SPI anyway.