>To Rin:Let's let them down atop that rubble over there.
>Fly over to deposit our cargo
>And toss a Crimson Lotus in Kenyu's direction while we're moving. Don't let him get too complacent.
>
Understood.>As you travel, you twist your body around to fire off a Scarlet Lotus in the general direction of Kenyu. The shotgun blast of red and white energy balls spreads out a bit before it reaches the hovering firefighter, but either he doesn't notice your attack in between Poppy's and Cinnamon's, or he chooses to ignore it. Your shot takes the big man in the stomach, and the force is actually sufficient enough to knock him from the air, sending him sprawling to the ground.
>As you deposit your cargo, however, you sense his Dawn Jewel stop feeding energy into his water spell. That's good news, but it has two bits of bad news accompanying it. For one, the water does not immediately dissipate when he withdraws his Jewel's energy, the water persisting at least for the moment. Too, this means he is now free to use his Dawn Jewel to reinforce his defensive spells, and to use it against you and your group.
>And he does so almost immediately. As Cinnamon begins to crow about the fact that Kenyu has fallen, a massive surge of golden-white light erupts from his body, a blast wave of Dawn energy. Poppy is quick enough to go evasive, just, breaking off her attack run and heading up and away from Kenyu, but Cinnamon is caught off-guard and too close to the blast, her body consumed by the wave of light. When Kenyu's attack fades, Cinnamon is still aloft, but her clothing has been reduced to dust. The fairy has been eliminated.
>How thick was the steam created when our Vermillion Lotus zapped Kenyu's water attack? If we did a wide-angle one towards the water pooled below Kenyu, might it be enough to briefly break line of sight?
>You actually didn't create a great deal of steam at all. Your attack seemed to evaporate the water rather than simply boil it away like Cinnamon's attack did. However, the temperature and power of your Vermillion light is variable. If you wished to use it to generate more steam than you did before, that can easily be accomplished.