Free! Mafia
Inviolable Rules:
1. Toxicity is expressly forbidden. While toxicity is broad, it generally means any attitude or behaviour that is designed at negatively impacting another person's enjoyment of the game. If it violates the spirit of sportsmanship, it's likely a violation of the No Toxicity rule. You're allowed to lie, cheat and deceive your peers as much as you like, so long as you're not actively trying to keep them from enjoying the game. Violation of this rule results in immediate removal from the game, whereupon the Day will end if you were Scum (without a lynch), or continue with votes wiped if you're Town (and possible time extension in the case of Deadline Geebers). Moreover, you will be reported to forum administration for inappropriate behaviour.
2. Role PMs may never be publicised. Scum may freely share their role PM with each other without issue, but other players are expressly forbidden from quoting any or all part(s) of their role PM. Paraphrasing is permitted, just don't quote.
3. The dead can neither communicate nor rise. In my previous game, the dead were too strong. This game, I guarantee that any player eliminated through game mechanics will permanently and unequivocally be removed from the game. No roles function after dying, and no roles permit the dead to influence the game in any way, shape or form.
4. There is no compulsory element. Day Phases may end without lynch an infinite number of times. ##NoLynch is a valid option and will be passed if Hammered. Night Phases may end without Scum performing the Night Kill. There will be no indication if Scum declines the Night Kill.
5. All role information is given complete, meaning there are no hidden elements to anyone's role. Additionally, no roles have dependencies on other roles. There exist no roles that detect alignment or your role. Outside of Lynch and Night Kill, there exist no roles that can eliminate you from the game. There exist no roles that prevent your action from succeeding. Note: there may be roles that prevent you from using your ability in the first place. However, if you are stopped from activating your role, it will be announced publicly in the thread.
6. There are multiple power roles, but not everyone is guaranteed to have a power role. There is guaranteed to be vanillas in the game. It is guaranteed that at least two players will be vanilla. At most eight players will be vanilla.
7. There are six Town players and two Scum players. There exist no third parties. All Town players win by eliminating all Scum players, or forcing them to surrender. All Scum players win by eliminating all Town players, or nothing can prevent them from doing so, or forcing Town to surrender. There are no roles that are designed to cause a surrender. If a role unintentionally can be used to force a surrender, it will be modified to disallow such use.
The following rules may be ignored through role actions, game mechanics or other events. Unless otherwise noted, they still apply:
1. There is no talking during the Night, except in any mod-sanctioned QTs.
2. Each Day Phase lasts 72 hours, but they will end early if a hammer occurs or it is otherwise ended prematurely. If a Day Phase ends without a hammer, No Lynch will be defaulted. Each Night Phase lasts 24 hours, and there exist no mechanics to end it prematurely. There may be phases that are neither a Day nor a Night Phase.
3. Rules do not inhibit you from employing specific strategies, which is to mean that you do not need to meet any posting requirements. There are no requirements to post length, post content or post frequency. There is no consequence for refusing to post for an entire Day Phase or, in fact, the entire game.
4. It is expressly forbidden to quote private mod communications, though again you are allowed to paraphrase. There may be roles that expressly permit people to quote (parts of) the mod's private communication.
5. Each Day Phase has its own unique mechanic, which alters the way the game is played.
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In the Running
1. Kilga // Ran Tachibana
2. ActionDan* // Makoto Tachibana
3. Patorikku // Nagisa Hazuki
4. Raitaki // Aiichiro Nitori
5. DNA // Rei Ryugazaki
6. CF7 // Haruka Nanase
7. Serela // Momotarou Mikoshiba
8. Shalako // Gou
ATTENTION! A new and exciting swimming adventure will commence soon! Two weeks from now, there'll be the Japanational Swimming Contest, freshly opened this year! Only the best swimmers from each area are allowed to compete. For that reason, Iwatobi and Samezuka have clasped their hands together and decided to send their two best representatives, rather than competing with each other. The catch? You've got to compete as a team. And there's more people interested than there are slots.
Not to worry! We'll get there yet. No problem! Supposedly, there's people among the Samezuka and Iwatobi swimming teams who actually are going to swim for some other school, but that's just entirely silly and wouldn't happen... right?
Please confirm in-thread that you're ready to compete!