I haven't really made enough progress to actually blog about anything, but I'll do it anyway.
After finishing up SA with a more than unsatisfactory run, I moved back to Imperishable Night with Youmu. I'm not sure why I'm playing lunatic mode instead of normal, or perhaps easy mode, but the order probably doesn't really matter. Maybe a subconscious influence on my environment, since a lot of people near me also score on lunatic mode.
Anyway, to learn the game, I'm referencing myself to the world record obviously. For now the goal is to survive and PoC. Cancels are mostly secondary at the moment (though stage 3 kind of requires 'smart' cancels or else I can't PoC; or live for that matter). Stage 2 is much harder than it looks, it's kind of silly. I kind of got it down, but my consistency (obviously) needs work. A lot. It may be the hardest stage when it comes solely to the stage potion (to do properly), followed by stage 3 and 4. Stage 4 didn't change very much from easy mode: There are more bullets than on easy mode, so I can't hug every fairy anymore. That's one change. I also sit on some fairies to prevent bullets from spawning. Another change. And the last one is the bomb near the end of the stage potion. I must say Alan does a great job at keeping familiars alive; aside from the fairies he can't hug, he only destroys I think one or two in the whole stage. Stage 3 seems insanely fun, actually. I don't know. I started to play it some and had a lot of fun despite being bad (and I mean really bad). There is a lot of bulletcancelling in it. Stage 5 is, from what I can remember, the same routewise. hug everything and don't die. Even Tei is the same. kinda silly overall. Stage 6 is different in the sense that you can't just leisurely stick to the bottom of the screen, but have to go up between the familiars to kill things (in case of bad RNG at least). So that's new to me.
Now for the bosses. It's a lot of supergrazing, simply speaking. Both Keine and Marisa Only have one attack to graze, but even on the other ones there is milking involved (shooting familiars for less damage, switching what familiars to shoot so you don't destroy them). Which all will take a lot of work. I've decided to omit some grazes at the very least until I've scored some. Stuff like Horned Owl (I haven't really decided on anything else) that is just really hard are things I feel I can ignore for now. Reisen's first spell might be another one where I'll decide to leave it alone for now. The only spellcard that I know is really hard and will still do is Hourai Jewel for obvious reasons. The gain is just too much to ignore. Learning that alone will probably take some 20 hours, then another 1240 hours for consistency. Microtapping bullshit that looks really unfun. Reminds me of the time when I tried to learn Honest Man's Death supergraze, haha. We'll see. At the current rate I'm playing, it's no good. I'm not playing a lot, it would take months to be reasonably consistent enough to even attempt runs, much less do them; so I think I'll pick it up some. I don't really like the phase before runs much, which is also why I'm so very inconsistent when I play for points. We'll see.