On Faith: In order to be aligned to a faith, that faith must have at least 3 points allocated to it and can not be tied with another faith for alignment. Having 4 points in Daosim, 3 in Shinto, and 1 in Buddhism, for example would align your character with Daosim, while having 4 points in Daoism and 4 in Shinto would result in no alignment.
Reimu
Spell Guage: 1200
Normal:
-X shot fires 3 slow aimed amulets that become homing if they pass through Reimu's Forward Y
-Neutral/back Y fires 2 amulets that have a delay before aiming at the opponent with slight homing for 3 hits each
-Forward Y sends out a semi-permanent barrier in front of Reimuthat both hits the opponent and interacts with several of Reimu's moves. Reimu also gets a burst of speed when moving through the barrier.
-Up and Down Y fire respectively angled quick amulets with slight homing for 3 hits
Shinto:
-X shot fires 3 slow homing amulets; no difference seems to come from passing through Forward Y
-Neutral/back Y fires 2 amulets that have a delay before homing in on the opponent for 3 hits each
-Forward Y is identical to normal
-Up and Down Y fire respectively angled quick homing amulets for 3 hits
Buddhism
-X shots fire 3 loosely aimed amulets that detonate a small distance away from Reimu. If they come into contact with the enemy, they hit then explode, dealing 2 hits for each amulet. If the amulets pass through Reimu's Forward Y, They speed up, re-aim at the enemy, and get a larger explosion radius
-Neutral/back Y fires 2 slow moving, meaty amulet, one above and one below Reimu, that move slugishly toward the opponent and deal 3 hits each if they connect
-Forward Y is identical to normal
Up and Down Y fire respectively angled amulets that start out traveling quickly but then come to an immediate snail's pace and hang around. They hit 3 times each.
Daosim:
-X shots fire 4 fast aimed amulets. When they pass through Forward Y, they speed up even more and re-aim at the opponent
-Neutral/back Y fires 2 amulets that have a delay before aiming then quickly traveling to the opponent for 4 hits each
-Forward Y is identical to normal
-Up and Down Y fire respectively angled jet-speed amulets for 4 hits
Skill 1
Youkai Buster
Cost: 600
Daoism +1
Fast-moving amulet shot with slight spread
Forward: Sends amulets straight ahead
Back: Sends amulets at a sharp downward angle
Up: Sends amulets angled diagonally upward
Down: Sends amulets angled diagonally downward
Skill 2
Cost: 400
Shinto +1
Meaty square-shaped barrier
No skill varieties noticed
Skill 2
Mid-Air Ascension Kick
Cost: 300
Buddhism +1
Somersault kick
Forward: Travels a far distance, and can act slightly before returning to neutral level
Back: Travels only a short distance
Up: Travels the same distance as Back, but has a followup downward kick
Down: Travels a very short distance both sideways and upward
Skill 4
Subspace Pressure Point
Cost: 300
Buddhism +1
Marker and teleport kick
Foward: Sends marker out in front of Reimu
Back: Identical to forward
Up: Sends marker out diagonally above Reimu
Down: Sends Marker diagonally below Reimu
Skill 5
Yin-Yang Orb
Cost: 600
Shinto +1
Tosses out a large Yin-Yang Orb that bounces off the sides of the screen and speeds up if it crosses Reimu's Forward Y
Forward: Orb is sent slightly upward
Back: Orb is sent slightly downward
Up: Orb is sent harshly upward
Down: Orb is sent harshly downward
Skill 6
Spread Amulet
Cost: 400
Daoism +1
Amulets that break apart and fly forward covering a large area
No skill varieties noticed
Marisa
Spell Gauge: 1000
Normal:
-X fires a fast, aimed star
-Y Fires a wide laser across the screen that hits twice normally, and 4 times if Marisa has 3 stars charged
Shinto:
-X Fires 3 small, spread aimed stars
-Y Fires a single-hit wide laser that aims at the opponent half-way through its path and becomes larger while hitting 3 times with 3 stars charged
Buddhism:
-X fires a fast, aimed star that detonates a short distance away form Marisa into 3 explosions, capable of hitting up to 4 times
-Y Fires a shotgun spread of energy dirrectly in front of Marisa while she is pushed backward. Hits up to 5 times normally, and up to 6 with 3 stars
Daoism:
-X Fires a fast, aimed star that causes knockdown on hit
-Y Fires a wide laser across the screen that hits 4 times and causes tumble normally, and hits 5 times with a wallslams with 3 stars
Skill 1
Witch Leyline
Cost: 500
Buddhism +1
Broom charge forward
Forward: Travels full screen, hits 5 times
Back: Travels about half-screen, hits 3 times
Up: Travels 3/4ths screen, hits 4 times
Down: Identical to up
3 stars: Travels full screen regardless of direction used and hits 6 times
Skill 2
Rising Sweep
Cost: 500
Buddhism +1
Downward broom scoop followed by a rising broom hit
All directions identical
3 stars: Visibly larger hitbox
Skill 3
Cost: 500
Daosim +1
Energy bazooka shot that causes wallslam
Forward: Shoots straight ahead
Back: Identical to forward
Up: Shoots slightly upward
Down: Shoots slightly downward
3 stars: Shot is larger and hits more times
Skill 4
Strato Fraction
Cost: 600
Shinto +1
Star storm from above
All directions identical
3 stars: More and denser projectiles.
Skill 5
Cost: 400
Daoism +1
Broom tornado spin
Forward: Travels upward and forward
Back: Travels downward and forward
Up: Identical to forward
Down: Identical to back
3 stars: Larger hitbox, more hits, wallslams
Skill 6
Powerful Drug
Cost: 400
Shinto +1
Potion Grenade that rebounds off walls
Forward: Long toss, detonates at about 3/4 screen
Back: Short toss, detonates dirrectly in front of Marisa
Up: High toss, detonates in the sky a decent distance away
Down: Lob, detonates slightly below Marisa a decent distance away
3 stars: Explosion is accompanied by meaty stars that then descend
Ichirin
Spell Gauge 1000
Normal:
-All X but forward throws a ring that arcs downward at the end of its flight
-Forward X tosses out a boomerang-ring that can hit twice
-Neutral/Back Y fire a slightly downward aimed laser from Unzan's eyes
-Up and Down Y fire respectively angled lasers
Shinto:
-All X but forward throws three small spread aimed rings at the opponent that arc downward
-Forward X is identical to normal
-Neutral/Back Y fire several rounds of small, loosely-spread lasers from Unzan's eyes
-Forward Y is identical to normal
-Up Y and down Y fire respectively angled streams of lasers
Buddhism:
-All X but forward throw a large ring at the opponent that shrinks rapidly after being tossed
-Forward X is identical to normal
-All Y but forward fire multiple small lasers in all direction from Unzan's eyes
-Forward Y is identical to normal
Daoism:
-All X but forward throw a fast ring right at the opponent with no downward arc
-Forward X is identical to normal
-All Y but forward fire a straight forward large laser
-Forward Y is identical to normal
Skill 1
Iron Fist of Hanging Cloud
Cost: 400
Daosim +1
Unzan hammer fist from the sky
Forward: Fist comes out a long distance away
Back: Fist comes out dirrectly in front of Ichirin
Up: Fist comes out mid-distance
Down: Identical to up
Skill 2
Handful of Floating Cloud
Cost: 300
Buddhism +1
Anti-air Attack-Grab
Forward: Comes out relatively quickly
Back: Has a long delay
Up: Comes out at average speed
Down: Identical to up
Any other differences on this move that I'm not seeing?
Skill 3
Small Kamitate Cloud
Cost: 500
Unzan lightning clap
Forward: Unzan releases lightning from his hands without clapping, leaving Ichirin free to move and attack on her own
Back: Unzan charges aesthetic lightning before using the actual clap attack around him
Up: Identical to back
Down: Identical to back
Skill 4
Raging Running Cloud
Cost: 600
Buddhism +1
Rapid fire Unzan fists
Forward: Unzan moves forward a large distance while Ichirin can act on her own
Back: Unzan stays close with Ichirin and they punch together
Up: Identical to back
Down: Identical to back
Skill 5
Cost: 400
Buddhism +1
Unzan swooping laser vision
Forward: Beam starts aimed up than swoops forward
Back: Beam starts aimed down then swoops forward
Up: Identical to forward
Down: Identical to back
Skill 6
Cost: 500
Shinto +1
Tornado toss. If Unzan is preoccupied, the tornado is much smaller.
Forward: Tornado comes out in front of Ichirin then rises upward
Back: Identical to Forward
Up: Tornado rises continuously upward
Down: Tornado moves slowly downward
[COMPLETE EXCEPT FOR SKILL NAMES]