POK?DIGIDANMAKU v0.31 RELEASE READY FOR DOWNLOAD!DL:
http://www.bulletforge.org/u/sparen/p/pokdigidanmaku-pre-beta/v/031Mediafire Mirror:
http://www.mediafire.com/?jp62hfuq0d4ey2bThat was complete hell. A spell that looked so easy to port took two hours of function-changing, swearing, and furious debugging. In the end, it's not that great, but it's enough for the release.
Stage 2 is DONE. I will not begin Stage 3 until I have had at least one decent review, because there is no way for me to change things drastically once I've started the next stage. At this time, Stage 1 suggestions will probably not be implemented, although I'll still try to fix things up if need be.
The entire restructuring will occur during this time period before Stage 3, so please give as much feedback as possible.
This version comes with the player script and music, but does not come with the spellcard gallery.
The complete changelog can be found in the folder.
Bug and Suggestion List:
FIXED:
-Celebi's last nonspell is absurd on Hard and Lunatic [MAJOR] {Fixed: 0.32}
--Send @Initialize for stages into another #include [PLANS] {Done: 0.32}
-...Celebi midboss spell... needs to be toned down AGAIN. [MAJOR] {Fixed: 0.35}
-Stage 2 opener is underwhelming on all difficulties [MAJOR] {Fixed: 0.35}
-Stage 2 hoppips are underwhelming on all difficulties [MAJOR] {Fixed: 0.35}
Cut:
To be worked on:
-Make the stage banner flash on then off. [ENHANCE]
-See if music can be started during the boss event script [MINOR]
-By Version 1.00, there must be a game file that plays all stages, as well as practice stages that differentiate from the stage files called by the main game outline. [PLANS]
-Send @Background for stages into another #include [PLANS?]
-Pikachu's First Spell sometimes walls the player [MAJOR]
-CelebiSpell2's attack is not symmetrical [MINOR]
-Timestop often leads to deaths [UNCONFIRMED]
-Celebi's boss sprite is really... ugly? [MINOR?]