Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 10)  (Read 47598 times)

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #300 on: August 08, 2012, 03:18:33 AM »
>Let's angle toward the university first, and get the big disappointments out of the way.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #301 on: August 08, 2012, 03:31:48 AM »
>Keep an eye out for sign posts or indications of hospitals or clinics, as well.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #302 on: August 13, 2012, 03:28:06 AM »
>Let's angle toward the university first, and get the big disappointments out of the way.
>Keep an eye out for sign posts or indications of hospitals or clinics, as well.

>You decide to make the Academy your first stop and turn right, keeping an eye out for any signs of hospital or clinics along the way.

>While Neu's instructions are quite adaquately detailed, they fail to instill a proper sense of distance. The road seems to simply go on and on, curving very gently inward without a visible change in its arc for block after block. The shops continue similarly unbroken, with everything from ice cream parlors to locksmiths to toy makers to perveyors of needlessly frilly hats for the overly rich. Institutions of the healing arts don't seem to be especially forthcoming in this area, though the smorgasbord of mercantalism is punctuated by the ocasional civil building, here and there.
>You also do a little inconspicuous people-watching as you walk. More than a few of them are garbed in finery that would draw conspicious attention back home, but which seems to barely earn a glance in this environment. You also spot several people wearing brightly colored tabards that mirror the designs of the House banners you saw on your way into the city. Most of these are given a polite degree of space along the road, though the attitude of the crowd seems closer to indifference than deference; you suppose the routines of daily life grow automatic, no matter what they are.
>Honestly, as much as it would irk you to admit, the scene is just a little overwhelming. There's simply so much. So many people, so many buildings, so much money. And that little buzz in the back of your head might just give you a headache before you can grow accustomed to it. And you know full well that you haven't come close to seeing the best the city has to offer. For a few moments, you almost forget that you're here on a mission. Almost.

>Eventually you spot a fabric boutique that marks the next turn Neu's instructions indicate. You follow them left, stepping onto a substancially narrower and less busy road. The bustle of the commercial district dies off somewhat as you pass into a residential area.
>The architecture takes on a different character here, though with many unifying features that give continuity to the buildings before them. You suspect these are relatively modest dwellings, though few in Braston would compete. Property size is only slightly more ample, but their diminuative gardens are manicured with care and ornamented with elegant floral arrangements or the ocassional small statue. You follow the road for a time before taking another left and then a right, up a gentle hill. The houses grow larger and further apart, with increasing expanses of tended green seperating building from road. Some even have small walls surrounding their property, made of brick in pale whites and dusty reds, capped by ornamented finials - not all of them in great taste, if you're frank. You suppose money doesn't exactly buy design sense, even if it can sure help it along.
>In the distance ahead, you spot a stone tower rising stolidly above the surrounding buildings, its surface ringed with subdued scrollwork and engravings of magical symbols. At its top is a ring of geometric crystals set as finials, each one a different color. A short while later, a second smaller tower comes into view and then a third of a very different design, square and made of columned brick capped with a metal roof in dark verdigris. It bears a large clock whose face you can't quite read at this angle.

>Before long, the road you've been following merges with a wider boulevard flanked by rows of mature elms and maples. Their foliage casts large pools of shade upon the road, broken here and there by thin shafts of light. Up ahead, you see a long wall built of large stone blocks, finely-hewn but with a natural texture to their face. It is taller than you are, and capped with a thinner layer of lighter stone. Though both its height and the considerable tree cover prevent you from seeing much of what's on the other side, the trio of towers is most definitely in that direction. The wall itself runs for a very sizeable distance - longer than you can currently see from this angle. As you follow Neu's directions, you find yourself walking alongside it, and then approaching a pair of large wrought iron gates set in the wall and currently standing open. An intricate design is worked into the metal, resembling an elaborate spell circle inscribed with multiple smaller geometric designs. Inlaid in one of the stonework pillars that flank the gate is a plaque of dark stone in which are etched the words 'Grand Academy of Val Razua'.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #303 on: August 13, 2012, 04:11:22 AM »
>Do the gates have a guard?
>If not, walk on through like we own the place.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #304 on: August 13, 2012, 05:50:44 AM »
>Do the gates have a guard?
>If not, walk on through like we own the place.

>There does not appear to be a guard, so you stride onward without further ado.

>You are standing on a walkway of finely-laid stone. Ample fields of green border it on both sides, punctuated by thick and stately trees; their arrangement looks a little more naturalistic than those flanking the road earlier, and you spot a bench hidden behind one of them. Between the walls and the greenery, you think the campus would feel rather cloistered once you were out of view of the gate and the busier street beyond. The walkway continues onward for a short distance before reaching a modest-sized circular junction. A simple stone monolith stands atop a low plinth at its center and the edge of the circle is ringed with benches of wood and iron scrollwork, most of them occupied. The campus in general is fairly lively, in fact, though in a much quieter fashion than elsewhere in Val Razua.

>The path divides in three here, with one route for each cardinal direction.
>At the end of the path ahead stands the tall tower you spotted earlier, apparently rising from the center of a stately building with a facade of dark brick and fluted columns in lighter stone. Rows of tall windows line its face and two smaller wings protrude outward at either end, giving the whole structure a sort of c-shape. It is flanked by a pair of similarly designed buildings, minus the tower, set at a slight angle to the central one; the path branches into three as it approaches the group of them.
>The path to the left ends in a appreciably longer, though shorter, cousin to the first three buildings. There are considerably fewer windows, and those that exist are smaller, but it was clearly patterened after the same general design. Hints of several more structures can be seen in the distance, through the trees, and smaller walkways diverge from the main path in their general direction, as well as back down towards the entrance, where foliage masks their destination entirely.
>The path to the right passes alongside a numer of smaller brick buildings, though the area in that direction is generally more open than the others, then disappears back towards the gate - that appears to be where the clock tower is located, but you still can't see below the top of it.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #305 on: August 13, 2012, 06:11:47 AM »
>Do any of the buildings present have signage on or outside them to indicate their function?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #306 on: August 13, 2012, 06:26:02 AM »
>Do any of the buildings present have signage on or outside them to indicate their function?

>They may, but you're nowhere near close enough to any of them to read it.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #307 on: August 13, 2012, 06:27:59 AM »
>Head left. It's always trusty.
>Keep an eye out for identifying markers. Or people who look like they're taking offense to our seeker swagger.
« Last Edit: August 13, 2012, 06:30:21 AM by The Man From P.U.R.V.I.S. »

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #308 on: August 13, 2012, 07:07:45 AM »
>Head left. It's always trusty.
>Keep an eye out for identifying markers. Or people who look like they're taking offense to our seeker swagger.

>You take the left path, keeping an eye out for any indication of where you're actually heading. You do catch a few people throwing mildly curious looks in your direction, though nothing untoward; mostly they're going about their business while you go about yours.

>As you draw nearer to the building at the end of the main path, you note a small stone pedestal to the side of the walkway, bearing a plaque in darker stone. In it is etched 'Voile Magisterial Library' in weighty lettering, followed by a brief history of the building and a list of important donors - you note Remilia Scarlet's name among them.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #309 on: August 13, 2012, 07:22:08 AM »
>If we end up having to come here, we're in trouble anyways.
>Look around, does anyone seem particularly idle and interested in us?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #310 on: August 13, 2012, 07:45:19 AM »
>If we end up having to come here, we're in trouble anyways.
>Look around, does anyone seem particularly idle and interested in us?

>Well, supposedly their collection is the best in the world, and certainly a damn sight better than anything you've been past so far. By most definitions, you probably already qualify as being in trouble, even.
>No one jumps out at you in that regard. Mostly people are walking in one direction or another - some don't look particularly in a hurry, though. You also spot someone sitting on a bench some distance off the path to your left, though they appear to be reading a book. There were quite a few others back at the benches around the crossroads, and you don't think all of them looked terribly busy.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #311 on: August 13, 2012, 08:42:25 AM »
>Let's pop in. If nothing else, we can see what, if anything, they have pertinent to our situation, and someone at the desk in here could answer some of the more general questions we have about this place.
>And try to turn down our treasure sense a bit, before we get a bigger headache.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #312 on: August 13, 2012, 10:13:00 PM »
>Let's pop in. If nothing else, we can see what, if anything, they have pertinent to our situation, and someone at the desk in here could answer some of the more general questions we have about this place.

>You continue onward to the library, figuring that it's the nearest place to find someone official to grill. You cover the rest of the path and pass beneath an arched portico. The large pannelled wooden doors open with a muted creak.

>Beyond lies a short foyer decorated in a very minimalist style. The air in here feels conspicuously dry and the lighting is surprisingly dim; though there are windows, their size and elevation leaves the interior feeling quite removed from the bright day on the other side of its walls. An elevated walkway crosses the space above the opposite end of the foyer, bordered by wrought iron railings and supported by paneled wooden columns. The ostentatious flourish found in much of Val Razua is muted here, with the tastefully subdued supplanting the extravagant.
>As you pass beneath the walkway, the space opens in all directions and you get your first glimpse of the collection that gave this library its impressive reputation. It seems there was very little exaggeration involved. Lengthy halls extend to both your right and left, lined on either side with row upon row of stolid bookcases in dark-stained wood. This arrangement is repeated on wide mezzanine levels that run the length of both sides of each wing. Several narrow staircases connect lower and upper floors and the central space is furnished with long wooden reading tables and straight-backed chairs at orderly intervals. Stately sconces affixed to walls and wooden columns cast subdued lighting across the space, giving it a rather cloistered feel, despite its size. You couldn't even begin to guess at the number of volumes on display, beyond the prosaic and entirely useless designation of 'a lot'. It's also quite well-populated at the moment, though hushed, with each student doing their best impression of earnest scholarship. Well, most of them.
>Directly ahead of you and just past the intersection with the main wings is a large u-shaped desk. A rather focused-looking woman in dark brown hair and severe glasses is busily scribing a document with swift, precise strokes. Behind her is a large enclosed office space, framed by the desk on one end and walls on the other. Two narrower hallways continue past it on either side; you can spot more offices and several closed doors in the space beyond.

>And try to turn down our treasure sense a bit, before we get a bigger headache.

>You can't turn down your treasure sense any more than you can turn down your hearing, though you can do your best to tune it out. To be honest, you sort of expected this - parts of Braston were similar, the first time you visited there. There's not really much to be done about it but grin and bear the noise until you acclimatize. You'll probably be less sharp than usual for a little while, though, and a headache is probably inevitable; this place seems even worse than the rest of the city, so far. Still, as problems go, it's not such a bad one to have.
« Last Edit: August 13, 2012, 10:20:43 PM by DracoOmega »

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #313 on: August 13, 2012, 11:14:10 PM »
>From what we've seen so far, has the student population here been exclusively human?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #314 on: August 14, 2012, 12:04:30 AM »
>From what we've seen so far, has the student population here been exclusively human?

>Dominantly human, certainly, and likely to a greater degree than the city in general, but not exclusively so. You passed a couple youkai on the way in, and there's at least one or two in sight at the moment - what you suspect is a squirrel, and another of less certain ancestry.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #315 on: August 14, 2012, 12:17:31 AM »
>Approach the desk jockey.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #316 on: August 14, 2012, 12:25:16 AM »
>Approach the desk jockey.

>You continue forward to the desk. The woman tending it sets down her pen and looks up as you approach.
>"Can I help you?" she asks in a tone of practiced formality, adjusting her glasses.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #317 on: August 14, 2012, 12:45:10 AM »
>"Is there a section in this library pertaining to medical history? Specifically, old diseases that haven't surfaced in a long time."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #318 on: August 14, 2012, 01:44:52 AM »
>"Is there a section in this library pertaining to medical history? Specifically, old diseases that haven't surfaced in a long time."

>"Well, we have an extensive collection of treatises on herbalism and apothecary lore," she replies readily, "as well as comparative anatomy from both arcane and mundane perspectives. Are you looking for old diseases in general, or something more specific?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #319 on: August 14, 2012, 01:57:45 AM »
>"A bit more specific, yeah. Some kind of blight, affected people and crops alike. But it hasn't been around for hundreds of years, at least."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #320 on: August 14, 2012, 02:06:08 AM »
>"A bit more specific, yeah. Some kind of blight, affected people and crops alike. But it hasn't been around for hundreds of years, at least."

>She frowns a little. "I'm afraid that doesn't ring a bell, but perhaps you could try the history section? Whereabouts would this have been?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #321 on: August 14, 2012, 02:12:33 AM »
>"Estval continent. I don't know if it ever spread outside there."

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #322 on: August 14, 2012, 03:04:17 AM »
Wait, why are we looking for needles in haystacks rather than asking professional needle-hunters in magnet suits? Or rather, asking experts on medicine and/or history who, if they don't know, have a much better idea where to look than anyone else would just due to familiarity with the subject and the sources that the subject draws from, and can better understand the findings?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #323 on: August 14, 2012, 03:26:04 AM »
I do intend to ask for directions to the appropriate departments, but while we're here, there's no harm in asking for the contents of the library, in the event we have to come back ourselves later.

Hello Purvis

  • *
  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #324 on: August 14, 2012, 03:29:06 AM »
Okie dokie.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #325 on: August 14, 2012, 04:09:21 AM »
>"Estval continent. I don't know if it ever spread outside there."

>"Well, the books on early settlement of the Outer Freelands are in the east wing, second level on the left." She points in that general direction. "Section HJ. I'm not certain if they'd have what you're looking for, but it might be a place to start. Or you could try some of the larger apothecarial references, which are in the Ds. Over there." She points in a different direction. "I don't know if you can expect to find something quite so obscure in most of them, though."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #326 on: August 14, 2012, 06:00:27 AM »
>Glance in those general directions.
>"Well, I suppose that brings me to my next question. Where would the history department, or the medical department, be around here?"

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #327 on: August 14, 2012, 07:39:17 PM »
>Glance in those general directions.
>"Well, I suppose that brings me to my next question. Where would the history department, or the medical department, be around here?"

>You glance in the indicated directions. Nothing is particular distinctive about either, but you're sure you can keep them straight in your head.
>"The history department is on the second floor of Flenceburne Hall," she says. "The building to the right of Magister's Tower. We don't have a school of medicine here as such, but Alchemy and Herbalism is in the Flamel Building - just turn left as you exit the library. It's the short square one."

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #328 on: August 14, 2012, 09:40:32 PM »
Library contents, directions to the medical (such as it is) and history buildings.... Is that all our bases, or am I forgetting something again?

EDIT: Oh yeah, Aya's caster comrade.

>"What about, uh... religious information? History of faiths, locations of shrines, onmyouji magic, that sort of thing."
« Last Edit: August 14, 2012, 10:23:51 PM by Sourfang, the Falling Star »

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 10)
« Reply #329 on: August 14, 2012, 11:24:29 PM »
>"What about, uh... religious information? History of faiths, locations of shrines, onmyouji magic, that sort of thing."

>"Theology and religious history are mostly IC," she says. "Onmyoudou would be shelved under esoteric magics, CF."