What kind of ship sprites do you wanna have in your game? Considering that minimalistic "oldskool" overall design i suppose some pixelart should be fine. PM me with your suggestions or let's go talk on IRC
Also just played the game on advanced. My conclusions:
+ overall it looks awesome! I mean really, better than previous one.
+ some nice patterns and bullets
+ music is good to listen
+ Shottype seems pretty balanced too.
- still getiing confused between items and bullets. You should make their sprites surely identifiable
- either deny drawing hitbox at all or make it more visible, like mark it with different color
- something wrong with deathbombing. I mean does it even exist? Sometimes i bombed right after been hit but lost a life anyways. So besides some short deathbomb interval add a longer one during wich player cant waste a bomb.
- difficulty curve is kinda rough. Some stuff happening on stage 2 is ridiculous for stage 2 (i'm scared about later stages). Forcing player to use lots of bombs on earlier stages is not a good idea.
Ah and it needs some backgrounds too. Feels kinda hard to read those random lasers against black for some reason.
Here's a quick video of me failing. And there's some problem too. Program instantly goes "fullscreen", but it not really fullscreen, it uses desktop resolution (guess what happened to my fraps on 2560x1440 :colonveeplusalpha: ) But even on decreased resolution program draws only 640x480 square on video capture. So i had to do such a perversion as set my screen to 720x480 and record with it >_<
Excellent work regarding the video, with the bonus, you should have gotten some 25,000,000?
My high is 37, and some other person got 39.
Extends and bomb items are missing here, so it'll get better before it gets worse.
Fullscreening controls are the same -_-;
I figured that I would cut out the possible complaints from people and default it to fullscreen this time, haha
Backgrounds will be implemented.
Eventually.
It took seven months for LS1 to get it's Stage 1 background, so don't get too hopeful :V
Ah, I was afraid of that, regarding the difficulty curve. There's like this incredibly enormous gap between how hard the difficulties are, I find.
But yeah, it could be partially chalked down to
this was made in one monthI'll do some editing here and there, and it shouldn't be as bad in later versions.
I have noted that Standard mode should escalate to LS1!Calm levels during Stage 3-1, so take that how you will.
Deathbombing exists, and the window is ten frames, or
0.2 second.What's missing is the one second delay in which you can't bomb after you die, like in LS1. I just haven't thought to implement it yet...
What color should the hitbox be, then..?
Maybe it's the size.
Those green triangle bullets give me a hard time about that. To remedy, I tried to make points darker, but I might add outlines to the green bullets and the points anyway.
Balancing the shottype took three days. ._.
Thanks about the music- It was
suggested demanded of me that I make the soundtrack MP3s this time, soooo
Nice patterns? Hahaha~
It's supposed to be less Touhou, and more Cave, is the deal.
Also, LS1 didn't really support lasers. LS2 does.
There will be lasers everywhere.
A Stage 5 theme is "Radical Laser Underworld" and another is "Neon Metal Arena."
Look forward to it.
I got this from a few friends.
So I'm guessing the main difference is presentation?
It's funny, all of my feedback is coming from Advanced this time. I got almost no Rage commentary last time and absolutely no Lunatic commentary.
Just... spaceships. One again, if anything does gets made, and I like it, then I'll ask to use it
General idea is that in terms of size, it goes Saeiretore > Proteus > Rugamatra and that they're around 64x64 to 48x48.
Thank you for playing~!
and please excuse the fact that I addressed your post in reverse order