I read this, now I want to make a game.
Battlefield Survival (Working Title) is a survival-horror game where the enemies are humans, obviously, but not just any humans. The sort that makes you soil your lower garments as you desperately survive amidst forces like the Spetsnaz, GSG-9,
Ninjas, Delta Force/SEAL Team 6, the general Mafia, bandits, Mongols and others that make you hide in your closet from their sheer professionalism.
It was inspired by a reading from TVTropes:
Nothing Is Scarier : In a military shooter game, of all places. But It Makes Sense in Context. Don't believe it's possible in a non-horror game ? Just wait until you're trapped alone behind enemy lines, your magazines are almost empty and you have to hide in the bushes because you hear an IFV scouting around the area, very close to your hiding place.
Good luck.
Stuff you have to survive: (so far)
Spetsnaz: These guys will crash into your truck with their car and kill you from the roof. They will approach you with sheer bear-like brutality from all sides. Out in the country they are snow-ninjas...with guns.
SWAT: Paranoia Fuel, It's either you get tased as they ghost around the area, or they just wait for your mistake...from the hundreds of secret cameras and surveillance equipment. Who knows if there's a camera-grenade in your toilet and a heli-drone pretending to be your RC Copter.
GSG-9: Basically SWAT, Up To Eleven and more lethal. It's like a police-version of the Spetsnaz.
Navy SEALS: For the swamp location, as these guys are practically invisible.
Delta Force: ...can't handle it.
Street Thugs: Because walking out in the street also has to be scary, especially when the nearby bystanders either don't give a s*** or run away.
Mafia: N/A
Ninjas(realistic): They're EVERYWHERE. And especially if you encounter a cute beggar-girl NPC wants you to help her gain some money selling rice buns, then you fall off unconscious.
Generic SouthAmerican Cartel
FBI: Rule of Cool
Vietcong: They will find you, no matter where you hide.
Your everyday police: Those search parties are scary.
Gameplay:
It's like Amnesia: The dark descent x ARMA x Alone in the Dark x GTA x Manhunt
Basically, like any survival-horror, you can use alot of improvised weapons, weapons can be scavenged from dead enemies(or lying around)...if you can. Most likely a group already has breached the house through the attic via helicopter.
The area is as wide as a whole city, if not more, like the open areas in ARMA and VBS.
Also, you need to eat, both to increase health slightly and keep yourself from 'going hungry' which weakens mental strength. To really recover health you need stuff like bandages, and medkits, but you can only heal so much, that repeated hits won't heal again...realistically.
Sample scenario: SWAT
You're in a dilapidated house, obviously in escape. Those scary 'ghosts' and beings like the ones from 'The grudge' and 'The House' are refusing to kill/help you, they know the deep shit you're in and thus avoid presence altogether...or that they are Crazy Prepared and brought a priest in full riot gear already kill them before you entered through the window and hid in the closet.
Eventually you have to move, armed with only a stolen suppressed pistol, you slowly move out of from place, in a dark room. You hear sounds of soft footsteps, not yours. It flashes a bright light at your face, causing the character to flinch. Luckily you make the shot and kill him, then take his HK MP5 and scramble. Through the hallways you see two more guys, one of which throws something, thought to have been a grenade you brace yourself, only that it suddenly 'planted' itself on the floor. It has a camera.
[scene skip]
You're hiding in the bushes near the freeway, you crashed you car on the other side. Your goal is to survive, no story, no nothing. Just live, the helicopter is hovering around, a SWAT personnel has his dog barking at your location...oh crap.
Yeah I'm still working on it. It'll be in my projects when I 'hit it big'.
EDIT: I WANT FEEDBACK!!