It's not Touhou, but it's close?
I'm making an STG.
It's in beta.
I'd like for you guys to try it out.
It isn't the hardest danmaku in the world, but...
Well, screenshots are here
on this page.CONTROLS
Arrows = move
Z = Shoot
X = Bombs
C = Bonus Time (Requires 20+ Squares)
A = Fast-forward (Jacks up the FPS to 200 until you let go; used for testing)
Avalible Shottypes:
Ship A: analouges of Missile Marisa and Homing Reimu
Ship B: analouges of Laser Marisa and Needle Reimu
Miscellaneous
I find that by game's end that if you add up all the healthbars for every boss character you encounter each time, that they all, with the exception of the final boss, come to seven
There are four difficulties. There are 85 attacks. That's 280 attack captures
Bonus time was made more appealing. Namely, it'll earn you twice the extend points, and the bonus at the end was multiplied by ten. Who can say no to a 650,000 bonus?
Extra lives are earned by defeating the third and fifth stage midboss, and by reaching 250, 500, 1000, 1500, 2500, and 4000 extend points.
Grazing will now prolong the attack capture bonus points by 400pt / graze.
Bomb items are now in play. That being said, deathbomb timer was extended to 0.2s.
I went and counted up the time taken for the first three stages and distributed them all. The trial takes about as long as you average Touhou trial would, with the exception being that 73% of the time spent is fighting a boss.
If there are any objections to a boss with 20 healthbars, somebody speak now.
Prepare yourselves for the longest-ass extra stage that ever existed!
End of stage bonuses are now in play. The maximum score for Normal mode players reaches somewhere around 25,000,000 as of now. (Bear in mind that that score is
fucking difficult to obtain)
Edit: I was wrong! Max score of 90,000,000 was just obtained on Easy...
and lastly
EXPECT THE DEMO NEXT WEEK.