Still trying to put annotations on the YT version....
Amazing work there, EP. Hell, with the massive delay on my end, you've pretty much taken the mantle at the moment.
Thanks! I guess I'll be off to convert those XG MIDIs too....
Though, upon closer inspection of the .cwp file, I do have some notes you can use in the future...
Oh hey, it works with Sonar 8!
...OK, I was expecting feedback, hence my upload of the CWP.
-Looking at the Synth rack, it seems you have two instances of the TTS-1 going. Nothing wrong with that, but my self-imposed rule is to limit it to one. Though, this clearly shows us what two instances of the TTS-1 can do.
Not very well for the latter. As for my reasons, the Fretless Bass and Analog Kit (both custom additions, kind of) pushed the polyphony just above 128, and I'm not a big fan of note cutoff. Also I wanted to test how to use mulitple devices + outputs rather quickly.
Depending on where I'll be processing the audio, I may use 4 TTS-1s (1 channel per output) next time.
-As far as I can tell, none of the outputs seem to follow a particular pattern. Generally, I keep the main instruments on output 1, drums on output 2, bass on output 3, and anything else needing compression/effects on output 4.
I exported each track to audio (96kHz 32bit) first, imported them into a new CWP (which I
could make for download but it's far too large), and then did the effects through trial, error, and lots of audio dropouts even with ASIO (damn you hard drives and dual-core CPUs). As for the no pattern outputs, it was only done for the sake of rapid bouncing, and not for organization.
-There isn't a mixing bus for post-processing effects, which is critical for mastering. As I've mentioned in my commentaries, my chain is (in generalized terms)...
1. An equalizer with a highpass at 37 hz to cut off the muddy bass noises.
2. Light reverb.
3. Compression (3:1) to make the quiet sounds louder and louder sounds settle in the mix.
4. A stereofying plugin to widen the stereo sounds (UpStereo by QuikQuak is my go-to, and it's free)
5. A hard limiter to bring out peek performance in the sound. Boost11 comes with many versions of Sonar (and you can't get any harder a limiter than this), but the Aradaz Maximizer is a good freeware alternative (which I'm using for the Yuyuko Sketch thing I'm making since it's slowly than Boost11).
The other CWP I mentioned with a few effects (namely #2 and a bit of #3 albeit with different ratio) but this was for mixing purposes and dealt with the bounced audio (and exported the resulting video/MP3) and not the MIDI data itself. I normally don't do this, but being a first try...well, it'll do, despite the long detour.
Boost11 comes with X1, so I'll give that a try.
But overall I'm not terribly familiar with Sonar's way of putting effects yet. A bit similar to Logic (drag-and-drop to sends), but interface is quite different. Too used to Apple's Compressor and Space Designer AUs....
Other than that, it's perfect. It's so perfect, in fact, all I had to do was add a mixing bus and the above effects chain to make a mastered version. I could send you the .wav of the version I mastered, or you could try to make this yourself by adding a bus (go to Console or Track View, look for the buses, right click and choose "Add Bus"), then set all of your TTS-1 outputs to "Bus 1" or whatever you name it. Then, just add the above effects.
Sweet, I'll try that. Though it seems that I was limited to MIDI effects in the FX hub thing on my MIDI tracks...or I wasn't looking hard enough (and my laptop's piss-low screen resolution doesn't help that).