About the Mokou guide, I don't have much experience with her, having played all of 1 game as her and sucked since I still don't know exactly how much hp her dive takes away from her (calc says it ought to be 625, but the question is whether this is reduced by hero mag res...) :x But I think diving in to a fight first then activating your ultimate works better if you have some sort of disable from your team or you have insane luck with the basher procs. Otherwise, the cooldown on the dive is long enough that your target can simply run away and wait out your ult. Sure, she has something like 480 ms with sukima and ult on, but you're still vulnerable to stuns yourself, allowing your target to gain distance. Also, you can dive up/down cliffs when running away or chasing people. Marisa can do this too. And if you want to cross the river up north, but the boat's not around, just dive as near as possible to the opposite bank, then egg, and you'll appear there. </useless tips>
Just for fun, a replay from a couple of days ago... highlights include luckyass gambles by Shizuha in more than one 1v1 duel at the bottom lane winning the fight by 1 hit's worth of health, "How to Derp so Hard" by Shizuha and Meiling, a.k.a. dying with Hourai Elixirs unused, and Free TPs by Koishi, a.k.a. come near me in sub-modo for free and easy ride back to fountain. Also, it takes a team of disables just to counter Koishi later on.
Hakurei
Loolicon (Aya)
Rikter (Reimu)
Reverie (Nue)
Amra (Koishi)
Moriya
Sodium (Meiling)
Mikudesudesu (Eirin)
WhiteWish (Suwako)
ApharmdB (Shizuha)