GAUNTLET BREAKER - MOTK SERIES
Hello, everyone! This is a little game I decided to think up on the spot after about 10 minutes of thinking this through. I'm not sure if I want to punt
BaitySM for inspiring me to do this or not! :3 Anyway, the mechanics of the game may seem complicated but in practice it's actually really simple. Anyway, I will describe it now.
GAME PROPERGame officially starts from here onwards.TEAMSTEAM ONE [6, 9, 7, 2]
Red Strings - 10
Rabbit [0/250/0/0] GUNGNIR / PRINCESS SABER / REVIVE STAFF (x15)
Roukan [0/0/0/250] CROSS COUNTER / TRIANGLE KICK / HOOK
Rikter [70/40/0/140] DEFENDER / RUNE AXE / XCALIBR
Zengar [65/65/50/70] DELFIN BLADE / KUSANAGI BLADE (x30) / CROSS COUNTER
YOUR GAUNTLET - "THOSE WHO SEEK KNOWLEDGE"
TEAM TWO [1, 3, 10, 11]
Red Strings - 10
Anthony [120+15/0+15/40/90+73] DEFENDER / RUNE AXE / POWERED SUIT / SEVEN SWORD
T34G3 [100/110/10/30] DRGN SPEAR LONGINUS / WHIRLWIND SICKLE / VENUS' FAN / SUPER FULLCURE BOOK (x9)
Chaore [75/100/0/75] DEATH'S SICKLE / DEFENDER / XCALIBR / REVIVE STAFF
IBakaChan [120/65/0/65] LAEVATEINN / SHOGUN'S FAN / DEATH'S SICKLE / REVIVE STAFF / XCALIBR
YOUR GAUNTLET - "THOSE WHO SEEK THE LIGHT"
TEAM THREE [8, 5, 12, 4]
Red Strings - 10
Purvis [0/90/120/40] HEAL STAFF (x12) / REVIVE STAFF (x12) / PSI GUN / CURE BOOK
Fightest [100/0/50/100] SEVEN SWORD (x7) / GUNGNIR / CURE BOOK / REVIVE STAFF (x15)
Okashii [120+10/80/20/30+20] TRIANGLE KICK / RUNE AXE / SHOGUN'S FAN / ABACUS / GIANT'S ARMOR
Demonbman [40/80/80/50] TRIANGLE KICK / PSI BLADE / KOUMA STAFF (x9) / MIRROR SHIELD (x20)
YOUR GAUNTLET - "THOSE WHO SEEK BATTLE"
GAUNTLET TABLE
TEAM | FIGHT 1 | FIGHT 2 | FIGHT 3 | FIGHT 4 | FIGHT 5 |
1 | ? | ? | ? | ? | ? |
2 | WIN | WIN | WIN | ? | ? |
3 | WIN | WIN | ? | ? | ? |
POINT SYSTEMContestants or participants who sign up are given a value of 250 "points." These points are used to allocate into four "categories," this will be their "power" in that specific "category" or "statistic." The statistics are broken down into the following:
POWER - Strength, this determines your ability to smash shit up.
AGILITY - Speed, this determines how fast you act and your proficiency with lighter weapons
MANA - Magic, this determines your ability and proficiency with the wizardly arts
DEFENSE - This determines how tanky you are.
Interested participants are to state in their "sign-up post" the allocated stats already.
The maximum value for a specific stat is 255. Please take this in mind, as min/maxing is very much possible for a single participant. However, it may or may not be in your best interest to do such a thing.
ERRATA: Contestants are locked into having
1038 HP.
ARMORY SYSTEMContestants, after min/maxing or customizing their stat spread, are then requested to choose a collection of
THREE WEAPONS from the following pools.
POWERSwords- XCalibr (POW * 15, hits a group, damage is calculated as 70 POW if your POW < 70)
- Delfin Blade (POW * 16, powerful single target)
- Dragon Sword (POW * 14, x1.5 multiplier against Dragons)
- Ogre Killer (POW * 13, x1.5 multiplier against Humanoids)
- Defender (POW * 14, halves damage done by physicals)
- Laevateinn (POW * 14, user is immune to Fire)
- Sun Blade (POW * 15, x2.0 multiplier against Undead)
Katanas- Kusanagi Blade (POW * 16, ignores Defense, high accuracy, only usable for 30 times)
- Seven Sword (POW * 15, hits seven times on one use, only usable for 7 times)
- Muramasa (POW * 15, x2.0 multiplier against Humanoids, only usable for 40 times)
Axes and Hammers- Pandemonium (POW * 15)
- Rune Axe (POW * 12, user reflects all magic attacks back to caster)
- Thunder Axe (POW * 12, x2.0 multiplier against Thunder-weak enemies)
Spears- Dragon Spear Longinus (POW * 16, powerful single target)
- Gungnir (POW * 15, hits a group, high accuracy, damage is calculated as 70 POW if your POW < 70)
AGILITYFencing / Sabers- Whirlwind Sickle (AGL * 7, acts as a shield, 70% evasion)
- Death's Sickle (AGL * 10, chance to inflict instant death)
- Princess Saber (AGL * 12, powerful single target)
- Kaleido Saber (AGL * 13, lightsaber type)
Impact- Venus' Fan (AGL * 9, MANA+10 when use, chance to inflict Stun, hits group)
- Shogun's Fan (AGL * 9, chance to inflict Poison/Sleep/Paralysis, hits group)
- Twinkle Star (AGL * 10, POW and AGL + 5 when use, hits group)
- Missing Moon (AGL * 10, MANA and DEF + 5 when use, hits group)
Martial ArtsMartial Arts get stronger the more you use it.- Crosscounter (Reflect Pow 5, Counters an attack at 5~8x the damage)
- Triangle Kick (Initial Pow 440 --> ?)
- Submission (Initial Pow 480 --> ?)
- Hook (Initial Pow 400 --> ?)
MANAWeaponry- Psi Blade (MANA * 15)
- Psi Gun (MANA * 12, hits group)
Books and Canes- Flare Book (MANA * 13, hits everything, 10 uses only)
- Raging Cane (MANA * 12, hits everything, 15 uses only)
- Exorcist Book (MANA * 13, only hits the Undead)
- Fire Book (MANA * 10, hits group)
- Ice Book (MANA * 10, hits group)
- Thunder Book (MANA * 10, hits group)
Healing Type- Cure Book (MANA * 8 )
- Heal Staff (MANA * 8, heals everyone, 15 uses only)
- Fullcure Book (Heals everyone fully, revives fallen allies, 5 uses only)
- Revival Staff (Revives a fallen ally, 15 uses only)
- Twilight Staff (Restores status effects off everyone, 30 uses only)
- Kouma Staff (Raises everyone's stats by 10%, 10 uses only)
After the three weapons are chosen, the participant is then to describe
their battle style and their behavior in a battle if they were to be an AI. This is extremely crucial as it determines many important things here.
COLLABORATIVE SYSTEMParticipants are then
randomly grouped into teams of
four. Once the team lists are released, each team is given 10 Red Strings. These Red Strings will determine how strong their team camaraderie is. Red Strings can be granted
or taken away at will depending on the activity within the thread. The more the team members are posting together and discussing things in the thread, the more Red Strings they are given. Red Strings grant bonuses depending on how many you have. They grant mainly damage bonuses and increase the chances of teams activating
Linkage Attacks, a powerful attack they have at their disposal depending on the weapon they have.
0 Red Strings - Eliminated More on this later1~5 Red Strings - 90% original damage, 10% chance to activate
6~9 Red Strings - 95% original damage, 10% chance to activate
10 Red Strings - 100% original damage, 10% chance to activate
11~15 Red Strings - 125% original damage, 20% chance to activate
16~20 Red Strings - 150% original damage, 30% chance to activate
21~30 Red Strings - 175% original damage, 40% chance to activate
31+ Red Strings - 200% original damage, 50% chance to activate
THE GAME ITSELFOnce the team lists are ready and everyone is down to get some action started, teams are to be pitted within their specific gauntlet of enemies. The aim is for this team to finish the entire gauntlet before any of the other teams do. Each team will not have exactly the same gauntlet. Player participation is not a huge effort despite what this game is. It is mainly discussion based and determining the team's strategy towards defeating that enemy.
Note that this discussion must take place within the thread for it to be creditted towards a Red String bonus. When the team is done with their strategy, they will send that strategy to me and I will enact a battle of that fight using simple formulae.
A team that loses the fight will
lose 1 Red String. If your team
loses all the Red Strings assigned to them, they are
eliminated. People spectating the game can take bets on who will win their gauntlet first. After each fight, teams are given 30000 GP with which they can spend on additional weapons for their Armory. Note that this is SHARED WITHIN THE TEAM so you must discuss amongst yourselves how to share the profit.
Gauntlets consist of 5 fights for the current series. There is no time limit on strategy planning, but this consists of the bulk of participating in this little game. It is an exercise on the mind and I hope that people will participate.
PARTICIPANTS- Anthony - POWER/DEFENSE - Aggressive
- Zengar - BALANCED - Defensive, Opportunist
- T34G3 - POWER/AGILITY - Aggressive, Focus
- Demonbman - AGILITY/MANA - Opportunist
- Fightest - POWER/DEFENSE - Tactical, Healer
- Rabbit - AGILITY - Tactical
- Rikter - DEFENSE/POWER - Defensive, Physical Wall
- Purvis - MANA/AGILITY - Healer, Focus
- Roukan - DEFENSE - One Trick Pony
- Chaore - 0 MANA (AGILITY) - Tactical
- IBakaChan - 0 MANA (POWER) - Status, Tactical
- Okashii - POWER/AGILITY - Opportunist, Tactical