Janaside:
>Conclude sleeptimes
>Decide that today is a National Holiday of...some kind. It'll get Penciled in.
>Invite Sana over for breakfast and innuendo.
> :3 You awaken! You have about an hour to get ready and go!
>Today is "Departure Day." It is a day to celebrate the great journeys in life, like the one you are about to embark upon!
>You send Sana a message by duc, inviting her to breakfast.
Hatspear: Innuendo.
>Sana arrives not too long after you call her, bringing with her some things she packed. You are surprised to see that she has fashioned a weapon out of a hat and a pole!
>As Sana sits to eat (eggs again, her favorite), you set a few enchantments on the lance to keep it from falling apart in battle. It's so nice to see Sana taking such initiative, yes?
>After breakfast, the two of you go over all your packed items.
>Sana's Inventory
>Nice Dress (Worn as clothing): Your usual dress. It's not very special, although it is to you!
>
Sweet Classic Hat (Worn as headgear): Your first hat, and the hat that started it all! Thanks to your magic craftsmanship, it won't fly off of your head, even if you fly through a tornado. But why would you do that? Gives a slight benefit to all areas.
>Pro Capelet and Vest (Worn as armor): A capelet and vest that, like your hat, seem familiar to all who see it. They makes you feel very mature and professional! Together, they slightly increase your defense.
>Messenger Bag: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Tourism-Level Flying License: A badge that lets you fly aerial tours of the city. Yourself and your customers (wearing identical badges) are allowed to fly slowly along pre-determined routes at pre-determined times. Boy, this city sure has strict laws on flying!
>Hat Box (In bag): Though the miracles of space magic, you have you hat box inside your bag! :O It is currently holding the Tricorn and Pan hats.
>Strong Rope (20m) (In bag): Some rope originally meant for a well. You've taken it to be on the safe side!
>Wallet containing $42. (In bag)
>Spell Card "Temperance" Your only signature spell card, which Jan thinks you should carry everywhere. Fires some slow waves of bullets, aimed directly at the enemy. You'd never want to go all-out and accidentally seriously hurt someone!
>Tall Lance (Main Weapon, away): A lance you made out of a hat and a hat rack! It will increase your magical abilities at the expense of some of your physical ability. As a melee weapon, it can deliver some punishing jabs!
>Fun Flute (Sidearm, away): A flute Jan gave you when she opened her business. It can be used as an improvised club. When played, it fires small, fast bullets as a nonspell attack. Can be used to boost curative magic.
>5 Blank spell cards which can be used to make new spells later on. (In bag)
>You have $5030 in credit.
>Jana's Inventory :3
>Cool Pajamas (Worn as clothing): A set of pajamas you wear all the time (except not really; you just have a lot of the same set!). You tend to fall asleep during boring times, so you like to be ready for it!
>Awesome Gift Hat (Worn as headgear): A nice hat Sana made for you some time ago, when you first became friends. It is in a similar style to her own, but is colored to match your usual pajamas. "Jan<3" is embroidered on it, and you always let it show!
>Fantastic Night Robe (Worn as armor): A plaid night robe you can use to increase your defensive capabilities. It's very warm and comfortable~
>Backpack: A bag you can use to carry your things. While it has been enchanted with space magic to increase it's storage space, it is still limited!
>Temporary Flight License (In bag): A pin allowing you to fly in the city without fear of arrest as long as it is on your shoulder. The pin emits a magical signature unique to it, alerting officers of who gave it to you and when, as well as when it expires.
>Wallet containing $47 (In bag)
>Music Folder (In bag): With the space magic of your backpack, you have managed to fit all five of your current sheets into this folder!
>Harping Harmonica (Sidearm, away): A harmonica you received from Solais, which was formerly evidence taken from a crime scene. The enchantments placed upon it are weaker than usual, but you can use it in a pinch. When played alone, it fires unaimed fanning spreads of bullets.
>5 blank sheets of music which can be used to make new sheets later on. (In bag)
>Check for $150, signed by N-Forza. (On desk)
>Check for $525, signed by Solais. (On desk)
>You have $1250 in credit.
> :3 You don't have a main weapon equipped! Thanks to your backpack, you can bring two weapons at once, but only 1 can remain ready for battle. Which would you like to bring?
>You instrument collection currently includes:
>Awesome Axe: A heavy guitar made of a thin sheet of enchanted lightweight steel. The edges of this guitar have been sharpened into blades, making this instrument usable as a double-bladed axe. When played, danmaku bullets will do more damage.
>Beatmaniac Bassoon: An instrument suggested to you by Sana. Usable as a rifle, firing elemental magic without the usage of a spell card. When played, main-elemental bullets (those other than light and dark) will become more damaging and faster to a higher degree than when with other instruments enhancing the same aspects. When used, sheet music can take an element of your choice.
>Drum of Damnation: A small snare drum worn around the neck. The drum sticks are usable as small knives, and the drum itself has been enchanted to withstand both the sharpness of the knives and the physical blows of enemy attacks, much like armor. When played, bullets will move more erratically.
>Maniac's Mandolin: Your first and signature instrument, a mandolin with a heavy spike blade fixed upon the bottom. Can be used to either slash or pierce. When played, miscellaneous effects of sheet music will become more potent.
>Virtuous Violin; A small violin and bow, usable as a buckler and rapier. When played, bullets will do less damage, but travel faster.