sorry for the spammy amount of posts lately >=P, but I had some observations about eosd that would be nice if they can be confirmed in hopes of improving my chancels of lunatic, along with some random questions.
1: Sometimes I get myself killed thinking I should have been safe when I wasn't, this is due to the hitbox of some bullets being larger than I expect. I mean, the very large round doughnut bullets on the final boss for example, your hitbox can normally get nailed by the outer ring of them and you still live, you just have to try avoid being hit by the inner 2/3 correct?
Some other projectiles that are larger than normal (though not as large as that) often can hit your hitbox slightly if you touch the outer perimeter of the projectile. HOWEVER, some of them, no matter how slightly you touch weird parts of it, you die. Good examples of this are those stupid swords/knives, whatever the maid boss chucks, and those little kunais in the game. Correct me if I'm wrong please.
2: Alot of enemy attacks can come from off screen (maid boss a good example again), however can a projectile ever come from UNDER? I'm always paranoid about hugging the bottom of the screen for the final boss when she's casting something like "Red magic", or "curse of vlad thepes" (or whatever its called).. But I haven't noticed anything coming from below yet during those moves, I am not sure though cuz I'm too busy crapping my pants on those moves too >=P
3: Alot of moves are made much easier to avoid by trying to move as little as possible when the shot happens, stage 4 early trash is probably the only thing I've actually memorized to do this with, and stage 3 stream-kunai thrower fairies. Some other moves just seem impossible to dodge sometimes (and only sometimes), that I wonder if they operate in a similar manner. Often they absolutely require me moving more even if I try to stand still during the initial shot, but sometimes it's so easy, and sometimes its not. So I can't help but wonder if your position can be used to manipulate the move to make it much easier too. Moves I'm talking about are ones like red magic, luna-something (maid boss), etc. I find marionette and corpse clock can be easier (for me personally) when I swing from one far end of the screen to the other between shots. If you could name me some moves where your movement influences how easy or hard a move is without neccesarily being a simple "move a tad just as they shoot" move, I'd appreciate it.
As for other questions:
1: what is slowdown rate? is that how much your computer chugs cuz there is so much stuff on screen? I'd assume so but my computer is really kinda overkill for this game so I find it hard to believe its slowing down at all (even if only 0.3% >=P)
2: I'm thinking of beating this game on lunatic next, just gonna skip hard. Is this unwise? Is beating lunatic with continues considered an accomplishment, or is that a 1 cc only type deal too.
3: I notice alot of good players like Marissa A. While I understand she's supposed to do excellent boss damage, I find it's really no better than Marissa B's, or Reimu A's...for me anyway. Is it considered gimping myself by intending to try and beat lunatic for my first time with Reimu A? I personally like how much better she is at killing trash, and furthermore alot of the time I'm so busy saving my skin, that I can't bother to aim at the boss, so with her I can still do decent damage to any boss even if they on the opposite side of the screen (they really love to fly all the way to the left and right for me. soooo annoying).