I cannot post in a locked topic. What. The heck.
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Game Rules (abridged):
1) All of the usual rules apply to this game. If you do not know what these rules are, read them in the Queue thread. If there is any misunderstanding, please PM me - preferably before it becomes a problem. If you misunderstand and claim the rules aren't clear, I will modkill you with extreme prejudice.
2) What you will receive from me at the start of the game are
base role PMs. These include your alignment and whatever innate abilities I choose to give you. In the first post, I will include a list of characters you may choose from to complete your role in this game. Finders keepers and first-come-first-served, so confirm quickly or resign yourself to whining that your favorite ice fairy/bucket loli/yukkuri/inevitable forbiddan fairy got taken.
3) Each RL day (from here on "day" and "night" mean "RL day" and "time when I update the thread", respectively) you may choose to do
one of the following.
--Tackle someone - Hurt someone.
--Show Benevolence to someone - Heal someone.
--Declare a Spell Card - Trade your ability to Tackle/Benevolence for a shield and a new ability
--Use a Spell Card ability - This depends on the spell card

All of these actions are declared inthread.
3a) In regards to healing: You may go over your initial amount of HP, but I will cap it at HP+3.
4) Everything resolves when I update the thread each night. Yes, this means that you can "deathbomb" (declare a spell card to avoid getting knocked out) or Kefit someone (attack someone on the same day you are killed).
4a) If everyone dies, scum wins. Utsuho laughs at you.
5) If I cannot update the thread every night for some reason, please do not panic. It will probably not kill you to wait until morning or something. In the event that I do not return to the site for a few days,
then you may start panicking.
6) So about Spell Cards.
--Declaring one takes up your action for the day.
--All spell cards are one-use.
--Your name will appear in
red in damage counts while it lasts.
--Any damage you take will go against your spell card's durability, not your HP. Your spell card will break if you take at least as much damage as your card's durability. Overflow damage will count against your HP.
--Spell cards will automatically fade after a certain number of days.
--While in a spell card trance the only ability you can use is the one associated with the spell card. You can, of course, choose not to target anyone.
7) When you reach 0HP, you're dead (or will be when I update the thread). There may exist some "last shot" spell cards that only activate at the border of life and death, though.
8 ) Because of the nature of the game all actions are final and non-negotiable. While I would kind of like it if you flavor up your hurts and heals (
STOP: HELEPOLIS), if I can't tell what you want to do, I won't count it at all. The mod's decision is final and if at all possible nothing will be done retroactively, so don't confuse me.
9) Some definitions:
**Set a barrier around someone for X damage - If someone attacks your target or your target attacks someone other than you, the attacker will take X damage.
**Spread X damage - You may distribute X damage any way you like (i.e. spreading two damage could involve doing 1 to one player, 1 to another, and 2 to a third).
**Take X less damage from attacks - After all the damage done to you is totaled, X is subtracted from that total for the overall hurting you took today.
10) The base Town Role PM looks like this:
~NAME~
You're Town. Find the scum and kill them before they do the same to you.
Please confirm in-thread. I wish you the best of luck.
This is a sample character Role PM.
~NAME~
Welcome to Super Touhou RPG, Parsee Mizuhashi. Please try to contain your hate haet long enough to read this Role PM.
(I) Hit Points. You start the game with 8 HP.
(I) Generally Fed Up With People. You may Tackle two people per day.
(B) Benevolence? You are incapable of healing anyone. :]
(T) Tackle. Your Tackle inflicts 1 damage.
(S) Tongue-Cut Sparrow "Large Box and Small Box" (4, 3 days). Any player who attacks you has a 50% chance of being counterattacked for 1.5 times the power of their attack (rounded down). This applies even if your spell card breaks today.
Please confirm in-thread. I wish you the best of luck.