OK, I've finished the script (by illegitimate methods as well, since I couldn't get to the spell after the first suvrival with only 5 lives). Before I say anything else, I wanted to mention that I really appreciated the choice of music and the backgrounds were also fitting and did not impede player view of the bullets. Also, I tried the script with ReimuA (a player which I dislike since her deathbombing is bugged as mentioned above and she becomes damageable after bombing before being able to bomb again, which is nonsense) and ReimuB (I quickly abandoned since whoever designed her shot thought that it was a good idea to block out enemy projectiles with the focused mode) and ReimuC (who has homing attacks, making some of this script's parts easier). I think I should mention that I only started playing bullet-hell 6 months ago and so can only barely survive in Lunatic in some of the easier Touhou games (eg 7 and
, and so my lack of skill may be the problem for some parts of the script. However, overall it left a very sour taste in my mouth.
For starters, everything that uses butterfly bullets in some relatively dense way should probably be nerfed. Those hitboxes are nonsense and I believe the person who made the shotsheet just went a little crazy on them. It is possible to make them smaller yourself, so I strongly recommend that you do it. Most attacks with butterfly bullets killed me and in general, I felt as though it wasn't my fault: this is NOT a good feeling since it happens all the time. I'll go briefly over the first half of the script since I talked about it before, but I have now played the new version.
The first non is OK, but cheapshots because of the aforementioned problem. Moving on.
The first spell: yes, you've made the bullets slower, but seriously, I dislike it now, since it doesn't make it fairer. The magic circle is impossible to keep track of (unless you lower the bullets's alpha, which I suggest doing) and so the RANDOM movement of the boss feels extremely unfair. The rice bullets are notorious for having huge hitboxes as well, so you really need to do something about this.
The second spell: my views on that one haven't changed, I really like this pattern and it feels fair at all times.
Second spell: has this been nerfed? It feels doable now. It's still a bunch of random dodging with butterfly bullets though ..
Promising death : I like this one! It always feels as though we have time to react, since the delay feels spot on.
Holy trinities : Nope, still strongly dislike this one. Maybe it should be placed at a later space, be given more health, start slow and crank things up progressively. As is right now, it's just frustrating in my opinion.
Survival: Ugh, so many butterfly bullets. Because of cheapshots, I feel as though the last phase is ironically the easiest: you just have to react fast, but you have plenty of room to pass through the lines.
Next nonspell: is this exactly the same as the first non, or is it faster? I can't tell.
Next spell: This is a superb spell visually, but is it possible to predict those lasers's movement? They are super-fast and feel undodgeable. So I just bombed my way through. Also, this may have been fixed but I was actually killed by some (0,0) spawing in the previous version.
Next spell: I personally cannot do it, but I think it's fair. I don't have much to say about it, it's OK.
Melting point of death: NOW you're talking. This is a really nice spell to look at and dodge: probably my favourite of the whole lot.
Fountain spell: I was suspicious right until the end, since it seemed so much easier than everything else. But there were no nasty surprises, that's just the way it was. There isn't too much going on here.
Death en masse: this is really good as well. I feel as though the lasers could spawn slightly higher up to allow the player more freedom of movement, but otherwise I think that it is a fun spell that gets more complex over time: my favourite type. This is my second favourite spell.
Spiral spell: You know where I'm going with this one. Crossing the butterfly spirals is suicide. I actually recorded a replay of this spell and was flabbergasted by the ease with which you could die because of that eternal hitbox issue.
Last spell: agan, some kind of indication on the boss's position would be useful. The magic circle is again rendered invisible by the end of the attack and the boss doesn't like to stay in the middle of the screen either, which means that playing with a non-homing shot is not fun. But the arrowheads hit detection seem reasonable and just for that reason, this feels like one of the easiest spells in the script.
So those were my thoughts. I'm very sorry that I couldn't be more praiseful since I know how proud you must feel about completing this (and well you should be) but here my problem is that fundamentally, I just didn't have a lot of fun especially with the first half of the script. I felt quite frustrated all in all. I hope you understand.
I will give this one another shot if you apply some of the changes that I suggested (and practically required for the butterfly bullets) but until then, I don't quite feel like it.