Author Topic: Sakuya Quest 6 - A Z-Machine Adventure  (Read 73682 times)

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #570 on: December 10, 2016, 02:41:12 AM »
>How far can we see there ?
>"Well i don't think i taste good, and i have my thorns too."

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #571 on: December 10, 2016, 10:52:26 AM »
>How far can we see there ?
>"Well i don't think i taste good, and i have my thorns too."

>The foliage soon becomes a quick tangle that would be easily to lose her in, but it would take her a few moments to get in that far.
>She doesn't bother to answer your taunt, not breaking her run.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #572 on: December 10, 2016, 04:42:19 PM »
> Can we see where this battle originated from here? Or are we too lost?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #573 on: December 10, 2016, 05:25:52 PM »
> Can we see where this battle originated from here? Or are we too lost?

>You can, though a couple trees are in the way. You aren't lost just yet.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #574 on: December 12, 2016, 01:06:30 PM »
> Have we lost a visual on the beast yet?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #575 on: December 12, 2016, 01:48:33 PM »
> Have we lost a visual on the beast yet?

>No.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #576 on: December 12, 2016, 02:21:51 PM »
> Call out to the beast.
> "Leave the fairies alone, then! We should both hope I do not have to come here a second time!"
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #577 on: December 12, 2016, 02:36:10 PM »
> Call out to the beast.
> "Leave the fairies alone, then! We should both hope I do not have to come here a second time!"

>She doesn't reply, making her way deeper into the trees, and...seeming to a bit toward you, rather than moving in a more or less straight line. She's definitely a bit more obscured now.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #578 on: December 12, 2016, 02:43:44 PM »
>How close are we to the nearest thick vegetation point ?

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #579 on: December 12, 2016, 02:49:26 PM »
> Is she just moving toward us laterally, or is she actually coming back?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #580 on: December 12, 2016, 03:12:03 PM »
> Is she just moving toward us laterally, or is she actually coming back?

>The former.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #581 on: December 12, 2016, 03:17:01 PM »
>How close are we to the nearest thick vegetation point ?

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #582 on: December 12, 2016, 03:23:06 PM »
>How close are we to the nearest thick vegetation point ?

>Reasonably close, the thicker forest is more or less just to your side.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #583 on: December 12, 2016, 03:27:23 PM »
>Try to keep an eye on the brute while making a distance between the thick spots, so that she can't perform an surprise attack.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #584 on: December 12, 2016, 03:33:26 PM »
>Try to keep an eye on the brute while making a distance between the thick spots, so that she can't perform an surprise attack.

>How much distance do you want to put between yourself and the thicker forest?

>_

Suwako Moriya

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Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #585 on: December 12, 2016, 03:37:24 PM »
Don't wanna Beat just yet. The more she moves the further away from the initial confrontation site she gets.

> If we stopped time, could we safely stick a knife in the ground, with its handle visible, without causing anything serious irreparable damage?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #586 on: December 12, 2016, 04:13:43 PM »
Don't wanna Beat just yet. The more she moves the further away from the initial confrontation site she gets.

> If we stopped time, could we safely stick a knife in the ground, with its handle visible, without causing anything serious irreparable damage?

>Presuming the ground isn't too hard. When time is stopped, inertia is a problem. But here, you don't think it will be enough to stop you.

>_

Suwako Moriya

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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #587 on: December 12, 2016, 04:40:55 PM »
> Step out of time.
> Stab a knife into the ground with enough of the handle still sticking out of the ground to be well-visible.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #588 on: December 12, 2016, 05:31:28 PM »
> Step out of time.
> Stab a knife into the ground with enough of the handle still sticking out of the ground to be well-visible.

>Time has stopped! You plant a knife into the ground with a little resistance from the dirt.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #589 on: December 12, 2016, 05:50:44 PM »
> Make haste and aerially chase after the beast.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #590 on: December 12, 2016, 06:28:40 PM »
> Make haste and aerially chase after the beast.

>You take to the air, following after the brute. Caught in the frozen time, she is currently in mid-run, leaping over a bush. You may be able to close in on her before you must let time flow again, or perhaps it is best to keep some distance. The trees here are fairly dense, making it difficult to fly or get a clear shot with impunity.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #591 on: December 12, 2016, 06:41:29 PM »
> How far away from her are we currently?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #592 on: December 12, 2016, 06:57:55 PM »
> How far away from her are we currently?

>You are about fifteen yards away.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #593 on: December 12, 2016, 07:31:08 PM »
> Is she facing toward us, away from us, or to the side?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #594 on: December 12, 2016, 07:39:22 PM »
> Is she facing toward us, away from us, or to the side?

>To the side.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #595 on: December 12, 2016, 07:44:12 PM »
> Close in, monitoring how much longer we feel we can keep time stopped.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #596 on: December 12, 2016, 07:51:53 PM »
> Close in, monitoring how much longer we feel we can keep time stopped.

>You close in, ducking around this tree and that.  You think you'll have just enough time to reach her.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #597 on: December 12, 2016, 08:16:28 PM »
> When we're about three yards away, stop moving and fire off another horizontal line of arrowheads at the beast, lined up vertically with the beast at about heart level.
> Once we've fired off our arrowheads, step back into time.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #598 on: December 12, 2016, 08:39:55 PM »
> When we're about three yards away, stop moving and fire off another horizontal line of arrowheads at the beast, lined up vertically with the beast at about heart level.
> Once we've fired off our arrowheads, step back into time.

>You close most of the gap and create a row of arrowheads. Then time moves one again. The Brute resumes her movement, and your attack flies at her! She looks over as she lands from her leap, stumbling a little and losing some momentum, as the arrowheads pass just behind her back.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #599 on: December 13, 2016, 03:16:16 PM »
> Keep moving toward her until she clearly regains her balance.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.