Author Topic: Sakuya Quest 6 - A Z-Machine Adventure  (Read 73696 times)

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #450 on: November 11, 2016, 12:43:18 AM »
>Can we create a big hemisphere (or a couple) aiming at her face?

>You could create one with the three knives you have, but such tight aiming may not work in your favor.

>_

Kilgamayan

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Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #451 on: November 12, 2016, 02:44:34 PM »
I really need to make more time for this. :[

> How close is considered 'unsporting' in terms of stopping time, getting really close, and firing off a salvo of knives?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #452 on: November 12, 2016, 06:34:19 PM »


> How close is considered 'unsporting' in terms of stopping time, getting really close, and firing off a salvo of knives?

>As long as there is some way to evade by design, however obscure or difficult to achieve, it is considered valid. If you were to get very close, that window to evade would have to be very obvious, as little time to actually dodge exists.

>_

Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #453 on: November 14, 2016, 08:57:40 PM »
>Can we create a line of danmaku using our knives?
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #454 on: November 14, 2016, 09:21:25 PM »
>Can we create a line of danmaku using our knives?

>Easily.

Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #455 on: November 14, 2016, 10:18:16 PM »
>How many knives again?
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #456 on: November 14, 2016, 10:31:27 PM »
>How many knives again?

>You have three knives prepared. The amount of danmaku you can make from them is variable, depending on what you are making and your own condition. Usually you can get at least a dozen.

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #457 on: November 15, 2016, 06:29:31 PM »
>Fire a 3x4 grid of knifes then, with a rather spread pattern, make it a 3x5 one if possible.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #458 on: November 15, 2016, 08:13:55 PM »
>Fire a 3x4 grid of knifes then, with a rather spread pattern, make it a 3x5 one if possible.

>You throw the knives in a reasonably tight hemisphere around the brute, making a series of basic but acceptable grids. She can escape if she moves backwards, but you think she won't be able to reverse herself so quickly unless she does actually know how to fly, and can reverse directions with a master's skill.
>Will you be doing anything else while time is frozen?

>_

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #459 on: November 15, 2016, 08:16:47 PM »
>Use what little we have to head to an area to hide, or to a wider space to maneuver better.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #460 on: November 15, 2016, 09:39:01 PM »
>Use what little we have to head to an area to hide, or to a wider space to maneuver better.

>There isn't really anyplace to hide that you could get to and conceal yourself well, so you move toward the clearing where the burrow lies, to give yourself more freedom of motion.
>Time moves once again. The brute, as it turns out, cannot fly. Instead she crashes through a number of your knives and lands heavily and sloppily, snarling with pain as she tries to find her footing.

>_

Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #461 on: November 17, 2016, 08:41:30 AM »
>Is it dishonorable to shoot an enemy while they are on the ground?
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #462 on: November 17, 2016, 08:58:54 AM »
>Is it dishonorable to shoot an enemy while they are on the ground?

>If they have not surrendered, they're fair game. More noble people will still if they stop moving, though.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #463 on: November 18, 2016, 05:04:46 AM »
> Fire a large horizonal wave of arrowheads at the brute.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #464 on: November 18, 2016, 05:15:22 AM »
> Fire a large horizonal wave of arrowheads at the brute.

>You send arrowheads at her as she moves to regain her balance. They strike her firmly across the chest and arms as she turns to face you, snarling with anger for a moment, then groaning at they hit home.

>_

Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #465 on: November 19, 2016, 09:50:01 AM »
>Do it again!
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #466 on: November 19, 2016, 10:17:53 AM »
>Do it again!

>You send another wave at her. This time she backs away a few steps, not quite as agile as before,  and moves around the wave. As she does, she fishes out another rock from her chest sling.

>_

Tashi

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Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #467 on: November 19, 2016, 10:56:51 PM »
> It's possible for us to prevent that from happen? It's gonna make any difference?
ALL HAIL PROPOSALING-SAMA. SURPRISE FOR HIM.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #468 on: November 19, 2016, 11:56:04 PM »
> It's possible for us to prevent that from happen? It's gonna make any difference?

>She already has a rock in hand, but you can certainly take steps to keep from getting hit by it. It may well be possible to put her in a situation where she cannot throw it.

>_

Tashi

  • Charming Devil!
  • For all of my life... A stranger I remain.
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #469 on: November 20, 2016, 12:03:35 AM »
> What are our terrain? Is there anything to take cover or a place where she cannot reach us so easily?
ALL HAIL PROPOSALING-SAMA. SURPRISE FOR HIM.

Hello Purvis

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  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #470 on: November 20, 2016, 02:24:25 AM »
> What are our terrain? Is there anything to take cover or a place where she cannot reach us so easily?

>Not immediately around you, you moved to a clearing in order to have more room to dodge. The forest here in general isn't terribly thick, but some yards away in just about any direction, it becomes quite thick again.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #471 on: November 21, 2016, 05:06:04 AM »
> Are we capable of reversing the direction of a moving object during stopped time?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #472 on: November 21, 2016, 06:28:25 AM »
> Are we capable of reversing the direction of a moving object during stopped time?

>It is difficult, but it can be done. The problem is that many objects are hard to position exactly as you need them. You have to wrest them out of the air, which can be hard; inertia is a problem. Then you have to align them how you wish them to go. Usually it is not very efficient.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #473 on: November 22, 2016, 10:50:43 PM »
> What about taking moving objects and relocating them, but not attempting to change their speed or travel direction at all?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #474 on: November 22, 2016, 11:27:27 PM »
> What about taking moving objects and relocating them, but not attempting to change their speed or travel direction at all?

>This is much easier, though still involves fighting the object's inertia.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #475 on: November 23, 2016, 12:01:28 AM »
> Fire off a circle of arrowheads, one as tall as she is, at the beast, generally centered at her heart area. Hopefully this will be enough to goad her into rock-slinging.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #476 on: November 23, 2016, 12:05:07 AM »
> Fire off a circle of arrowheads, one as tall as she is, at the beast, generally centered at her heart area. Hopefully this will be enough to goad her into rock-slinging.

>She does precisely this, flinging the rock as she moves to he side to get around the arrowheads.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #477 on: November 23, 2016, 01:49:13 AM »
> Stop time.
> Estimate the flight path of the rock, as well as the likely movement of the beast's head, based on their movements so far.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #478 on: November 23, 2016, 01:59:15 AM »
> Stop time.
> Estimate the flight path of the rock, as well as the likely movement of the beast's head, based on their movements so far.

>The rock is hurtling directly toward you. It shouldn't be hard to dodge normally. Her head going toward your right, it seems she is moving to duck behind a tree.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sakuya Quest 6 - A Z-Machine Adventure
« Reply #479 on: November 23, 2016, 02:05:51 AM »
> Grab the flying rock and, walking along with it in hand, but not twisting it or turning it at all, make our way behind the beast.
> Position the rock at the beast's head level behind her, offset a bit to the side in the direction she is moving, with the goal being that it will hit her in the back of the head.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"