Parsee (No. 096-098)
MB: 43/63/83 Max Hits: 1 SP Damage: 90-140*
*This chip has variable damage!
When used, Parsee will attempt to check if the enemy/enemies have loaded chips. If the total MB of their currently selected chips exceeds the MB of YOUR currently selected chips(Parsee's chip does NOT count, as you just used it.), she will hit the offenders with a green bullet that does the chip's listed damage, plus however much MB they exceed your stack by.
Example: You use Parsee SP which is your only chip that turn, and the enemy has 50 MB worth of chips ready to use. The bullet will do 140+50 damage, as you would have 0MB worth of chips left over after using Parsee.
Lastly, the bullet cannot hit through i-frames or Invisible status.
Yuugi (No. 099-101)
MB: 39/64/89 Max Hits: 1 SP Damage: 200-250
Yuugi punches one panel in front of wherever she is summoned.
| X = Yuugi | O = Empty Panel | > = Punch Range |
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However, if she hits an obstacle, extra fragments fly outward and hit all the panels behind it in a spread. If you hit the Rod of Remorse or a Guardian statue, the attack will still be enhanced, but the respective punishments will still occur after Yuugi leaves. The fragments do the same damage listed on the chip, but do NOT have Break property.
| X = Yuugi | O = Empty Panel | @ = RockCube hit | > = New Attack Range |
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Satori (No. 004)
MB: 99
Satori will appear and recall the last summon chip that you used. The summon will NOT have any attack boosts that might have been placed on it, but you may use Attack+ chips and things like Full Synchro when using Satori to boost the power of the recalled memory. If no summon was used prior, the chip will disappear and be wasted.
Extra Input: When used, Satori will appear and open her Third Eye. If you input a full-circle on the D-Pad (starting from Up) before she opens her eye, it will let out a powerful flash of light. The flash will remove all Invis effects/mercy invincibility the opponent may have at that moment, leaving them open for the re-summon to hit them. It will also inflict Blindness if they were hit by it (Barriers and Auras prevent this.)
Rin (No. 102-104)
MB: 24/51/78 Max Hits: 2 SP Damage: 90-140
Rin will appear and summon two flaming Hell's Rolling Wheels one after the other, on the rows above and below her. The wheels travel forward, can turn diagonally once, pierce enemies, but stops on obstacles or holes.
| X = Rin | @ = Obstacle | O = Empty Panel | E = Enemy hit | > = Hell's Rolling Wheels |
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Utsuho (No. 105-107)
MB: 42/68/94 Max Hits: 1 SP Damage: 200-300
Utsuho appears and throws a large Solar Flare three panels ahead. The flare explodes in a 3x3 range.
| X = Utsuho | O = Empty Panel | > = Solar Flare |
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Koishi (No. 108-110)
MB: 57/78/99 Max Hits: 10 SP Damage: 30-40
Koishi appears, creates hearts on the panels above and below her, and every panel in front of those. The hearts then travel forward and vanish upon hitting the first thing they run into. The hearts are also able to turn diagonally once if they detect an enemy in that direction. Hearts CANNOT spawn on panels already occupied. The hearts do not ignore invis or i-frames.
| X = Koishi | O = Empty Panel | @ = Enemy brutally eviscerated(6 hits) | > = Hearts spawned/hearts path | - = Hearts spawned that hit nothing |
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Additionally, if your HP drops to 0 but have any of Koishi's chips loaded in your current stack, the chips will automatically break, and you will go berserk as if you had used Dark Invisible, randomly moving and shooting, and using chips you had used before from your subconscious. You are invulnerable in this state, and return to 1HP after the state ends.
Regular version grants 5 seconds, EX version grants 7 seconds, and SP version grants 9 seconds. If you happen to have multiple Koishi chips selected and unused at the moment of your death, they will all break at the same time, and their total effect timer will be added up.
Spectral Sword (No. 002)
Custom Chip Only MB: 60 Max Hits: 1...?
A sword that has the exact same inputs as Variable Sword. It does elemental damage if you are Fire/Aqua/Elec/Wood element, and will pierce Invis/i-frames if Normal style.
In addition, the chip has a very special command that allows it to unite with certain battlechips to produce new attacks. To unite, use the respective battlechip and this chip at the exact same time to unleash the attack. The attack of both chips will also be added together and run through a formula to determine the damage.
Note: Only ONE of the listed secondary chips is required to perform the move, but better chips are better attack!
Quake Blade +
Atk: (Chips Atk * 1) Element: Sword, Break Max Hits: 1
Smashes down the Spectral Sword on the two front panels ahead, causing an earthquake that hits the entire field instantly(except you!). However, the quake only does half the damage of the actual sword, and does not have Break property. The panels hit by the sword are also broken, and no quake will be produced if the sword hits empty panels.
| X = Player | @ = Earthquake effect | > = Sword Smash |
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Crystal Cutter +
Atk: (Chips Atk * 0.5) Element: Sword Non-flinching Max Hits: 4
Throws out the Spectral Sword along the bottom two rows as a 2x2 projectile from where you are, and loops around the field. Each time its sprite passes through panels, it inflicts another hit, up to a maximum of 4 hits if they're on the middlemost panels. If the sword collides with a shield or guarded obstacle, it will clash and immediately stop, otherwise it will go straight through all enemies and obstacles.
| X = Player | O = Empty Panel | >, ^, < = Sword Path |
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> = Sword's initial position/size, moves one panel distance at a time |
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Tornado Straight +
Atk: (Chips Atk * 0.25) Element: Wind, Sword, Break Non-flinching Max Hits: 6
Thrusts the sword two panels ahead in a tornado, shredding any enemy unlucky enough to be in range. Unlike DrillArm, enemies caught by this will NOT be knocked back as they are hit, and will take the full brunt of the attack unless they have SuperArmor and move away.
| X = Player | O = Empty Panel | > = Sword Range |
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Super Windslash +
Atk: (Chips Atk * 0.5) Element: Wind, Sword Non-flinching(except for the last hit) Max Hits: 4
Cuts furiously in a reverse-T shape in front. The last hit will cause mercy invincibility to trigger.
| X = Player | O = Empty Panel | > = Sword Range |
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Overlord Judgment + *
Atk: (Chips Atk * 1) Element: Break, Sword, Cursor Max Hits: 1
A giant Spectral Sword crashes into the enemy furthest in the back row, also cracking that panel. If the are multiple enemies, it targets the one with the highest HP. If they have the same HP, it hits the one closest to the top.
*If Justice One is used to make the attack, the sword makes an explosion upon impact that does one-half the attack's damage around the impact zone.
Range: Automatically targets enemy
Magma Blade +
Atk: (Chips Atk * 0.75) Element: Fire, Sword Max Hits: 1
Lets loose a gigantic sword swing (Lifesword range) in front. The panels that are swung over become Lava panels.
| X = Player | O = Empty Panel | > = Sword Range |
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Freeze Wave +
Atk: (Chips Atk * 0.75) Element: Aqua, Sword Max Hits: 1
Sends out a column-wide sword wave made of ice. Any enemy hit will be instantly frozen. Can be stopped by obstacles.
| X = Player | O = Empty Panel | > = Sword Wave |
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Heart Break +
Atk: 200 (Regardless of version used) Element: Sword Max Hits: 3 Screen-Dimming/Timestop
Koishi appears holding the Spectral Sword, and does two slashes on the enemy area in a heart shape. The sword then grows to a tremendous size and she cuts everything on the screen. The final hit Breaks and ignores i-frames/invis.
After the final hit lands, any Style, Soul, Chaos Unison, Beast Out, Beast Over*, Cross, Star Force, Tribe On, Tribe King, Noise Form, Finalized Noise Form, or anything similar is instantly cancelled.
*Because Beast Over renders the user invincible for its duration, the final hit of Heart Break will do 0 damage, but it will still cancel the transformation and put the user into Very Tired state if hit by Heart Break.
Lastly, this attack may only be performed once in any battle, just like a Program Advance. Attempting to create the combination again in the same battle will not work, and just swing the Spectral Sword normally.
First Hit (Red)
| X = Koishi | O = Empty Panel | < = Sword Slash |
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Second Hit (Blue)
| X = Koishi | O = Empty Panel | > = Sword Slash |
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Final Hit
| X = Koishi | / = True Despair |
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I'll do MoF next time maybe |
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