In Gensokyo, there is a stadium. In this stadium, the citizens await the coming of the Gap Youkai. Today's your lucky day, as she's decided to include you in this game.
Welcome to Roll to Dodge: Arena
In this Roll to Dodge, everything is mostly the same. You submit an action. I roll an online d6, and your action is completed (or not) depending on the result. If you are involved in conflict, the dice roll will determine your fate.
Lower than 0/Negatives = Death: You rolled into the negatives, likely do to a - bonus. You die.
0 = Invalid: Consider yourself lucky. Through getting just 0, the action is canceled. Nothing good happens, nothing bad happens. 0 or lower = Miss: The attacker misses the defender. (Yes, it's like a 4.)
1 = Worst Result: You did not do it. In fact, you probably did the opposite. 1 = Fatality: You die.
2 = Fail (-1 to next roll): You failed to do it. This failure stalks you for the next applicable roll as a -1. 2 = Serious Wound: You survived, but you really need help. If you can't recover in the next 3 turns, you'll die. If you are attacked again and don't roll a 3 or more, you die. Rolling a 3 will allow you to survive, but you'll still need to recover.
3 = Unexpected Result: It looks like you did it, but something went wrong... 3 = Scratched; You barely got hit but suffer no major injuries. It seems you're not on your A game. -1 to next applicable roll.
4 = Success!: You did it just as planned. Nothing more. Nothing less. 4 = Dodge: You dodged it. Somewhere, a caped pickle is proud of your standard feat.
5 = Best Result (+1 to next roll): You did it and the RNG favors you. Of course, if you were trying reverse psychology, at least you get a +1 to your next applicable roll. 5 = Graze: You dodged it beautifully. The act increased your self-confidence. +1 to your next applicable roll.
6 = Overshoot: You definetely, without a doubt, did it. But you may have done it too well, and might face consequences for doing such. 6 = Counter: Not only did you dodge, but you've gotten into position and countered the attackers!
7 = Lucky: Although a D6 is rolled, it's still possible to get higher with the bonus points. a 7 is the best result you can get. 7 = Lucky Dodge: If you get a 7 through bonus points when dodging, it'll be treated as a 4, but with something extra to help.
Higher than 7 = Death: You rolled too high a number, likely due to a + bonus. You die.
Bonus +1's and -1's or more/less will be applied to all of the owner's next possible rolls. This means, next turn, every roll will get the bonus unless bonuses can't be applied (such as if no actions are made involving the owner). This will go for AI as well.
As for updates, I will generally try to update when everyone has posted. But if there are many ungrateful inactive players, expect the update to come in a day or two. If you happen to miss an update, Yukari will be happy to pause anything that's going to happen to you until you make your turn. Please try not to make it a habit.
EX Rules.
1: References might be plentiful and google is my friend.
2: Yukari is invincible. .
3: TRYING TO SCREW WITH THE RULES WON'T BE REGISTERED AS AN ACTION.
4: Speaking of actions, players are normally allowed 3 actions to use on themselves and or on possible assists. Some items may alter this.
5: If you don't sacrifice one of your actions for an assist's one, I might do an action for them. You could just tell them not to do anything and not waste an action.
6: "If there are 3 6's in 1 situation, I, Satan, will resolve it. I don't care for using Dice." (Ex: You're being attacked by a fruit roll up. You roll a 6 and counter it! It rolls a 6 and counters you! You roll a 6 and counter it again summon Satan, who promptly devours the fruit roll up.) "If you manage to get 3 6's over the span of 3 individual posts, I might give you a blessing..."
7: Have fun. There's no perma-death because I'm a nice guy c:
8: As punishment for dying, your actions will be skipped until a 6 is rolled. Each time you fail to roll the requirement, the next revival roll will require 5 or higher, then at least 4, and so on then.(Actions while dead; Do a backflip, find a snack, eat the snack. Results; 4: You're still dead. 5: You revive and (6:) find a vicious snack. 3: You try to eat the snack. It must roll...) If that doesn't make enough sense, think of it like how 100% orange juice worked. Also yes, +/- bonuses apply to the revival roll.
9: Trying to influence posts directly will not be registered as an action either.
AI Rules. (Due to them working differently than players)
1: A character doesn't exist until they first appear.
2: NPC's suffer from death as their races would regularly. (Humans and others won't come back to life by themselves. Fairies will respawn.) They can't roll themselves back to life.
3: NPC's may have items or abilities to help them.
4: NPC's normally have 1 action per turn.
5: NPC's can be controlled by either the leader of said character, or the GM.
6: A NPC may disobey an action given by their leader if said action is ridiculous. (Ex: Kill yourself)
Please ask for clarification on something if it doesn't make sense.
I'll wait until at least 5 people post to start. Everyone caught up to speed? Okay, let's go.
...
Yukari Yakumo gaps in above the stadium. The crowd roars in response. She begins to drop the participants around in the arena through gaps...
With the Arena completely destroyed, it's rules and customs have been destroyed too. Welcome to another regular Roll to Dodge... (Refer to Reply #455 for cause and Reply #471 for effect.)