Author Topic: Yukari Quest VI - A Z-Machine Adventure  (Read 60460 times)

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #840 on: September 03, 2014, 01:42:22 PM »
> "If you had chosen the path of the shrine maiden yourself when you first arrived, I suspect you would now be able to fix this yourself, were it to happen to someone else. The only question that really remains is to make sure that you want it to be fixed."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #841 on: September 03, 2014, 01:45:58 PM »
> "If you had chosen the path of the shrine maiden yourself when you first arrived, I suspect you would now be able to fix this yourself, were it to happen to someone else. The only question that really remains is to make sure that you want it to be fixed."

>"Obviously yes," says Maribel.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #842 on: September 03, 2014, 01:50:37 PM »
> Nod.
> "Very well. I had assumed as much, but the right to body autonomy requires me to ask regardless."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #843 on: September 03, 2014, 02:15:59 PM »
> Nod.
> "Very well. I had assumed as much, but the right to body autonomy requires me to ask regardless."

>"Of course," says Maribel.
>"Not the kind of thing I'd expect a youkai to say," Renko says.

>_

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #844 on: September 03, 2014, 02:21:19 PM »
> Mary's condition had her turning into a youkai herself, yes? Or was she actually going to die, or turn into something else?
> Did we bring that music bubble conglomerate with us?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Serela

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #845 on: September 03, 2014, 02:23:19 PM »
Oh, we forgot all about the music bubble. R.I.P. music

e:Well we did talk about folding it up and putting it in our inventory, actually... but I don't think we ever actually did? Maybe we had...
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #846 on: September 03, 2014, 02:24:40 PM »
I recall that we went through a lot of effort to make it storable, and then actually did so. I'm just making sure we didn't let it out somewhere.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #847 on: September 03, 2014, 02:25:49 PM »
> Mary's condition had her turning into a youkai herself, yes? Or was she actually going to die, or turn into something else?
> Did we bring that music bubble conglomerate with us?

>She will become some kind of youkai if this is left untreated.
>You still have it with you, stored away. At some point, you'll have to sort out your takings from that place into your regular inventory.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #848 on: September 03, 2014, 02:32:17 PM »
> "Meeting expectations is ever so boring, if I may say so. But now that that is resolved, as long as we are still waiting, there is something interesting I picked up that could be fun to investigate further."
> Retrieve the music bubble and let it out onto the walkway in front of the steps.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #849 on: September 03, 2014, 02:39:41 PM »
> "Meeting expectations is ever so boring, if I may say so. But now that that is resolved, as long as we are still waiting, there is something interesting I picked up that could be fun to investigate further."
> Retrieve the music bubble and let it out onto the walkway in front of the steps.

>"What's that?" says Renko.
>You produce the disembodied music and unfold it onto the walkway. "What is this?" Renko asks, as the music begins to play.
>"Oh, we never did find the rest of this, did we?" Maribel says.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #850 on: September 03, 2014, 02:44:39 PM »
> "Sadly, no, nor did we find my hat or your clothes. But perhaps we can make do with just this."
> Turn to Renko.
> "This is a fusion of a few music-generating borders I found while exploring the various interconnected locations where we found ourselves."
> Harness the power of the magnifying glass to inspect the conglomeration of music more closely. Perhaps we can manufacture anything that is missing.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #851 on: September 03, 2014, 02:55:49 PM »
> "Sadly, no, nor did we find my hat or your clothes. But perhaps we can make do with just this."
> Turn to Renko.
> "This is a fusion of a few music-generating borders I found while exploring the various interconnected locations where we found ourselves."
> Harness the power of the magnifying glass to inspect the conglomeration of music more closely. Perhaps we can manufacture anything that is missing.

>"Huh," says Renko. "From what I've gathered, you two were in a pretty weird place. I wonder who cast the spells to make it?"
>Now that you are someplace stable, it seems the borders within the disembodied music have stabilized as well. Looking at the borders more clearly, you think that there is one more component missing. You are not certain if you can synthesize it; the missing piece is a rather large one, and could encompass any number of things. It would take some time to figure out what it is, if it can be at all.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #852 on: September 03, 2014, 03:01:33 PM »
> Some time as in hours? Days? Months?
> How useful would a music expert's opinion be on what is missing?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #853 on: September 03, 2014, 03:13:50 PM »
> Some time as in hours? Days? Months?
> How useful would a music expert's opinion be on what is missing?

>Yes.
>You don't know. Music is something of an infinitely creative field. One may be able to narrow things done, but you are not sure. You may well have to take it upon yourself to compose something to fill the gap.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #854 on: September 03, 2014, 03:17:38 PM »
> Is it possible that the missing piece survived the destruction of the dimensions?
> If so, would it be possible to go back and search for it? Is there even anything to return to?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #855 on: September 03, 2014, 03:27:39 PM »
> Is it possible that the missing piece survived the destruction of the dimensions?
> If so, would it be possible to go back and search for it? Is there even anything to return to?

>Possible? Perhaps. It is a non-physical relic.
>There may be something to return to at the moment, but there definitely won't be anything to go back to shortly. Finding it will be like finding a particular grain of sand; requiring more luck than anything else.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #856 on: September 03, 2014, 03:36:38 PM »
> Would the astrolabe help at all?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #857 on: September 03, 2014, 03:38:27 PM »
> Would the astrolabe help at all?

>It has been factored into the equation.

>_

Kilgamayan

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #858 on: September 03, 2014, 03:40:11 PM »
> Could we use the borders we have as a sort of focus, to give ourselves an idea of what to look for?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #859 on: September 03, 2014, 03:45:12 PM »
> Could we use the borders we have as a sort of focus, to give ourselves an idea of what to look for?

>You suspect you'll know it when you find it. The trick is finding it to begin with. There's a lot of universe out there, and a lot of background borders to it.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #860 on: September 03, 2014, 03:50:34 PM »
> And we didn't keep any particular track of where on the edge of reality we were when we gapped back here, did we?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #861 on: September 03, 2014, 03:54:53 PM »
> And we didn't keep any particular track of where on the edge of reality we were when we gapped back here, did we?

>Where isn't really meaningful in that kind of sense outside of three-dimensional space. Anything that managed to survive the collapse will likely not end up in close proximity to the point that the entity's world existed; or necessarily close to anything else that might have survived.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #862 on: September 03, 2014, 03:59:37 PM »
> How much would 'where' matter if we just wanted to go back and search by hand in what little time is left?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #863 on: September 03, 2014, 04:11:46 PM »
> How much would 'where' matter if we just wanted to go back and search by hand in what little time is left?

>That really depends on where you chose to go. If where you go happens to still exist and it's there, you may be able to claim it and escape, or claim it and let the place dissolve around you, then return home. If it happens not to exist anymore, then you'd be entirely dependent of luck to find it, if it survived at all.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #864 on: September 03, 2014, 04:32:37 PM »
> "That is a very good question. I may have a few ideas. Truth be told, I don't think it was done by one person. I'm not even sure anyone involved did it knowingly, let alone intentionally."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #865 on: September 03, 2014, 04:34:06 PM »
> "That is a very good question. I may have a few ideas. Truth be told, I don't think it was done by one person. I'm not even sure anyone involved did it knowingly, let alone intentionally."

>"I got the feeling they just sort of happened," says Maribel.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #866 on: September 03, 2014, 04:44:06 PM »
> "I do need to still learn about the 'how' and 'why'. Greater detail can come when it is story time over dinner, however."
> If we did actually find our way back to where we were to start searching for the last piece of music, and the entire dimension collapsed around us, would we actually be able to get back here?
« Last Edit: September 03, 2014, 04:45:48 PM by Kilgamayan »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #867 on: September 03, 2014, 04:51:14 PM »
> "I do need to still learn about the 'how' and 'why'. Greater detail can come when it is story time over dinner, however."
> If we did actually find our way back to where we were to start searching for the last piece of music, and the entire dimension collapsed around us, would we actually be able to get back here?

>Presuming no unforeseen difficulties, now that you have your astrolabe.

>_

Suwako Moriya

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Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #868 on: September 03, 2014, 04:56:27 PM »
> Frown and stand up.
> "I fear the incompleteness of this musical construct is going to bother me. Let me see here..."
> Harness the power of the astrolabe to try to find where the edge-of-reality dimensions (or what remains of them) we just left are.

Who's ready for a mad dash through a dissolving dimension???
« Last Edit: September 03, 2014, 05:02:08 PM by Suwako Moriya »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Re: Yukari Quest VI - A Z-Machine Adventure
« Reply #869 on: September 03, 2014, 07:41:02 PM »
I'm not sure this is a good idea, or worth it.