>Guess she still wants to come with us, then. Fine by this mouse.
>Assuming she is empty handed, find the person who warned us about her being our responsibility and give them a little look, the kind that says, "told ya she'd be cool."
>Nod to the assembled crew. "Well, thanks for your time, folks, but I got a gardener to find."
>Add to Sheska, "Good luck."
>Provided we are not stopped, head back outside.
>Kyouko indeed does not seem to have pilfered anything from the other rooms - or at least if she has, she isn't carrying it openly in her hands. Unfortunately, the woman who cautioned against her wandering isn't looking in your direction at the moment; while you'd like to flash her a 'told you so', you decide it isn't worth calling out to her and making a public show of it.
>You give your fellow Seekers a nod and thanks, then offer some good luck to Sheska in particular.
>She peers uncomprehendingly at you for a moment. "Oh. Uh, thanks, I guess."
>"Good luck to you, too," Sachi adds in your direction. "Wherever you end up poking your neck."
>No one attempts to stop you as return down the stairs and exit the Seeker's Guildhall, Kyouko following lightly behind. As you step onto the street once more, she looks up at the sun with one hand shading her eyes from the noon brightness.
>"Mmmm... I think I might need to leave soon," she says.