@Helepolis: If this is illegal, then I won't do it again.
Suggestions: 1. Lunatic on stage 2 is way too easy! Its easier than stage 1!!! 2. Those kunai look like Yoshika, and those spinning bullets look like EoSD stage 4. Dont change it, just an observation. 3. The boss comes in before the text starts 4. The mid-boss non-spell on lunatic walls you to the edge, forcing you to go inbetween tiny spaces that the graphics cover up! Take out the walls and make it faster or somthing. Very fun though :D
1) ...Upgraded.
2) They're supposed to resemble Yoshika's kunais. Originally, it just looked really bad, so I had to change it when I ported it. As for EoSD... this one's easier.
3) ...Can't do anything about that with my crummy event scripting.
4) ...Timing, planning, memorization. Start on one side and move to the other. Celebi doesn't have much of a chance against ExVeemon in that attack because she's stationary.
The spells are coming out really slowly, but I plan to get Stage 2 finished ASAP because I've decided that I'm probably not going to port Stage 3. It looks really bad in the original, and it's probably better to make it from scratch. If there are any ideas or suggestions for a fire-based stage, please feel free to comment. Also, I really have no clue about what I'm going to be doing for the boss except for my plans here:
Stage 3: The Mountains of Flame
Enemies: Charmander, ???
Stage Gimmicks: ???
Midboss: Charizard
Boss: Charizard: The Flaming Torch of Battle
Boss Nonspell: Flame lines
Boss Gimmicks: Enemy calls
(It's located in the ReadMe for Versions 0.25 and up)
If anyone wants to suggest a stage enemy or stage gimmicks, feel free to tell me. Out of the three or so enemy scripts I have for the original, I don't think most of them will work, simply because, well... people were scared of the pichu walls in Stage 1, so... I don't think a Charmander Army would receive positive reviews.
I'm currently thinking along the lines of Alice because of her use of dolls, but nothing is set in stone as of yet.