So, dis gaem.
RE: Game* My greatest regret is not taunting Rinnosuke with "Looks like your market just crashed" either of the times we put him down for the count. I had that line planned since near the beginning of the quest, had not one but two! opportunities to use it and forgot both times. I actually started genuinely fuming at work today when it dawned on me that I hadn't used it.
* I would like to hold a candle for the death of the Law of Unintended Consequences, as this was the first game where a major part of the resolution of the previous game was not a visible generator of the main conflict of the current game.
* Gensokyo is
fucked fucked fucked if/when the Myouren Temple ever decides it's going to be responsible for an incident. They've built a good-sized squad of people with great strength and greater willpower and faith. This entire series has been about shades of grey when it comes to protags and antags (even with Alice), so there is no doubt in my mind that they could eventually become "villains" in some capacity without actually straying from their ideals, which is truly frightening to even just consider. And don't forget Jack Sparrow's take on the honest ones.
* Since Purvis admitted that he hasn't decided yet what happened to the gem that was used to pay for the mahogany, here it is: When Mamizou went back to Avalon, one of the last stops she made was catching up with the woodworker, where she explained the situation, paid Avalonian currency to take back the Gensokyo currency, and brought it back with her to prevent a total economic meltdown from a few missing pieces of money. This is now canon. You're welcome.
RE: Game (okay seriously)This game is slightly hard to judge because it was a marathon of energy and a roller coaster of emotion, and I have the attention span of a hamster. There were things I liked and things I didn't like, as if that weren't the most obvious statement ever uttered. This will probably sound like it's focusing more on the negative things on the whole, but those sorts of things tend to stand out more. Apologies in advance. On the whole, I did like the game a lot. Please keep that in mind as you read, whoever "you" may be.
I will give this game due credit in that it did a fantastic job of taking a character I actively gave less than zero shits about, made her interesting, and eventually turned her endearing. This game is almost solely responsible for inspiring me to get off my ass and clear UFO Extra, and I ended up finding it the most fun of all the Extras I've completed (though PCB is the only one I didn't thoroughly enjoy). It was also nice to resurface in the Nue portion of the Touhou fandom to find that all the morons that initially made up her fanbase when UFO first came out seemed to have moved on to God knows where. And, of course, fanart still makes her as hot as ever.
The setup itself, however, felt slightly limiting. We had some neat toys but only the trident was useful in a pinch. The shapeshifting limitations in particular made it feels like it was tacked on in an "oh by the way" manner rather than being something useful. I know that shapeshifting is a power that's incredibly easy to accidentally turn in to a gamebreaker, and I realize we were expected to use it with foresight, but given how the overwhelming majority of this game consisted of the players having no bloody clue what was going to happen next when times where it would have been useful rolled around, it was kinda hard to have the foresight to use it usefully. It was a very satisfying solution to the barrier problem and it did good in getting us into Arzas, but there didn't seem to be any opportunity to truly have
fun with it (outside of the Sanae thing), which is what I expected would happen given Nue's personality. It ended up never being an entertainingly clever solution to anything.
The fact that only one of the seeds was used and that use ended up being a total dead end speaks for itself.
I would have like to have mischief fun throughout the course of the game, or at least at the very beginning, but the mass panic at the beginning over the missing money combined with our missing spellcards came off to me (and probably others) as a signal that silly time was over and serious time had begun almost immediately. I was surprised to learn that we were expected to begin the game in shenanigans mode, because I didn't (and still don't) know why we were expected to think that was okay given the environment. Especially when our one previous encounter with shenanigans Nue had been her prompting Iku to come up with an idea since Nue was tapped out at that point. We would have had to spend mental energy on coming up with good tricks, which I'm horrible at anyway (Aya picture was the only thing that came to me the first time around), so I just brushed it aside as something we weren't mean to do.
It was neat getting to explore the vast majority of Gensokyo, including seeing Shuuei through the only other pair of eyes that could legitimately connect with her (I'm really going to miss being able to talk to the real her). The heretics were an especially nice discovery, though the Yumemistery still remains unsolved. And, of course, Avalon was a joyful puzzle all to itself; requiring quality nonverbal communication skills is deliciously evil of a text adventure. It's a shame Nue will never get back there, if for no other reason than because I would have liked to see the fallout of the eventual clash of Shintoism combined with Byakuren-taught Buddhism and Middle Ages Catholicism. (I was incredibly tempted to start a religious misunderstanding with Kay in order to force the mutual discovery, but I couldn't risk the invariable negative reaction due to :middleagescatholicism:.)
Oh, and I'm mentally slapping myself for the now-blazingly-obvious solution to searching for the cards in the human village. That one definitely went right over my head.
RE: RinnosukeSo, the second big bear of the game. Hopefully my initial disclaimer will be kept in mind while people read this. This wasn't particularly easy to write, and I'm not sure how easy it will be to read for anyone, but I promise, it gets better eventually.
IMPORTANT NOTE: In retrospect, I do appreciate what was attempted here. There's only so much entertainment in dealing with known threats (Yuuka, Yorihime, 'Nacko and 'Wacko, Alice). Having a villain whom we don't already know like the back of our hand can be a good challenge, and it makes for much more unpredictability in regards to how everything is presented and how the player base reacts.
I'm not sure I can pin my problem with Rinnosuke down to any one particular concept. My best attempt at getting it down to a single sentence is the incredibly broad "I don't know how we were ever supposed to figure the real him out with the way he was presented."
It seemed to me like he operated under the morals of convenience in that he was allowed to violate his own rules to further his agenda - the money he was using was stolen regardless of whatever he left in its place, and the cards were stolen (twice even, though we obviously didn't know the second one the first time we ran into him in action). Why did that not end his plans immediately, I (and I'm sure others) thought? It made no sense. There were other lesser aspects of what he did - mostly surrounding his discussion of sparks - that made it sound like he was just making up the rules as he went. And his concept of debt was presented as a total one-way street in that he could almost arbitrarily decide how much something he gave away was worth and hold it against the receiver while not feeling indebted to anyone for all the aggravation and panic he caused. And he gets demonstrable power over us just from telling us stuff? Really?
Really?These things then tied into his own personal presentation. It's disappointing to hear posthumously that he was legitimately interested in converting others to his faith, because, by design or not, he went about it in
the worst possible way. He stole to get his way (already a black mark against what he was claiming to believe in), had no issue causing mass panic or brainwashing people into doing his bidding (the fact that he ganked Tewi like it was nothing caused a LOT of internal paranoia, and is why I asked UK to pull the trigger so fast on putting him down), and he tried to semantic the hell out of the way he got our cards. I may be the only one that felt this way, but as a player playing a thief character (because who would have thought this way better than a thief?), amongst all of this, I never saw any logical reason or felt any emotional impulse to take a single word he said at face value. He did everything possible to kill every potential piece of credibility he had. He was absolutely
dripping with arrogant sleaze. There were so many things he said to us where my first thought was "Would he stand to gain from lying about this, and if so, would he stand to gain enough for it to be worth lying about?" And the answer was "yes" more often than not. And hey, look at that, he was at least lying when he claimed he was likely incompatible with our danmaku because he was planning on using it against us should we have gone that route. (For the record, one of the main reasons I ultimately didn't go through with his offers was because I was convinced our trade for being able to traverse the final third of the distance was going to be giving up our ability to travel the first third of the distance, effectively keeping us trapped with him. It sure as hell is what I would have done were I in my interpretation of his situation.)
When it seemed like the rules just plain didn't apply to him in any fashion and what few remaining logical courses of action sputtered, I just threw up my hands. Rinnosuke is why the game had several instances where no meaningful posts were made for days (and at least one where no posts were made for days at all). I am sorry to say this, but this Rinnosuke was, by a wide margin, the most unfun thing in any game to date. He even broke the worst parts of the Brock Inspector with flying colors, because her situation was far less based in arrogance and "screw the rules, I hate money" and more based on uncertainty and paranoid anger. It was much easier to empathize with Shuuei and her situation, and the reason I went apeshit over her and tried to call in as many minds as I could in that game were because I wanted to help her like crazy but I just couldn't figure out how. There was far less effort in this game in terms of parser poking and fellow player poking to figure things out. It just ceased being entertaining entirely. If I could have hated Rinnosuke to death I would have done so on the spot. There are not many gentler ways to put this. And what was truly heartbreaking about this was that it had just come on the heels of Shuuei, and a publicized mentality that will the parser would not apologize for the way a game played out, he would try to take into account what worked and what didn't and use those to shape the future (supermegaparaphrasing here because I forget the exact wording), and after that, this antagonist felt like several steps backward. I would say I felt cheated if this weren't a service being offered for free through nontrivial expenditures of personal time and energy on the parser's part. So instead I can only say I felt overwhelmingly disappointed.
I'm beyond tired of dwelling on this guy. I'll just leave it with saying that while I feel some sympathy for what he went through postgame, it is notably less than what I could have felt, and extraordinarily less than what I would have felt for Shuuei were she in the same situation. Enough of him. Onto other things where I have only myself to blame.
RE: Mystia/KoyomiAll market crash jokes aside, I feel worse about how this ended than anything else. But before we get into all that, I would like to say that Mystia was an exceptionally well done character for how simple her role seemed (this kinda comes up later in regards to someone else, by the way). There was a ton of attention to detail in molding her personality, mannerisms, morals, and so on. There were so many little things she said and did that reminded me of the fact that she did indeed evolve from a bird that I had long since lost count by the time her role was mostly finished. It was a joy to be working alongside her, and an honor to finally give her the spotlight she deserved after every other member of the baquartet had been featured prominently in one capacity or another earlier in the overall storyline.
I wanted to pair Nue and Mystia. I really did. Mystia is adorable and her design was done incredibly well, and knowing that there was a humorous scene planned makes it hurt all the more. There just never seemed to be a good time or handy segue to go for it. I have no idea where my Koyomi material came from, because it sure as hell wasn't there for Mystia at any point in the game. And by the time the main stuff was resolved and we were making our rounds of Gensokyo on the second night, the game had gone on so long that I was just exhausted. I couldn't dredge up the energy. All I could do is treat it like it she was a quality business partner. Maybe something will happen down the road between them. I don't know, that's no longer in my hands, and I can't say I feel like I definitely did enough to plant the seeds. But I tried to make Nue visibly care for Mystia at certain times throughout the game, so who knows? Maybe they will. And even if we don't get to know about it until after the fact because we're an unrelated third party, I'll still be happy for them. Hope springs eternal.
But it's not all bad. That Koyomi worked out as well as she did has plenty of its own positives. Less importantly, I consider Koyomi my apology to the tengu for being a jerk. More importantly, we now have a new character to work with, however much a side character she may be. Variety is the spice of life, no? The existing Touhous are great and all, but there's only so much to do with them that won't be expected. We may never see Koyomi again, or (I hope) she may become a recurring character. I suspect it would have been the former easily without that postgame, but now? Who knows. And it's a good thing Nue is semi-promiscuous, because showing Koyomi our uncut jewels doesn't mean Mystia's automatically barred from browsing the shop herself.
(Despite bed size, I had no plans for a threesome.)
RE: Other people* If you don't appreciate Tenshi's character by now then I truly feel sorry for you. EOF.
* One last time: Goodbye, Ann Poulter. I'll never forget you. ;_;7
* Remember way back to when we talked to Youmu? Remember how Yuyuko was not worried at all? See all those postgame consequences? Yeeeaaaaaah.
WARNING: The following may make some people feel uncomfortable to read/consider.* Something I loosely pondered during the waning hours of work today: What could have happened between Marisa and Mr. Kirisame that Reimu would heavily suggest even the process of rehabilitating her close friend and his former apprentice wouldn't be enough to get them to even tolerance each other's presence?
This is all I can think of for the time being. If a nontrivial amount of further content comes to my mind, I'll probably post it.