But creating object bullets is about 10 times easier now :V
0.12m
CreateShotA(0,GetX,GetY,10);
SetShotDataA(0,0,4,angle,0,-0.05,1,RED01);
SetShotDirectionType(PLAYER);
SetShotDataA(0,90,4,0,0,-0.05,1,NULL);
SetShotDirectionType(ABSOLUTE);
ph3
let obj = CreateShotA2(GetX,GetY,4,angle,-0.05,1,RED01,10);
ObjMove_AddPatternA4(obj,90,4,0,-0.05,0,1,GetPlayerObjectID,NO_CHANGE);