Author Topic: (Skyseas of Gensokyo) Nazrin Quest (Part 3)  (Read 85244 times)

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #300 on: June 29, 2011, 05:57:42 AM »
I wouldn't worry about being defenseless at this point; the daggers aren't going to let us parry anything, and we can hang onto spiders with our hands. We wouldn't be able to attack much, but we're still fairly dodgy.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #301 on: June 29, 2011, 06:11:31 AM »
I hadn't thought of that. My instinct is to never disarm myself completely if I can help it, but I suppose hanging on to an offense-only weapon isn't all that useful in this situation. Besides, if my first idea work once we deal with the acid, we'll have at least one kunai back anyway.

Incidentally, I have to ask. When you said 'sop up the acid', did you mean sponge it up, or wipe it off?

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #302 on: June 29, 2011, 06:42:24 AM »
Either/or. Whichever works.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #303 on: June 29, 2011, 06:56:34 AM »
>Transfer the kunai to our left hand.
>Grab a handful of leaves and wipe them over the acid in an attempt to scrape it off, or at least let the leaves sponge up some of the stuff, insomuch as leaves can.
>Keep an ear open for that acid-y sound again from the spitter.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #304 on: June 29, 2011, 07:34:34 AM »
>Transfer the kunai to our left hand.
>Grab a handful of leaves and wipe them over the acid in an attempt to scrape it off, or at least let the leaves sponge up some of the stuff, insomuch as leaves can.
>Keep an ear open for that acid-y sound again from the spitter.

>You swap your weapon to your off hand, and then make a dash for the nearest leafy bush, gritting yourself against the pain which seems to sear deeper with each passing breath. In the edge of your vision, you can see the spitter round to face you. You roughly grab a handful of leaves and tear them off the plant. As you do, you hear that same distinctive squishing noise from your side.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #305 on: June 29, 2011, 07:40:14 AM »
>Crap. That's a faster recharge cycle than I'd like.
>Wait until we see the first sign of its firing, then dive sharply to the left and forward.
>Assuming the acid misses, get the first damn glob off us as fast as possible.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #306 on: June 29, 2011, 08:24:56 AM »
>Crap. That's a faster recharge cycle than I'd like.
>Wait until we see the first sign of its firing, then dive sharply to the left and forward.
>Assuming the acid misses, get the first damn glob off us as fast as possible.

>It certainly would be nicer if it were slower...
>Glancing at it, you're pretty sure that sound is it firing. You dive sharply to the left and out of the way of the incoming volley. Geeze, it moves fast! You hit the ground hard, but thankfully manage to shield your shoulder from scraping across the dirt by bracing with your forearm. The motion strains it a little, but you'd rather not imagine how much worse the alternative would have been. A moment after you land, yYou feel a sharp stinging sensation in your right leg, near your ankle. While you narrowly missed the majority of the shot, a few stray bits splattered away from the impact and across your skin.
>Considering it enough of a miss, you take the cluster of leaves in your hand and try to quickly smear away the acid. It hurt bad enough already, but this is acutely worse. You bite down hard on your lip, and even then it's hard not to cry out as you drag the leaves firmly over your shoulder. It feels like claws tearing through your flesh, while that flesh is already on fire. You note dryly that salt probably isn't really such a bad thing to have in a wound after all. At least in comparison... It doesn't take more than a moment to feel the acid start to burn your hand, as well, whether it seeped between gaps in the leaves, or just ate holes through them.

>Uncoordinated as it is, the still-mobile giant spider is almost on top of you now. The spitter doesn't appear to have moved at all.

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #307 on: June 29, 2011, 08:52:50 AM »
Alright. Kunai up the spitter, close the distance, and kick the shit out of it if needs bit. If it's still mostly intact, stomp its legs and fuck up its aim. We've been nice to the others, offered them mercy, and they haven't really hurt us. This one gets the horns.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #308 on: June 29, 2011, 09:31:21 AM »
I admire the sentiment, but are you sure it's a hot idea to charge the spitter after we throw our kunai at it? What if we miss?
And as much as I'd love to try putting the boots to the damn sniper, I'm not certain we can. At least not with any degree of success.

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #309 on: June 29, 2011, 09:42:50 AM »
It's a fairly small one, as I recall. We'd probably be able to beat it from mass alone. 

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #310 on: June 29, 2011, 09:51:59 AM »
Let's find out.

>How big is the spitter?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #311 on: June 29, 2011, 10:08:17 AM »
>How big is the spitter?

>It is of a bulkier frame than the spider you chased here, with less spindly limbs and a noticeably more bulbous body, but its overall size is not much larger. It is perhaps two and a half feet in diameter, and a foot and a half high.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #312 on: June 29, 2011, 10:50:47 AM »
Well if it's bigger and broader, that means it probably isn't as agile, either. Means we have a good chance of hitting it, singed hand or no.
Also, make note. When this fight is over, we should definately head back to the village to get some better gear, or some reinforcements. If not both. I'm thinking at the very least, a pitchfork. Extra reach would be handy against any more of these things.

Kips McKipzerson

  • I never did learn
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #313 on: June 29, 2011, 12:34:18 PM »
>Are we near any sort of roads, or are we still in the forest?

Seriously guys. We're outnumbered, And facing an acid spitter. We're going to get killed if we keep this up without running away, or somehow Deus Ex machinma Marisa.

Narouge

  • Narry the Corruptor
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #314 on: June 29, 2011, 07:23:57 PM »
wait.. what if this thing explodes baneling style? i mean i assume it creates the acid with two chemicals, otherwise it burn a hole in itself. Would pummeling it really be such a  hot idea?
"there is a Fine line between genius and insanity. I see it every day running screaming past it with scissors."
-8-bit theater, Red Mage, taken as personal saying.

Hanzo K.

  • White Tiger Shikigami
  • Whoa, this YF-29's awesome!
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #315 on: June 29, 2011, 07:41:27 PM »
wait.. what if this thing explodes baneling style? i mean i assume it creates the acid with two chemicals, otherwise it burn a hole in itself. Would pummeling it really be such a  hot idea?
Exactly my thoughts bro.
Afterall, when normal acid-using creatures use acid, they have to blend two chemicals together, lest they risk it eating a hole in them.
Example? Bombardier Bugs. They use a moderately weak acidic compound that hurts like a dickens. Stinks too. Much like the acid used by spitter here.

Long story short, we should avoid fighting it without a more solid ranged weapon than just a flung Kunai.
Of course, that's unless we actually get the heck out of here, like I've been saying.

But judging from how it's goo-like, I'd say it might be some sort of modified webbing compound adjusted to corrode whatever it touches, and is most likely what did the damage to the earlier tree.
I say that if we have to, we ding a Kunai it's way to throw it off, then get the heck out of there. Kunai can be replaced, we can't.
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Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #316 on: June 29, 2011, 08:00:42 PM »
Has anyone else other than me actually thought "We're winning."? Because we are winning.
Think about it. One giant spider's basically dead, and it's out of the fight. The other's still mobile, but one or two good stabs will put it down, and it's not that big a threat anymore. That's two down, and all they gave us was a couple bruises.
And as for the spitter, yes, it is a threat. It's proved it can hurt us. But we've proved that we can dodge its blasts, especially since we don't really have anything to distract us now. And more importantly, it doesn't have a continuous rate of fire. It can't just sit there and spit like a machine gun. That gives us an opportunity to move in and take it down.

I think we should charge it, but don't throw our kunai at it from this range. Wait till we get to within 4 feet or so; no matter how agile it is, it can't dodge us from that range. Judging from the damage inflicted by one good headshot on the big one, a clear and solid headshot make take this thing down in one fell swoop.

Narouge

  • Narry the Corruptor
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #317 on: June 29, 2011, 08:21:39 PM »
sorry but while yes, we where wining. but that doesn't change the fact that the thing could explode. Also while yes we could beat it, i rather it not explode in a acidly rain, that stuff hit us, and we didn't fully dodge it, it splattered on us, and just removing the stuff got it all over are hands.

I am not saying run. i saying we need to be careful with how we kill it. Especially if we face more is all or if it manages to not get killed in one shot. I say never assume you will win with the next blow. assume you need another attack, otherwise bad shit can happen.
"there is a Fine line between genius and insanity. I see it every day running screaming past it with scissors."
-8-bit theater, Red Mage, taken as personal saying.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #318 on: June 29, 2011, 09:07:29 PM »
>Are we near any sort of roads, or are we still in the forest?

>You're still precisely in the middle of nowhere, surrounded by forest on all sides. The pastures of Easthaven and the village beyond are somewhere broadly south of you, although you don't know exactly how far away you are now. There are no roads or habitation that you know of anywhere north of Easthaven.

Kips McKipzerson

  • I never did learn
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #319 on: June 29, 2011, 11:25:32 PM »
Welp, Heres what I think. We run south, Pray to god we dont trip up somewhere, And hopefully get near some form of humanity. The spitter wont explode acid, But did you guys know when you get poisoned it stays until you get a doctor, no matter if you know it or not? The acid burns. It most likely is going to poison us at this rate and we will die no matter what if we keep on fighting. It took about 10 posts to kill the first spider, and even then that was mostly sheer luck.

The other option is fight the weak spider, keep an eye on the spitter, and flee. I have this gut feeling that the spitter is going to kill us, And my gut is usually not wrong.

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #320 on: June 30, 2011, 12:21:50 AM »
Wait why would it explode? Spiders digest things via acid vomitting, as do other animals. They don't explode.

Anyways, Sour is correct in his assessment. We're winning by and large. I concur with his plan.


Kips McKipzerson

  • I never did learn
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #321 on: June 30, 2011, 12:26:13 AM »
Wait why would it explode? Spiders digest things via acid vomitting, as do other animals. They don't explode.

Anyways, Sour is correct in his assessment. We're winning by and large. I concur with his plan.
but that doesn't change the fact that the thing could explode.

I was saying that it wouldn't explode. As least, Unless we're playing by video game logic. In that case
>are there any green mushrooms?

Well, If you guys want to go with fighting, I wont stop you. Just keep in mind that you get Naz checked out by a doc sometime after the fight.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #322 on: June 30, 2011, 01:02:01 AM »
As long we don't see a doctor named Eirin, I'm all for that. Evilass moonbroad gives me the creeps.
By the way, narogue.... What's a baneling?

>Drop whatever leaves haven't been disolved by the acid and roll quickly to the side, towards the spitter.
>Spring to our feet once we get out of range of the big ones' legs, then charge the spitter.
>Once we get to within 4 feet or so, take aim at the things' head and let fly with the kunai.

Narouge

  • Narry the Corruptor
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #323 on: June 30, 2011, 01:54:36 AM »
starcraft 2 unit. its an exploding, acid filled zergling. which explodes when killed.
"there is a Fine line between genius and insanity. I see it every day running screaming past it with scissors."
-8-bit theater, Red Mage, taken as personal saying.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #324 on: June 30, 2011, 02:19:44 AM »
>Drop whatever leaves haven't been disolved by the acid and roll quickly to the side, towards the spitter.
>Spring to our feet once we get out of range of the big ones' legs, then charge the spitter.
>Once we get to within 4 feet or so, take aim at the things' head and let fly with the kunai.

>You throw the clump of leaves aside and then roll to the side and dammit maybe that wasn't such a bright idea. Perhaps predictable in hindsight, but the motion pushes your injured shoulder over the ground, scraping dirt against the raw flesh. Nevertheless, you grit and bear it, and make it back to your feet. Spring may be a generous to call it, but you'll take what you can get, after that. Then you make a dash for the spitter.
>Unfortunately, while you have faster land speed than the larger spider, this course requires you to run virtually alongside it. It moves to interpose itself, raising its forelegs unsteadily at you. Wait, only three of them. The last doesn't seem to be moving properly.

Narouge

  • Narry the Corruptor
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #325 on: June 30, 2011, 02:25:57 AM »
>At least it was not giant monster cats.
>Can we manage to get past the spider in anyway and still charge the spitter?
"there is a Fine line between genius and insanity. I see it every day running screaming past it with scissors."
-8-bit theater, Red Mage, taken as personal saying.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #326 on: June 30, 2011, 02:32:42 AM »
Okay, I thought that the big one was in front of us, and the spitter was behind us. Had I thought they were BOTH behind us, I'dve done things differently.

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #327 on: June 30, 2011, 02:39:37 AM »
>At least it was not giant monster cats.
>Can we manage to get past the spider in anyway and still charge the spitter?

>That would be troublesome on a whole new level.... Although they probably wouldn't spit acid, at least. You hope.
>The spitter is directly in front of you, while the larger spider is moving to pounce from slightly to the right of that. You still have a potential shot at the spitter, if you take it quickly before the legs crowd your view entirely. It isn't quite ideal, and you can't guarantee a headshot, but you'd likely still hit it. Actually charging at the spitter will take some fancy footwork of one sort or another, since the larger spider will be literally on top of you before you can reach it.

Hello Purvis

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  • Hello Jerry
Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #328 on: June 30, 2011, 02:40:46 AM »
>Is the larger spider low enough that it can block off the spitter's aim?
>For later reference, do we have any kind of medical supplies at all?

Re: (Skyseas of Gensokyo) Nazrin Quest (Part 3)
« Reply #329 on: June 30, 2011, 02:45:43 AM »
>Is the larger spider low enough that it can block off the spitter's aim?
>For later reference, do we have any kind of medical supplies at all?

>At least from the spitter's current position, you think it would have a harder time hitting you than you would, hitting it. It certainly is not positioned to shoot below the larger spider, although it might also be able to fire off a shot before the spider pounces, if it's yet capable of doing so.
>Not on you, no.