>"'Scues me, gotta catch a cat."
>After that cat!
>Belay that last bit.
>What's the terrain here like, particularly in ways of escape, obstacles, and improvised things to smash over an oni's soft bits.
>As vexing as it is to see Sokrates running off, you decide you've got other priorities at the moment.
>The group of you are along a fairly narrow road, framed by row buildings on either side. The intersection with the larger market street you were on when you heard the commotion is ahead of you; Yuzu is between you and it. The moderately irregular contour of the buildings makes the road somewhat angular, but not so much so that you can't see the main street from here. The restaurant is a little ways behind you, with its chairs, tables, and broken pieces thereof, and the road continues a short distance past it, before curving up and out of sight; you think it heads back in the direction of the warehouse district. Many of the other buildings along the road are nondescript, although you note a small pawnshop and a paint and plaster merchant, with a brightly striped awning over the entrance. A couple of the unmarked doors along the right wall look to be rear entrances to buildings that front on a neighboring street. You spy a narrow alleyway next to one of them, about halfway between you and the restaurant. You can't tell if it's a dead-end from here.
>The road itself is fairly clear of obstacles, aside from the onlookers clustered a safe distance in either direction of you and Yuzu, although you rather suspect they'd move
themselves out of the way, if you need to duck past them quickly. There's a wrought iron trash can against the other side of the street from Yuzu's position and a small easel-style signboard by the pawnshop.