>Examine the tower for aesthetic pleasantness.
>Well, that can be done later.>Enter the tower and look around!
>Do we feel we could wander them without getting lost? >If so, Proceed! If Alice hasn't noticed us, then she is probably busy with something that demands attention.>If not, look around the base outside and appreciate the work.
>You enter the tower. There are a lot of twisty passages, all of them looking like each other.
>Find the minotaur.>Does the maze seem to serve any purpose, or is it just there to be interesting?
>If a grue tries to eat us, blast the shit out of it.
>"Alice?"
>"Well, I suppose that's how it should be, then.">Have we sussed out any patterns to the maze yet?
>In what manner?
>Rather, blast up the axe. No need to break Alice's things unnecessarily.
>Try to knock it out. If that doesn't work, go for the legs. If that doesn't work, just blast it to pieces. It's obviously meant to be an enemy to defeat, and Alice can just bring it back again anyways.
>Does it feel like a proper hug, or more like a rib-breaking attempt?>If the former, just stand there for a moment. Then return it.
>Head up there!
>Advance into the room.
>Form a portal to Makai in front of the wall ahead of us and let the wall advance into it. Then pass through the resulting hole in the wall.