Author Topic: Sake Emblem - Strategical RPG (Discussion Thread)  (Read 69118 times)

PX

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #150 on: December 16, 2010, 03:22:38 AM »
Generals are awesome :D

Sophilia

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #151 on: December 16, 2010, 07:54:05 AM »
Probably knight, unless the RNG decides to neglect my STR and DEF.
Life and death are without purpose.  Our attempts to give them one are quite presumptuous of us.  But in the end, we exist, and that is enough.

Current status: Dissuading deliberately choking for imagined fame.

Pesco

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #152 on: December 16, 2010, 09:41:44 AM »
Cirno is too dumb to use torrents :V

trancehime

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #153 on: December 16, 2010, 09:52:26 AM »
Probably going to promote to Hero.

We have enough potent range as it is, and I like being able to have more WTA options.

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AMZYoshio

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #154 on: December 18, 2010, 02:38:43 AM »
Cool beans guys. Sounds like it's gonna work out well in the end.

First page will have all the story now, to avoid making a new thread.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #155 on: December 18, 2010, 04:08:48 AM »
Just a random question since I'm thinking about it.
(If you already said this, don't hurt me)

How do you determine when we go up in weapon rank level?  Is it after a certain amount of level ups or uses of the weapon...
Just curious, although I'm sure what you have is all worked out and fine.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #156 on: December 18, 2010, 04:14:20 AM »
Just a random question since I'm thinking about it.
(If you already said this, don't hurt me)

How do you determine when we go up in weapon rank level?  Is it after a certain amount of level ups or uses of the weapon...
Just curious, although I'm sure what you have is all worked out and fine.

I didn't say it, so no pain for you~

It's by uses of the weapon, higher ranked weapons give more exp, and crits give a exp bonus.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #157 on: December 18, 2010, 04:21:58 AM »
And I assume you're keeping great tracking of it, thanks.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #158 on: December 18, 2010, 04:24:03 AM »
Indeed I am.

Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #159 on: December 20, 2010, 02:57:29 AM »
I don't know how you guys feel about this, but I'm gonna say it anyway.

I feel that Sana hasn't been posting enough lately. We need someone to make their own actions and contribute to the discussions. For me, it feels like the game has been dragged along waiting for Sana.

So what I'm probably trying to say is that should we consider a replacement?

Sana, if you see this, tell us what you think and if you're ok with this.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #160 on: December 20, 2010, 03:05:58 AM »
How about this - if Sana doesn't do anything in the next few hours (give it some time, but I'll leave it up to you), I'll let you guys do the Setup for him. Then, if Sana STILL isn't coming, I'll considering a kicking.

Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #161 on: December 20, 2010, 03:09:25 AM »
Sure thing. It's your game.

Sana

  • Good gravy!
Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #162 on: December 20, 2010, 05:03:39 AM »
I think I should drop out of the game, to be honest. I've haven't really been paying attention to the game, and it seems people have noticed(especially Pesco). Plus, I'm sending in my computer for repair sometime soon, which would mean even more downtime, so this is probably for the best. Sorry guys. :<

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #163 on: December 20, 2010, 05:21:02 AM »
Hey, if anything, that's YOUR problem~

But yeah, if that's how it goes, that's how it goes.

Because of this (unless Sana re-intervenes), you guys can continue to set-up, including setting up for Kogasa, but we won't start until the spot of Kogasa is filled. No, Kogasa won't be changed as far as the character goes, but whoever fills the spot will probably need a little extra help feeling the groove of things.

(freaking size tag)
« Last Edit: December 20, 2010, 05:36:38 AM by AMZYoshio »

Sana

  • Good gravy!
Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #164 on: December 20, 2010, 05:30:01 AM »
Well, yeah. It is. :V
There's isn't really anything wrong with the game, I guess I just don't like FE as much as I thought I did.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Signup/Rules/Discussion Thread)
« Reply #165 on: December 20, 2010, 05:38:06 AM »
Don't worry, I'd rather you drop now and tell us in the begnning instead of being dragged along for 10+ chapters with you barely being here and/or hating it.

Pesco

  • Trickster Rabbit Tewi
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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #166 on: December 20, 2010, 06:12:13 AM »
I want whoever else we've had to wait for to reconfirm that they're staying or dropping. It's pretty damn rude to make a commitment that you're not keeping or at least explaining.

Yoshio give us a breakdown of who hasn't been participating enough.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #167 on: December 20, 2010, 06:16:32 AM »
Also, I would like us to follow the 48 hour rule more rigorously (24 would be great but if you all can't...) or else this will go on a long time without much progression and some people may lose interest.

theshirn

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #168 on: December 20, 2010, 06:23:09 AM »
The only time I cannot post is Friday afternoon to Saturday evening.  If anything comes up and I can't post, I will definitely let you guys know ahead of time.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #169 on: December 20, 2010, 06:28:19 AM »
Well yeah, I think it's reasonable if some of us can't post around Christmas.
I may experience similar things too.

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #170 on: December 20, 2010, 06:35:15 AM »
Yoshio give us a breakdown of who hasn't been participating enough.

Well, that's kinda hard to determine - some people (most of you actually) stop posting after you've made a move until the next player phase, so whoever is straggling is being waited on and NOBODY participates. Not your guys's faults.

However, as far as participation on a general basis goes, the only real people I could say that need work on is Sana and Sacchi (Kogasa and Youmu), with Sacchi giving at least some reasoning, and we're dropping Sana. As Schezo said, a 24 hour rule would be amazing, but I realize that not all of you can be NEETs like I am and sit on a computer all day every day, so I'm being a little more relaxed. However, keeping turns as short as possible would be nice, so in the future, I encourage IRC use.

Repeat: IRC. I probably won't personally be in there, but then again, I don't need to plan with you guys, only process your posts.

I have an idea to get things to go faster: If you guys make an IRC conversation about some plan, copy/paste the convo (at least the part that has the commands in it) or a screenshot, and then I'll just carry them out. However, whoever does that will be taking on the responsibility of making sure that whoever is in said plan actually wants to do what they post, or else I'll penalize them in some way (probably taking off health, then rolling back the turn. Everyone's loss, so then they're also screwed by being hated). That, or if you post an IRC convo, just point out who already confirmed and who hasn't agreed yet (like someone (I think it was Doll) already did for one turn). That way, if you guys spend an hour or whatever in an IRC, I don't have to wait for all of you to trickle in and confirm.

Other than that, the only real thing we can do is encourage eachother to keep up on it, as well as take in whoever this new person will be and make sure they know we mean business.

Well yeah, I think it's reasonable if some of us can't post around Christmas.
I may experience similar things too.

That too. I'll probably be really lax about turn rules this coming week for obvious reasons, but at least trying to keep it going would be nice.

Third Eye Lem

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #171 on: December 20, 2010, 07:04:47 AM »
mIRC expired on me. =( Doesn't anyone have suggestions for good IRC clients (aside from ChatZilla, I heard it doesn't support emotes that well).

Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #172 on: December 20, 2010, 07:15:52 AM »
There's the site's webchat client, or XChat (haven't tried that though).

But this isn't exactly the place to talk about it.

Doll.S CUBE

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #173 on: December 20, 2010, 08:07:26 AM »
Try Icechat7, I have no problems using it and it's free.

Third Eye Lem

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #174 on: December 20, 2010, 08:45:48 AM »
I got it covered now, so no worries. I asked some of the other guys in IRC to spread the word, too.

AMZYoshio

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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #175 on: December 21, 2010, 03:34:46 AM »
A whole month gone, and still no word. [/zelda]

Anyway, since I'm sick of waiting, and you guys probably are, I'll just go ahead and call Kogasa a free character like Kourin right now, meaning anyone can control her. Hopefully someone will chime in on wanting to be her soon, because just having a dead character is kinda lame.

Herasy

Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #176 on: December 23, 2010, 12:00:18 AM »
Okay so I noticed some discussion of this on IRC and heard you needed a player.
I have been meaning to try and get into a Rumia Board game so I guess here it is!

I have played some Fire Emblem so it shouldn't be too difficult to get the rules down although you might have to explain how the Battle Generator works.

Schezo

  • en-counse
Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #177 on: December 23, 2010, 12:30:39 AM »
You don't mind taking Kosaga the Pegasus Knight do you? 

Anyways, the rules do, for the most part, follow Fire Emblem and all but I would highly recommend that you read the first page of this thread so you know kind of what's going on and how it works, as well as the 5th page where the breakdown of characters and weapons are posted.  The character stats are in the main game thread as well though so they will be easy to find since it's on the first page.  I suggest that you copy and paste all the weapons and their stats that follow them into a notepad document for easy reference for the battle generator later.

The battle generator itself is simple to use after you've done it a few times.  Once you open it up, it's just plugging in the stats in order on the character and enemy names, then the stats on the weapons (that you wrote down earlier, they are all on page 5 of this thread), any terrain and the weapon rank/ proficiency the unit has with it.  Instead of letters however the rank of weapons is from 1-5, 1 being the lowest.

This stuff is all written down all over the 2 threads so you can just read and catch up on it if you still want to be Kosaga and play with us.  :3

AMZYoshio

  • Transcend the edge of Dissillusion
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Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #178 on: December 23, 2010, 12:35:40 AM »
Ahh crap, ninja'd. *deletes probably over specific post*

Anyway, to make things easy, I'll chronicle the current items right here, and I'll think about editing in the currently known items to the first post of this thread:

Gohei: E/7/95/5/10/1 Uses: 30 Reimu only, Effective against Armored and Mounted enemies.
Iron Sword: E/5/90/5/0/1 Uses: 40
Iron Lance: E/7/80/8/0/1 Uses: 40
Iron Axe: E/8/75/10/0/1 Uses: 40
Hatchet: E/4/85/5/0/1-2 Uses: 50
Iron Bow: E/6/85/5/0/2 Uses: 40
Fire: E/5/90/4/0/1-2 Uses: 40
Flux: E/7/80/8/0/1-2 Uses: 40
France: Rank E, 3sq Range, 1/5 Stats. Uses: 5 (Alice Only)
Lockpicks: Unlocks stuff. Uses: 10
Heal: Rank E, 1 RNG. Heals Allies. Uses: 30
Shield: Rank E, 1 RNG. Raises Def by 2. Uses: 20
Tea: Heals self for 10hp. Uses: 3

Herasy

Re: Sake Emblem - Strategical RPG (Discussion Thread) (SLOT OPEN, SEE 1ST POST)
« Reply #179 on: December 23, 2010, 12:36:15 AM »
Yeah I have no problem playing umbrella on a horse. I already read over the first page of both threads but when I opened the battle generator it didn't seem to have any place to enter anything. Might just be firefox acting up.