Author Topic: Maribel Quest Continuation: A Z-Machine Adventure  (Read 73392 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #180 on: August 25, 2010, 03:01:19 AM »
> Is Renko to our left or our right? Roll in whichever direction she isn't.

>Renko is more to your left, so you try to roll rightwards!
>You are not really athletic enough to do this, even when your torso doesn't feel like a freezer. Instead, you just crash to the ground, landing painfully on your shoulder. On the bright side, the wisp passes over you. You hear the distinctive sounds of shots firing behind you. "The first one just came back through the wall!" Renko says. "I think it's the first one!"

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #181 on: August 25, 2010, 03:20:58 AM »
>Scrabble back to our feet and try to move out of the way of the incoming wisp
>Try to move towards the door as we do so
>"Renko! Let's get out of here! Either they won't follow us out of the house, or at least there'll be no walls in the way of us if they do."

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #182 on: August 25, 2010, 03:28:07 AM »
>You scrabble back to your feet, in time to see a wisp from from what was previously behind you and sink through the floor boards.
>You get back to your feet and moved toward the door.
>"Just running away?" says Renko? You look back toward her in time to see a wisp speeding toward her from behind.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #183 on: August 25, 2010, 03:33:56 AM »
>"Behind you! Move!"
>Are we close enough to drag her out of the way? If so, grab her
>Otherwise, see if we can snag the wisp with a shot, unless it's too close and risks hitting Renko

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #184 on: August 25, 2010, 03:42:09 AM »
>"Behind you! Move!"
>Are we close enough to drag her out of the way? If so, grab her
>Otherwise, see if we can snag the wisp with a shot, unless it's too close and risks hitting Renko

>You cry out to Renko. "Huh?" she starts to say, then your words in and she throws herself against the wall.
>You aren't close enough to throw her away. Instead you take any at the wisp and release a single speedy shot. The wisp smacks into it, the impact sending it spinning. Its form loosens and shifts into a kind of indistinct misty ball that wobbles in the air.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #185 on: August 25, 2010, 03:46:19 AM »
>Fire at it again while it's stunned
>Keep an eye out for other wisps

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #186 on: August 25, 2010, 03:47:02 AM »
>Fire at it again while it's stunned

> Move to the right as we do this, since we've lost track of that second wisp.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #187 on: August 25, 2010, 04:00:34 AM »
>Fire at it again while it's stunned
>Keep an eye out for other wisps
> Move to the right as we do this, since we've lost track of that second wisp.

>You move to the right and fire again. It's an easy shot to make, and the sphere dissipates into nothing.
>"Floor, behind you!" Renko shouts, as she throws out her hand and unleashes a stream of bullets.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #188 on: August 25, 2010, 04:05:33 AM »
>Dash forward, and to the side. Clear a way for Renko's shots

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #189 on: August 25, 2010, 04:18:08 AM »
>Dash forward, and to the side. Clear a way for Renko's shots

>You move, trying to force out some of the stiffness from your torso. The shots thump against the wood behind you, and you hear Renko curse as the wisp flies past you. Then she fires again, but you don't see the shots fly past you.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #190 on: August 25, 2010, 04:20:24 AM »
>Where's the wisp now?
>If we can see it, try to fire at it (assuming Renko's not in the way)
>"That's why I think we should get out in the open. Less stuff for them to hide behind."

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #191 on: August 25, 2010, 04:34:19 AM »
>Where's the wisp now?
>If we can see it, try to fire at it (assuming Renko's not in the way)
>"That's why I think we should get out in the open. Less stuff for them to hide behind."

>The wisp is flying on ahead of you, into the other room and making a turn.
>You try to fire at it, but it is moving faster than your shots.
>Renko jumps away from the wall. "Okay, lead the way. I'll hold them off!"

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #192 on: August 25, 2010, 04:35:43 AM »
>Head out of the room on the quickest path out of the house
>Keep an eye peeled towards all walls
>If we see a wisp that we have a chance of hitting, blast it!

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #193 on: August 25, 2010, 04:42:21 AM »
>Head out of the room on the quickest path out of the house
>Keep an eye peeled towards all walls
>If we see a wisp that we have a chance of hitting, blast it!

>You head out of the room and down the stairs!
>As you round the landing, a wisp flies from the walls at you at knee height!

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #194 on: August 25, 2010, 04:43:33 AM »
>Quickly take to the air and get our legs out of the way
>Shoot it

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #195 on: August 25, 2010, 04:51:32 AM »
>Quickly take to the air and get our legs out of the way
>Shoot it

>You take to the air! It passes just below your feet.
>You turn in midair and try to fire upon it. Shots hit the floor in its wake, but it passes into the wall before you can do much. You feel you might get better results if you put more thought into how you shoot.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #196 on: August 25, 2010, 04:53:01 AM »
>Continue focusing on getting out of the house

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #197 on: August 25, 2010, 05:03:10 AM »
>You fly down the stairs, hearing more fire, and Renko behind you. "Got one!" she shouts.
>As you get to the base of the stairs and start to turn toward the dusty living room, you see motion out of the corner of your eye.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #198 on: August 25, 2010, 05:04:55 AM »
>Turn towards the motion
>If it's a wisp, quickly get out of the way
>Look to the wall that the wisp will first reach if it continues its current trajectory
>Launch a small cloud of danmaku at this wall. Try to time it so that it will reach it at around the same time the wisp will

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #199 on: August 25, 2010, 05:13:49 AM »
>Turn towards the motion
>If it's a wisp, quickly get out of the way
>Look to the wall that the wisp will first reach if it continues its current trajectory
>Launch a small cloud of danmaku at this wall. Try to time it so that it will reach it at around the same time the wisp will

>You turn toward the motion and see a wisp heading for you!
>You spray a small cloud of danmake in front of you, making a dozen or so shots. It connects with one of them, and comes to a halt, spreading out into a misty sphere like the prior one did.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #200 on: August 25, 2010, 05:15:13 AM »
>Launch a quicker concentrated stream and take it out

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #201 on: August 25, 2010, 05:22:55 AM »
>Launch a quicker concentrated stream and take it out

>With the ball right in your face, it's practically like reaching out and slapping it. The sphere dissipates quietly.
>You hear Renko coming down the stairs, firing shots in some direction.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #202 on: August 25, 2010, 05:24:48 AM »
>Turn and see if we can assist with any wisps coming in her direction. Take shots at them where possible, aiming for walls and other escape routes unless a direct shot seems likely to hit.
>Once she's down the stairs, continue towards the exit

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #203 on: August 25, 2010, 05:25:19 AM »
> Ponder what these things might be. What's up with that stunned form? Wonder if it's touchable.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #204 on: August 25, 2010, 05:27:35 AM »
>Turn and see if we can assist with any wisps coming in her direction. Take shots at them where possible, aiming for walls and other escape routes unless a direct shot seems likely to hit.
>Once she's down the stairs, continue towards the exit

>Turn in time to see Renko make it down the stairs. "I think there's five of them!" she says.
>As she does, you see a wisp emerge from the ceiling above Renko.

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #205 on: August 25, 2010, 05:28:52 AM »
>"Duck!"
>Fire a cloud over her head as the wisp descends towards it

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #206 on: August 25, 2010, 05:33:49 AM »
> Ponder what these things might be. What's up with that stunned form? Wonder if it's touchable.

> Never mind this. Keep in mind trying to touch a stunned one, though.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #207 on: August 25, 2010, 05:39:47 AM »
>"Duck!"
>Fire a cloud over her head as the wisp descends towards it

>Renko doesn't question you this time, she just ducks.
>You send a cloud of shots over Renko's head as the wisp descends. Much like the last one it smacks into the cloud, a prisoner of its own speed, and quietly dissolves into a misty sphere.

> Never mind this. Keep in mind trying to touch a stunned one, though.

>You try to touch the stunned one, as Renko moves out from under it. Oh wow, that is like sticking your hand into a snowbank! It is not pleasant in the least!

>_

Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #208 on: August 25, 2010, 05:42:11 AM »
>Finish off the stunned one
>Continue out of the house

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Maribel Quest Continuation: A Z-Machine Adventure
« Reply #209 on: August 25, 2010, 05:44:30 AM »
> Hey, some players enjoy the feel of snowbanks.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"