ok here are the translations, since I just got home some time ago.
NITORI
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(1) RESEARCH - Strengthens elemental attack skills
Raises the power and adds additional hits
ABP 1 - Enhances Fire/Water/Earth/Elec attack by 10%
ABP 2 - Increases Fire/Water/Earth/Elec power by 10%
ABP 3 - Adds 1 hit
ABP 5 - Decreases DELAY on Fire/Water/Earth/Elec attacks by 1
ABP 7 - Enhances Fire/Water/Earth/Elec attack by 30%
ABP 10 - Adds 2 hits
ABP 13 - Increases Fire/Water/Earth/Elec power by 20%
ABP 16 - Enhances Fire/Water/Earth/Elec attack by 50%
ABP 20 - Increases Fire/Water/Earth/Elec resistance by 1 (!!!)
ABP 25 - Adds 3 hits, +1 Bomb
(2) STRENGTHEN WEAPONRY - Strengthens physical attack and defense
ABP 1 - P. ATK + 5
ABP 2 - P. DEF + 5
ABP 3 - Accuracy + 5
ABP 5 - P. ATK + 10
ABP 7 - Accuracy + 10
ABP 10 - P. DEF + 10
ABP 13 - P. ATK + 20
ABP 16 - Accuracy + 20
ABP 20 - P. DEF + 20
ABP 25 - P. ATK + 35
(3) INVENTION - Strengthens Regeneration
ABP 1 - Increases Stun resistance by 1
ABP 2 - Increases skill cast time by 10%
ABP 3 - +1 Bomb
ABP 5 - Autoregen +20
ABP 7 - M. DEF + 5
ABP 10 - Autoregen +40
ABP 13 - Meditation 1
ABP 16 - M. DEF + 10
ABP 20 - Autoregen +60
ABP 25 - Meditation 2
(4) KAPPA WISDOM - HP and MP Booster
ABP 1 - MP + 10%
ABP 2 - General Resistance +5
ABP 3 - HP + 10%
ABP 5 - MP + 20%
ABP 7 - Causation + 20
ABP 10 - Physical skill DELAY decrease by 1
ABP 13 - MP + 30%
ABP 16 - HP + 20%
ABP 20 - MP Usage for spells -25%
ABP 25 - MP + 40%
GUN - Nitori's unique weapon. Pierce element.
High power, low-ish accuracy.
ABP 1 - High Accuracy attack (Zero Fighter)
ABP 2 - P. ATK + 15, Accuracy + 5
ABP 3 - Damage boost against weakness +25%
ABP 5 - Add element to attacks (Element Bullet)
ABP 7 - P. ATK + 30, Accuracy + 10
ABP 10 - 4 hit attack (Calculated Barrage)
ABP 13 - Smooth attacking (Spitfire)
ABP 16 - P. ATK + 50, Accuracy + 15
ABP 20 - Ignores enemy's critical evade
ABP 25 - 8 hit attack
ALICE
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CONTROL - Strengthens the Defensive Skills
ABP 1 - Marionette Parar DELAY -1, times of activation +1
ABP 2 - Shield Skill MP cost -25%
ABP 3 - Spectral Mystery Shield Defense +50%
ABP 5 - Marionette Parar Shield Evasion rate +50%
ABP 7 - Doll Shield skill DELAY -1
ABP 10 - On Covering allies, Shield Evasion rate +1000%
ABP 13 - Marionette Parar DELAY -1, times of activation +3
ABP 16 - Shield skill DELAY -1
ABP 20 - Shield skill MP cost -50%
ABP 25 - Marionette Parar Shield Evasion rate +100%
CREATION - Strengthens HP and Defense
Raises the potential of the Shield
ABP 1 - Shield Defense +20%
ABP 2 - Shield Evasion rate +20%
ABP 3 - HP + 15%
ABP 5 - P. DEF + 15
ABP 7 - Shield Defense +40%
ABP 10 - HP + 30%
ABP 13 - P. DEF + 30
ABP 16 - Shield Evasion rate +40%
ABP 20 - Shield Defense +60%
ABP 25 - HP + 50%
PUPPETS - Strengthens the Support skills
ABP 1 - Field Effects last for 1 extra turn
ABP 2 - Causation + 20
ABP 3 - General Resistance + 5
ABP 5 - Field Effects last for 3 extra turns
ABP 7 - Magical skill DELAY -1
ABP 10 - General Resistance + 10
ABP 13 - Artful Enchanter has duration increased by 3 turns
ABP 16 - General Resistance + 15
ABP 20 - Field Effects last for 5 extra turns
ABP 25 - Magic skill MP cost -50%
SELF-DESTRUCTION - Strengthen the attacking skills
ABP 1 - Accuracy + 5
ABP 2 - Remote Sacrifice Power +25%
ABP 3 - +1 Bomb
ABP 5 - P. ATK + 5
ABP 7 - Accuracy + 10
ABP 10 - P. ATK + 10
ABP 13 - +2 Bombs
ABP 16 - Accuracy + 15
ABP 20 - P. ATK + 15
ABP 25 - HP Loss from Straw Doll Kamikaze -50%
KICKING - Using Alice's unique weapon
High accuracy, low power
ABP 1 - Single target attacking skill, inflict "EVA Down"
ABP 2 - P. ATK + 5, Accuracy + 5
ABP 3 - Repeated attack
ABP 5 - Halves the effect of the enemy shield, increases the rate of inflicting status on attack
ABP 7 - P. ATK + 15, Accuracy + 15
ABP 10 - 10% to Deflect physical attacks
ABP 13 - Single target attacking skill, inflict "ACC Down", cannot Shield defend against it
ABP 16 - P. ATK + 25, Accuracy + 25
ABP 20 - Single target attacking skill, Taunts them
ABP 25 - Chance to continue attacking