May I humbly suggest:
Angry Anger ect ect.
Now that's rather amusing name, but seems a bit off for Suika standards. XP Perhaps Boiling Anger would be a more suitable name?
I will think about some name though...
Edit: Anathe gave out another name to me a short time ago "Lovely Muscles" I think I'll consider that as an option along with "Boiling Anger"
Now...
Wait are we deliberately embarking with nerfed skills? Why isn't everyone at Proficient? Don't tell me we're embarking with the default item setup that has a lot of worthless stuff?
Well let me remind you, were in a the frozen lands. Food's going to be an issue since we lack water (Since it's frozen) And we also don't have a river.
Then there's also the issue of the underground.... what are we going to do once we get to the water? I bet is we're going to pump it up. And what are we going to need for this? Windmills, lots of them, wood and alot of that too, some mechanics to build the compentns and some other wood related parts. If anything this seems like good training, but I'll see about the profficiant thing.
As for the items, well in truth, I think these stuff can be important, the thing we can probably do without are split and crutches. What if something nasty happen at our embark point? I know that's rare, but I know it's possible. I like to prepare for the worse case senario. Plus some of that cloth while good for the hospital can double for clothes, which based on our location will probably be a must unless we want to die in the cold.
And as another reminder, this is my usual default embark.
Now let's look at your list....
Here's my item embark list:
2 copper picks
1 copper axe
1 iron anvil
~30 food
~40 booze
~50 seeds
~15 common stone (why wait to dig it up? Workshops can get set up as the first tile is dug out)
~15 wood
~15 bituminous coal + 1 charcoal (speed up the metal industry)
NO thread
NO cloth
NO bags
NO ropes
NO splints
NO crutches
NO buckets
Add in animals and we should have 490 points left over. That lets each suika be proficient at 2 skills or they can learn competent/competent/adequate.
Crutches, buckets, splits, I can understand, so I can remove them.
Cloth, bags, rope, and thread I debate upon. I always belive that it's best to be prepared for the worse case senario. What if for some reason we embark and wind up near a giant's cave. And then that said decides to attack. I've had that happen before and that really was frustrating. ^^; I like a way to treat the wounds in this case.... Cause I think we can handle some of the other stuff easily... by cutting wood.
And like the Stuffman, I think that's a bit over the top, I know what your thinking, but to we can dig in to our spots in like a a few seconds and start building shops safe from outside the cold. Remember we're in cold and Frozen terrain! We could die if stay out too long! So wouldn't it simply be safe build our work stations inside the fort?
This also brings up supplies we definetly need to move them in ASAP.
Also why one axe? This is another case of emergency senario. I always would carry a spare just in case.
The rest I don't mind here.
Now on to skills...
Skills: a lot of what you suggest is unnecessary and a lot of what is very nice to have are missing. Here's what I suggest as essential:
2 x mining (for speed and to safetly extract gems/ore quickly, which can then be used to increase population size early on)
1 x weaponsmith
1 x armoursmith
1 x mason
1 x carpenter (because no matter how scarce the wood, we still want quality beds)
1 x mechanic
1 x farmer
This part I agree on for the majority factor, it'll help us out. But I do want to remind you of this...
The players who signed up are getting thier occurpations that they have request. This is just to how I try to make the game a little bit different from being just regular old game.
So for instance when you mentioned this:
Skills like Brewer, Tanner and Butcher are wasteful to level up on embark. Training them on-site is no problem.
I have to say that one the most part I have to say no only because I want my Suika to have flavor because as you know, I want my Suika to be a cook,butcher and Tanner. This is part of my personal taste prefference for my suika.
If you read though how we played Beer Axe, I think you might understand. ^^
So I can't exactly agree with you about the butcher part, I can drop the tanner only because I usually don't play as a tanner.
Brewer on the other hand was one of serp's key responsiblities in every Suika Fortress game and I have to say nay to that. Unless he changes her mind.
So remember, it's also player taste and prefferences I apply here in the game. I'm sorry if I'm coming out a bit hard, I'm just trying to make it clear what I'm trying to achive here with the game.
Distribute those skills all at proficient to various suikas as fit. Then we also want:
1 suika with Novice/Adequate at all 5 medical skills, novice appraiser, novice leader and novice judge of intent (this suika will then be guaranteed to be the expedition leader and broker)
1 suika with Competent Teacher, Competent Armour User, Competent Dodger, Novice Axedwarf (this suika will be training on wildlife and will become our drill sergent when the military get trained)
The teacher, armor uses, ect. that can fit in Anthony's request but I don't know if I can do exactly that.... with what Anthony requested.
Now I wasn't going to explain this part.... but.... the novice appriser, leader and judge of intent, I'm going say no to because of a very important reason which I was going to bring up once we embark but I'll bring it up here....
"The person who becomes the Expodition leader will be come the first player on the list that will play! The order will be decided based on the expidition leader. And if for some reason the expodition leader turns out to be one of the spectators, then we will go down the list to the next person till we reach the player. The only catch here will be if I become the expodition leader or first player in line, I will not play first. Because under the request of some players, I have decided that it'll be someone else's turn first so that we can have construct the fortress different for once. Because every doesn't want my redudent style that I have used for the last two games..."Besides, I never had issues with the manager or what not wither he was skilled or not.
Anyways, here's the set up now taking what I've put together and revised based on the current suggestion that are in place and maintaining some of the other prefferences...
Totaku: Competent Butcher, Competent Cook, Competent Engraver
Psieye: Competent Mason, Novice Furnace Operator, Adequte Metal Crafter, Competent Leather worker
T34G3 adequte Weapon Smith, Adequte armor smith, Competent mechanic, Competent stone crafter
Serpetarius: Skilled farmer, Adequte Weaver, Novice Clother, Competent record keeper
Anthony: Adequte wood Cutter, Adequte Carpenter, novice Axe Suika, Novice Armor User, Novice dodger, Competent Teacher
Stuffman: Proficient Miner, Competent Gem maker, Adequte Building Designer
Head Crabs : Proficient Miner, novice doctor skills
Items:
Two copper picks
Two copper axes
Iron Anvil
50 beer
50 seeds
50 food (realized we lacked some plump helmets so I added some)
2 thread
2 Cloth
26 logs
15 Bituimous Coal
1 Charcoal
10 leather
Think we can so fine with this combination?
Also if anyone has some other interesting names, feel free to put then down.
Edit: Fortress name will be : Lovely Muscles the Beloved Angerm it's simply too awesome.
Edit 2: Serp told me I could drop the Brewer stuff so I accepted it. Now he has weaver and clother in place of it.
Edit 3: Switch up a few things based on Psieye's suggestions