This is dissapointing.
Oh well, I won't delve into reasons.
Also, just guessing, but is Carthrat a paranoid gun owner?
Also, I'm too lazy to repost my PM. It's in the quicktopic if you really care, though.
Nope.
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You are
Kodor Totmondumur, Hunter! You catch and kill wild animals to help feed the fortress. Of course, you're no less deadly when dealing with two legged targets than you are against four legged ones.
Most of your traps lack the punch to take down another dwarf, but you've got one trap component that's more than capable of the task, and it's a proud dwarven principle that there's no kill like overkill. This makes you a
Town Trapper! Once during the game at night, you may
##screw one other player. If that player then attempts to target anyone else for a night action for the rest of the game, he will be messily killed. If another player attempts to target him with any night action or NK for the rest of the game, then
that player will be messily killed. You may not
##screw yourself, because there's no way you could sleep with such a terrifying weapon prepared so close. The trap cannot be moved once set, and it cannot be reset once triggered, so use it wisely. You win with the town. Good luck!
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This role is the most aptly named role I have ever seen, and kudos to Serp for something so deliciously creative and mind-boggling. No matter what I did with it, there was going to be the danger of Town triggering it in some capacity. I didn't trust myself to survive through Night 1 (call me paranoid for being the N1 NK two games running) and I wanted to throw my Trap out there before I died, so I tossed it on Rat because he read 'Nilla Townie very strongly to me, and I felt 'Nilla Townie Rat minimized the risks and maximized the potential for payoff (since Rat is Rat and had been acting very townie so I figured he'd be a prime candidate for negative attention).
EDIT: Beloved King? Hot damn, was that a lucky toss.