Author Topic: Face, meet fist. This is Akyu Quest!  (Read 67094 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #120 on: April 20, 2010, 07:27:30 AM »
>While she is taking the time to pick herself and speak, dash in and continue to give her the chair.

Re: Face, meet fist. This is Akyu Quest!
« Reply #121 on: April 20, 2010, 08:08:03 AM »
>Throw a desk end over end towards the fairy's direction, meant as a distraction for the foe to raise her arms. Come in from below with the back of the chair to the midsection, and continue the assault if the strike causes the victim to double over.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #122 on: April 20, 2010, 08:26:07 AM »
>While she is taking the time to pick herself and speak, dash in and continue to give her the chair.

> Whilst your noodley arms preclude dashing whilst holding a chair, nothing stops you from dropping this one and using another chair closer to your destination, which is what you do.

>Throw a desk end over end towards the fairy's direction, meant as a distraction for the foe to raise her arms. Come in from below with the back of the chair to the midsection, and continue the assault if the strike causes the victim to double over.

> You shove a desk, toppling it over at the fairy.
> You hear a thunderous smash just to your left as the fairy punches the desk out of the way, leaving herself open to attack. You take this opportunity and chair her in the gut.
> The fairy wheezes, then grabs the chair you're holding to. You feel your feet leaving the ground as she winds up for a throw.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #123 on: April 20, 2010, 09:01:08 AM »
>Let go at an opportune time where physical forces are least likely to send us flying.

Re: Face, meet fist. This is Akyu Quest!
« Reply #124 on: April 20, 2010, 09:04:31 AM »
> The fairy wheezes, then grabs the chair you're holding to. You feel your feet leaving the ground as she winds up for a throw.
>Throw the chair away in the direction its being pulled, hopefully putting the opponent off balance. If the fairy is occupied with this chair, slug her unguarded face and dodge to the side.
>If that is not possible, get to cover pronto.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #125 on: April 20, 2010, 09:24:09 AM »
>Let go at an opportune time where physical forces are least likely to send us flying.

> You let go just as the chair is flung straight upwards.

>Throw the chair away in the direction its being pulled, hopefully putting the opponent off balance. If the fairy is occupied with this chair, slug her unguarded face and dodge to the side.
>If that is not possible, get to cover pronto.

> Even had you not let go in the first place, you were in no position to put leverage on the chair.
> You lash out at the fairy's face and feel a satisfying impact. The fairy spits out some blood.
> You dodge just in time to avoid her counter-punch, which slices through the air to your right.
> Narrowing her eyes, the fairy adopts a guarded stance, presenting her left side to you, hiding her right arm behind her.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #126 on: April 20, 2010, 09:54:27 AM »
>Assess terrain for ways to trip her up.
>"Hey, what's you're ranking?"

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #127 on: April 20, 2010, 10:03:27 AM »
> The classroom is littered with toppled desks and chairs, as well as debris, probably from Keine's earlier fight with the fairies. It's as likely to trip you up as it is her. More so you, in fact, as the fairy can fly over obstacles.
> The fairy doesn't say a word, but opens her left hand, palm toward you. A bright, light-blue 13 glows there.
> A different glow, pure white and sizzling with energy, appears behind her, where her right hand probably is. There's something you tend to see every day.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #128 on: April 20, 2010, 10:16:00 AM »
>If there is a chair in reach, fling it at her. Kid's chairs can't be that hard to send airborne.
>Be ready to duck to the left, or behind a fallen desk if there's one nearby, once the shooting begins.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #129 on: April 20, 2010, 10:47:33 AM »
>If there is a chair in reach, fling it at her. Kid's chairs can't be that hard to send airborne.
>Be ready to duck to the left, or behind a fallen desk if there's one nearby, once the shooting begins.

> They're sturdy chairs, made to withstand the punishment they're receiving right now. You can probably toss one with a good wind-up, though it will leave you defenseless for a bit.
> The fairy doesn't seem to want to start shooting quite yet, instead holding the bullet charge in her hand.
> She paces close to you, trying to stay within arm's reach.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #130 on: April 20, 2010, 10:55:33 AM »
>Well, if she's charging, she's probably distracted at least kinda.
>Punch her in the nose with all the nerd strength we can muster; see if it disrupts the charging.
>Should she do something like grab our arm, kick her in the dick.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #131 on: April 20, 2010, 11:28:08 AM »
> As you go for her face, the fairy opens her eyes wide, a victorious gleam on her face, and yells:
> "Cross Counter!"
> She reaches in with her upper body, rolling her head with your punch, and lands her own punch straight to your jaw with her still-glowing right hand.
> The force of her blow sends you crumpling straight to the ground. Your ears are ringing, and you feel a few loose teeth.
> You still have the presence of mind to take advantage of the fairy's gloating - you can't hear it anyway - and land a good kick in the crotch from your prone position. The fairy's face contorts in equal parts pain and rage. She furiously takes aim with her glowing right hand.
> Stance encountered: Eagle Hides Talons. Complexity: 2. This stance improves its user's defense, and prepares them for a counter-attack. The user cannot attack whilst in this stance, but the counter-attack receives extra force behind it.
> Move encountered: Cross Counter!. Complexity: 2. The user willingly takes a hit, averting it partially, and follows through with an attack of their own that their opponent cannot block effectively. As a counter-attack, it must be prepared beforehand, and can only be used in certain conditions - in this case, a melee attack to the upper body or head.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #132 on: April 20, 2010, 11:51:58 AM »
>Roll away from fist.
>Assuming it misses, and she's still in range, kick her in the knee and hope it and being off balance from punching the floor will take her down.
>If it hits, just kick out and hope for the best. Nothing to lose at that point.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #133 on: April 20, 2010, 12:01:51 PM »
> You roll away just as a bright white glowing bullet lances into the floor next to you.
> She tracks you with her shots, and one gets you in the side just as you kick at her knee. Pain explodes through your body.
> On the upside, however, you see the rest of the shots track up the wall and shoot out through the roof as the fairy topples over. You hear a metallic clang as her head hits something solid.
> Move encountered: Fairy Danmaku. Complexity: N/A. Easy to dodge at long range, these bullets still pack a punch if they connect. Usually require a period of non-attacking to charge.
« Last Edit: April 20, 2010, 02:15:13 PM by Fightest »

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #134 on: April 20, 2010, 12:27:39 PM »
>If possible, try to get up. Be ready to dive behind a desk if more bullets come flying.
>Assuming getting up is successful, check opponent. If she's still conscious but having trouble getting up, stomp her until she stops being conscious. If she is getting up without trouble, get back and grab a chair.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #135 on: April 20, 2010, 02:12:42 PM »
> You pull yourself up. You feel dizzy, and your ears won't stop ringing. The pain in your side is terrible. Your vision is swimming.
> You see the fairy to be in a similar condition. That last fall must've knocked something loose, as she can't seem to regain her balance.
> You stumble over to her and aim a stomp. She lashes out weakly in response, but it's enough to knock you over again, into a pile of debris that batters you on all sides as you fall into it.
> You land a foot straight in her gut coming down, knocking the wind out of her, doubling her over. As she uncoils, her head hits metal again. The fairy cries an "aaagh..." that trails off.
> You don't think you'll be getting back up in the next few minutes. The fairy, on the other hand, will probably remain out for the rest of the day.
> Some rubble shifts around your head, and Shikieki comes into view, looking down at you as you lie there. You can't hear what she's saying. She realises this as well. She smiles, and points at your left palm, where a light-blue 15 glows. Giving you a thumbs-up, she disappears back into the portal, which closes behind her.

> You're getting the hang of this fighting thing! "That which doesn't kill us makes us stronger", indeed - you feel less noodley, and able to actually throw what can be counted as a punch. Brawling has increased to 2.
> Moves learned: Cross Counter!
> Stances learned: Eagle Hides Talons
> Moves encountered: Fairy Danmaku

MysTeariousYukari

  • Nomnomnom~
  • Hooray~
Re: Face, meet fist. This is Akyu Quest!
« Reply #136 on: April 20, 2010, 02:57:51 PM »
> Happily rest up for a good amount of time, until we can stand with good balence.
> Once rested up enough that we regain ourselves, leave a note saying "Sorry for any extra damages here." and sign it with our name.
> Exit the school house and head to a store or our home to get something to drink or eat. Technicly, we went 3 fights without eating or drinking much of anything in between, and little rest between any fights as well.
> "Yata!"

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #137 on: April 20, 2010, 03:30:11 PM »
> You lie there in the rubble, enjoying the aches and pains of a fight won. Eventually you figure you can drag yourself home, and you do, leaving your note.
> You get plenty to eat back home, and plenty to drink. Now's a good a time as any to take a load off.

MysTeariousYukari

  • Nomnomnom~
  • Hooray~
Re: Face, meet fist. This is Akyu Quest!
« Reply #138 on: April 20, 2010, 03:32:50 PM »
> Enjoy and savor our time to rest, we might not get much.
> If none of the other voices suggest anything, consider getting some sleep.

theshirn

  • THE LAWS OF THE FIESTA MEAN NOTHING
  • *
    • Wisdom is Not a Dump Stat
Re: Face, meet fist. This is Akyu Quest!
« Reply #139 on: April 20, 2010, 05:27:25 PM »
> Consider "Fairy Danmaku" - usage, possible adaptation for melee combat, etc.

[09:46] <theshim|work> there is nothing like working for a real estate company to make one contemplate arson

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #140 on: April 20, 2010, 06:23:20 PM »
> While you rest, you mentally examine some of the most recent moves you've seen.
> Fairy Danmaku is exactly that - danmaku most commonly used by fairies. In terms of Spell Card combat, it's typically seen to be the weakest type, as it is easily dodged at long range, does not generate many bullets, does not create a lot of coverage and generally requires a charge-up time to even work. In the previous fight, the Great Fairy worked hard to mitigate many of its its disadvantages by using it in melee, as even the weakest of danmaku packs a hell of a punch if it hits, making it potentially worthwhile.
> Unfortunately, danmaku is decidedly magical, and you've got none of that.
> However, having seen it used like this, you will never be caught off-guard with it again and, with enough practice, you could probably develop a simple countermeasure, like misdirecting shots or counter-grappling.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Face, meet fist. This is Akyu Quest!
« Reply #141 on: April 20, 2010, 07:28:45 PM »
> Once rested, head for the safe again.  I'm pretty sure we can use some weapons now.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #142 on: April 20, 2010, 07:48:07 PM »
> As the day was heading towards evening anyway, you sleep the night. You dream that you and that girl from the Moriya Shrine are wearing colourful masks and wrestling with each other in a brightly-lit ring.
> In the morning you eat breakfast and head to the family's weapon display.
> Just about any sort of weapon can be found proudly standing on display. After resting, you reckon you can use many of them (proper mastery will still take practice), though some of the more exotic ones are still beyond you.
> You can only practically carry one weapon, two at most if they're small. What sort of weapon do you want?
> Short or Long?
> Edged or Blunt?
> Large or Small?
> Something else?

Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Face, meet fist. This is Akyu Quest!
« Reply #143 on: April 20, 2010, 08:36:21 PM »
> Long, Edged, Small
> Short, Blunt, Small

> Would these be possible?

Fightest

  • Fighter than anyone else
Re: Face, meet fist. This is Akyu Quest!
« Reply #144 on: April 20, 2010, 09:36:02 PM »
> Long, Edged, Small
> Short, Blunt, Small

> You see: A long, thin fencing sword, with a beautifully-engraved handguard, a new addition to the collection, donated by Remilia Scarlet as a sign of good-will. Despite nobody trusting her, the sword was still graciously accepted.
> You are already wearing Brass Knuckles, which satisfy this requirement.

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #145 on: April 20, 2010, 09:54:10 PM »
>Consider anyone else in town that might potentially decide to jank us; or who might serve as an adequate bodyguard.
>Check the time.

Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Face, meet fist. This is Akyu Quest!
« Reply #146 on: April 20, 2010, 10:11:18 PM »
> Take fencing sword. Swords are awesome, especially rapier-esque ones.
> Is there a Short, Edged, Small weapon?

ES-Anthy

  • *Roll*
  • *fwump*
Re: Face, meet fist. This is Akyu Quest!
« Reply #147 on: April 20, 2010, 10:27:16 PM »
>Is there a small tomahawk in the weapon collection?
>If so, trade brass knuckles for tomahawk if it is okay with the others

Hello Purvis

  • *
  • Hello Jerry
Re: Face, meet fist. This is Akyu Quest!
« Reply #148 on: April 20, 2010, 10:37:56 PM »
>Is there any kind of armor about in the collection? In particular, a pair of gauntlets we could replace the brass knuckles with?

Seian Verian

  • Snuggledragon
  • Snuggles for everyone
Re: Face, meet fist. This is Akyu Quest!
« Reply #149 on: April 20, 2010, 11:01:23 PM »
> Do Brass Knuckles take up a weapon slot? Logically, I wouldn't think that would be the case, since they wouldn't be that heavy, and we can just keep them on our hands...
> But yes, replace brass knuckles with gauntlets if possible