>Push instead
>Try knocking.>Presuming this has no effect, check the door. Try looking for something to set the orb into, to see if that does anything for it.
>Look around for a back door. Or failing that, a window to climb through.
>Examine it more closely, to see if it has any doorlike properties; or hidden door like properties.
> Knock around the house until something sounds hollow behind the wall.
>Feel around the wall a bit, if it gives the sense of being splinter-prone, withdraw hands into jacket sleeves.>If this reveals nothing, walk around the house knocking on the walls til something hollow comes up.
>Investigate the middle of nowhere spot.
>Check the ground around it for distinguishing signs.>Try to cheer self up; if it's this hard to get in, there can't have been many looters.>Wave the orb around, see if anything happens.
>"Azalea, you suck!">Go orb wave the orb around the hollow spot near the window.>If no dice, tap along the edges of it with the orb, to avoid splinters, and try to get an idea of how large the hollow is.
> Give the area a kick.
>Look really closely along the edges for any hint of a seam that would suggest a door.>Try not to get any eye splinters.
>Try to look in through that window; consider anything around that could be used for a stepstool if needed.>Make mental note to bring a crowbar next time.
>Grumble imprecations, check the rest of the house exterior for unusual things.
>"Azalea, you suck!">Go back to examining the fake door. Maybe there's some kind of trigger on it, or maybe some kind of note about a magic word to open the thing!>Try not to get too hopeful.
>Sigh.>Have a seat on the porch and ponder things. Take out the orb and examine it. >"We're in this together, you and me. And if you want to get back to where you're supposed to go, you should help me out so we can get to it more quickly. She's taken you in here, right?"
>Ponder for a moment. Consider if it looks like the not-quite-a-key that wossname had.