Becoz wrathie has the free time and motivation to.
IDOLM@ido
Like the title, it's based on IDOLM@STER.
Those who play it should noe the gist of it.
You're a manager and u manage girls to be the ULTIMATE IDOL within 56 weeks, extension if you do achieve it to perform a final performance.
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Rules Changes:
1. There will be no Masters, the master will be replaced by the manager of the idols/meidos and Favor is replaced with Fame Points, which counts towards the Idol's Popularity
2. As such, Idols cannot seduce themselves, the masters or fans to gain popularity. Trying to do so will seriously damage their popularity if Aya gets the hands on the scoop.
3. Special Abilities will still be given but a background will have to sufficiently explain the Abilities
4. The maximum number of idols in a group is 2 and each group is managed by a separate Manager. The game goes along in comic-book-time, which means each team is able to pull ahead of another group.
5. Teams can compete with one another, especially in some special competitions. If this happens, the Group will have to come up with a Role play skit that will be
POSTED IN MOTK FOR JUDGING. The result will constitute to 50% of the score... of course, in the case no one cares we will just go on with the GM's score.
6. Like in the game, the Idol can produce songs, this can be done through posting of youtube links or if you dare, sing in Skype... bonus points for those who does =P
Songs will contribute to the score but it must suit the theme of the competition.
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Basic Game mechanics
Stats:
All stats top at 50
Dance = (Ath + Skill)
Visual = (Lck + Cunning)
Vocal = (Affec + will)
Fame will add into Stats with the formula: Favor/3
All values will be rounded down.
The stats are used for Competitions and for Roleplay purposes during such competitions
Gameplay:
GM will direct players on actions and all actions will affect the players in a minute way.
For e.g: During an Interview, the answers given or role-played will result in increase or decrease of fame.
It will be conducted in irc or skype, depending on the location of the GM.
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Lessons:
Lessons is an aspect of the game the Players can do in the duration of the game.
Basically split into:
Voice Lessons: The players will be given the chance to be on air to deliver a scenario given by the GM to the people of the country. This
increases Ath and Will of the Meido.
Pose Lessons: The players will be given a scenario by the GM to Role Play out, like a theater scene. This Lessons Raises Skill and Luck of the Meido.
Lyric Lessons: The players will be asked by the GM to help a group of students in their lessons. This will increase Cunning and Fame of the Meido. Again, role playing helps
Performance lessons:
The players will be given the opportunity to tell a story to a group of children. This lesson increases Fame and Affection of the Meido.
Role playing helps as well.
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Costumes:
All Character can be created with Create.swf
this will make it easier for changes in costumes...
Costume implementation will be considered!
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Final notes:
- This game is created to fill in the gap where there is no game running.
- The GM focuses more on RP-ing than anything else so think of it like a chance to increase RP-skills
- If the GM appears and your partner is ready, feel free to prompt for a game.
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Signups open!
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