SCENARIO - NEVAROSSA, Endless Journey to NevermoreNumber of Players: 2~5 (
concessions can be made if necessary)
Play Time: Minimum of 2 hours.
Duration of Scenario: Dependent.
TIME ZONE (THIS IS IMPORTANT) - GMT+0800
Game Ruleset:
--> Seduction enabled to
anyone--> NPCs enabled
--> Random Events disabled
--> CHANGE: Master is slightly different
------> The Master has Weapons, drawn from Maid Weapon table.
------> The Master can fight, but only in the necessary conditions.
------> The Master is bound by Maid statistic rolling, with the exception of Will, which remains standard.
--> CHANGE: Maid Uniform concept is changed entirely
--> Other changes will be listed accordingly
Summary:
Fantasy / Slice-of-Life / Combat-orientedIn the magical world of Invyria exists many different kinds of people, places and interesting landmarks. Invyria itself is a large landmass, somewhat of a supercontinent, if you will. Invyria itself is not only magical, though, but also quite... mysterious. Many of the lores and myth behind its inception are still relatively unknown to its inhabitants, though there are rumours of a lost civilization, a mystical land beyond the reaches of Invyria itself, somewhat of an "Atlantis" or an "El Dorado," which lie behind a single gate - The Gate to Nevermore, which led to its name - Nevermore. It is said that Nevermore unlocks the secrets to everything you ever wanted to know. Our story centers around the Master, one of the most powerful lords in the land, and he wishes to reach the Gate to Nevermore to see if the stories are true. For this he employs only his most trusted maids as his loyal companions to not only serve him but also help defend him along the way from whatever may invade him. His gigantic castle reveals that there is a compartment which acts as a mobile fortress - one that can penetrate through nearly any ground, and hover past rivers. It is charged with magic, making it impregnable. He will use this to travel to the Gate of Nevermore, far in the northern reaches in Invyria.
It is up to you, as his loyal companions in servitude, to ensure that he makes it to his destination in one piece.
Game-related information:
The "mansion" of this game is a mobile fortress that is big enough that it needs no more than one floor. Invyria has very few mountains, which means the entire journey will take place in this fortress. Naturally there is an outdoor section. Participants of this game need to be prepared in the sense that there WILL be events that involve defending the master if he needs it against invaders of the fortress and thieves. It is of utmost importance to know that
the master can fight, but only if he has to. It will be in YOUR favor if you take initiative. You will most likely get bonus favor. It is a healthy balance of fighting and slice-of-life.
Only time will tell about what happens when we actually get there... IF we will get there...
Changes:
Maid Uniform ChangeMaid Uniform color etc. has been ditched in favor of a new system of clothing. The master has had specific types of clothing made for the maids he has employed for the undoubtedly long journey. You only need to roll ONCE for your maid clothing. Maid Hair color/eye color remain the same, however.
1 - Amazon Armor (+1 ATH, +1 SKI)
2 - Sorceress Robes (+1 WIL, +LUC)
3 - Black Garments (+1 SKI, +1 CUN)
4 - Court Magician's Raiments (+1 LUC, +1 SKI)
5 - Queen's Gown (+1 AFF, +1 LUC)
6 - Spy's Set (+1 CUN, +1 ATH)
Maid Type ChangeYou can only have ONE maid type this time. Make it count.
Maid Weapon RestrictionsIf you roll the following numbers:
12, 21, 22, 23, 24, 25, 26 and 35
Please roll again.
Maid Power SystemYou start with one Maid Power, but you can get more than one.
2nd Maid Power can be obtained with 150 favor spent at once
3rd Maid Power can be obtained with 300 favor spent at once, after gaining a 2nd one.
Maid Special Qualities SystemYou can have 3 Special qualities.
Combat1. Favour is awarded on a merit basis.
2. You can do nearly anything you want as long as you can RP it convincingly.
3. You may get bonus favour during a battle.
4. Try not to get the Master involved if you can help it!!
Support RollsYou may assist a person rolling if you can RP it. Support rolls work this way:
[ init.roll + (supp.roll - enem.roll) ]
Example:
1. The person initially rolled a 5, the target rolls a 7
2. The person supporting rolls a 12
The formula is:
[ 5 + (12 - 7) ]
[ 5 + 5 ]
= 10
Naturally, if (supp.roll - enem.roll) is a negative number the support fails.
Don't worry, I as the GM will do the mathing for you in determining support roll success.Name - | Vyvien Victus II - | Vyvien=Victus II - | ヴィヴィエン=ヴィクタス第二代 |
Age | ?? | Gender | Male |
--- | --- | --- | --- |
Attribute | Base Value | Modifier | New Value |
Athletics | 3 | N/A | 3 |
Affection | 4 | N/A | 4 |
Skill | 3 | N/A | 3 |
Cunning | 1 | N/A | 1 |
Luck | 1 | N/A | 1 |
Will | 2 | | 2 |
--- | --- | --- | --- |
Master Type | M. Spec. Qual 1 | M. Spec. Qual 2 | M. Spec. Qual 3 |
Aristocrat | Family Hate | Royalty | Bishonen |
M-Power Source | M-Power Source 2 | Favourite Maid Type | Stress Explosion |
Political Power | Magical Power | Lolita | Complaining |
Master Hair Color | Master Eye Color | Master's Weapon | --- |
Sky Blue | Blue | Spear | --- |