I am seriously confused now. Weren't the embodients going to be some BIG fairy with a lifebar and maybe a warning sign to show the name when it is incoming and fires a patternized danmaku which isn't a spellcard?
This.
OTN: I'm pretty sure we decided way back that Embodiments would definitely not have spellcards. The programmer workload is not the only reason. Let me list a few off the top of my head.
1.
Thematics: Spell cards are highly personalized signature attacks, not named generic danmaku barrages. Making generic spellcards to be used between multiple Embodiments ruins this aspect of the spellcard theme.
2.
Stage Flow: A good stage is an orchestrated series of events, and flows with the music. Trying to coordinate Embodiment spellcards is an additional logistics problem when trying to script the stages.
3.
Necessity: Spell card-firing Embodiments are not necessary for a good Touhou-based danmaku game, but spell card firing Bosses and Midbosses are.
4.
Workload: Brancing off from necessity, there are 6 bosses, 3 midbosses, and last I checked we were intending on doing four difficulties. That's likely over a hundred spellcards, which doesn't even include Extra or OMES. And we want to include more spellcards when we don't have to?
5(ry Do i really need to go on?