I'm tempted to call the balance in town's favor, too, but keep in mind that there were no investigation roles, and with sufficient charging, scum could wipe out any slightly damaged player, without warning and without a chance for him to be healed or use his own spellcard. Even so, I've found that a good general rule for game balance, power roles aside, is for scum to require as many mislynches as there are scum players. Also keep in mind that if Edible was actually supposed to be able to target his spellcard on the day it was used, and was aware of this, then scum probably could've piled on their damage on top of that and killed me even before UK got mislynched. Edible probably would've followed, but not necessarily - Drake probably would've gotten accused of piggybacking on the opportunity to get me into kill range, and paranoia about Rou wielding the golden gun tank might've been sufficient to get him lynched, too. And while all this was happening, scum would be charging another shot.
As to how the game was run, 24 hour days seem too short to me, with players in different timezones having to consider their actions in completely different ways, and the nightless setup meant that not even scum were exempt from this in their actions. There were just too many things different about this game compared to the standard ones run here, so that everyone ended up flailing around confused. That's probably one of the big reasons that folks were complaining about not having fun. I'd probably have set it up with three "day" phases followed by a "night" phase, and work the spellcard rules into that somehow... Though then again, that's even weirder in a way. In any case, I like the idea of playing more Hurt and Heal games here, even if this one was somewhat of a clusterfuck even without modding errors.
As far as player analysis goes, there's not a whole lot that needs to be said that hasn't been already. I should probably mention that Drake's logic wasn't the worst of the lot, especially as far as newbies go, and I wouldn't mind seeing him in future games. Zakeri didn't have too hard a job of playing scum, what with the townies tearing each other apart. I probably would've placed Drake along with UK ahead of Edible in my lynch order, so my picking of scum wasn't stellar, but I did feel like the only sane man when I came time to talk about how to adapt standard mafia strategies into Hurt and Heal games.
Also: We have a new tagline for Touhou. Touhou: Hey, at least it's less frustrating than Mafia!
Cut by Sodium: Did I mention that being replaced by Sodium is a scumtell?