Rikter does bring up an interesting point, as enemies aren't going to be popping up everywhere there won't really be any embodiments to use. Or at least, organizing the stage will be a wreck. Bear with me, I'm just typing as I brainstorm. In no way am I trying to just fully organize the stage immediately.
Enemies
Death Fairy
Midboss
Enemies
Death Fairy
Enemies
Death Fairy
Midboss
Boss
Or something...? The enemies before each Death Fairy could drop enough for an Embodiment and each Death Fairy could drop enough as well. This would mean hectic Embodiment chaining while shit is flying at you everywhere, and 6 pieces dropped, enough for a life and a bomb*. If the midbosses also give life+bomb piece, life+bomb piece and two life pieces respectively this makes two extra lives it makes 6/7 which seems like a fine number... derp
Somebody else have any ideas?
*(Not sure if I mentioned this; I calculated how Embodiments should be spread out throughout stages and I figured life=4 and bomb=2 would be a balanced idea, I'll post what I figured when I find my notes again)