Apparently while I was thinking of a new spell card, I was reading
this thing, so here it is. This is by far my most complicated and most extensively-planned card yet.
And unlike the others, I'll try to actually program this one (I doubt it will go well, though) now that I finally have Danmakufu working.
*I have defined terms like XY and relinked several items for better reading.
Stage 1Stage 1AThe caster starts off as the diagram shows and does not move. He/she has a laser-sword-thing in his/her left hand (right side of screen) and a single wing on his/her right (left side of screen). The sword spams danmaku (that bounce off the walls) outward continuously while firing a laser about half the size of Master Spark for 10 seconds. The wing (made with shot-mount-things) continuously shoots while moving in a way that's supposed to emulate flapping. Lastly, the caster releases a ring of danmaku every few seconds, and four stationary mounts fire almost-tracking .5-second streams every 4 seconds.
Stage 1BSame as the previous, except the wing is now downward. The sword-cannon's cycle is the cycle of the entire spell, excluding the flapping: the cannon fires for 10 seconds, recharges (for however long), and fires again until defeat.
Stage 2Stage 2AThe caster is placed right where they were at Stage 1. The wing and sword are now pointing backwards, still emitting shots like in Stage 1, also. However, the caster blasts out 5 fast-moving death rings while creating randomized explosions of slow danmaku on the screen as he/she prepares to charge. The caster establishes his/her path at this point, leaving from the current position (marked Point X) to go to where the target is last locked (Point Y). Note that for the duration of the cycle, the caster can only move on the line deemed XY.
Stage 2B1 and
Stage 2B2-B3The time period of
2B1 is when the user charges to Point Y. The wing has curled around the user so that the mounts point outward, and the sword is positioned near the part where the wing formation and caster meet (It's supposed to look like the sword is being held at the caster's side. Consult the diagram for more info). During the charge, the entire formation (the user, the wing, and the sword) makes 1 counterclockwise rotation. For Stage 2
B1, the firing rate of the sword and wing have doubled. The charge is shown half-way through completion in
2B2 (top half). Note that evenly-spaced mounts appear on XY following the caster, firing a ring as well as a .5-second almost-tracking stream then disappearing. Upon reaching
2B3 (bottom half), the caster unfurls the wing and swings the sword outward, each firing even more shots than before. Note that the wing swings out clockwise, and the sword ALMOST makes a full counterclockwise rotation.
* The ring-tracking shot-mounts from before still apply.
*This is important when increasing the difficultly, as the sword becomes a long, thin laser that goes around almost the entire screen, except for a small area (+/-15%) behind the user.
Stage 2CThe caster retreats to Point X, traveling along XY in the opposite direction. The wing and sword are still firing. 8 shot-mounts moving relative to the caster fire almost-tracking lasers until the caster reaches Point X. The cycle ends and it starts back at Stage 2
A, when the caster establishes a new XY using the target's new position on the screen.