>Start with Drag Strip, leave whoever seems most harmless on first brush for last
>The most harmless would appear to be woman wearing the Blue and and Indigo Jewels. Breakdown identifies her as Offroad. Her Jewels are the weakest, and the evil in her does not appear to run quite as deep as it does in the others. You believe she'll be the easiest to work on. Though she, and the other female members of the gang, do make you passing curious about something. You turned Breakdown from a male into a female. Will you do the reverse for the females? You wonder for a moment, but after some quick thought you get the impression that it doesn't work that way. Something to wonder about later.
>As you suspected, sinking enough power into Drag Strip to change her essence is a task in and of itself. She's very nearly as powerful as Breakdown, and although her spirit does not resist in the same way Breakdown's did, you sense a challenge there. It is as though the woman, even unconscious, is fighting you, though you sense not because of any enmity or fear, but just for the challenge of it. Breakdown simply states that that's normal for her. Drag Strip challenges everything and everyone she can, asleep or awake.
>The Yellow Jeweled woman isn't much easier to work on either. Her Jewel is strong, but beyond that her mind is even more fragmented and damaged than Breakdown's was. Touching her soul is rather uncomfortable. You strongly suspect that this woman is insane. You'll definitely be doing her a favor by curing her, but the power it takes to put her mind back together is significant. It's a massive mess in there, and you find yourself slightly relieved you didn't meet her while he was awake. Even with a weaker Jewel, she would have been more difficult to defeat than Breakdown was.
>The second weakest of them, the man with the Aqua Jewel and the truncated horns that denotes an Oni bloodline, doesn't present too much in the way of unexpected difficulties, but the man lying next to him, the one in the orange leathers, is another story. He wears a Green Jewel, and the evil in him runs deep. Very deep. You get the uncomfortable feeling that the dark paths this man has walked are not wholly the fault of the Jewels he bears. The resistance his spirit offers is great, more than any of the others. The power it takes to affect him is very nearly as much as you needed to change Breakdown. He does not want to be changed. But it is for his own good, not to mention the good of those around him. But the extra effort it takes to turn him leaves you and you colleagues with very little left in the tank, even with Breakdown's assistance. You're more sure than ever that you'll need Reisen to turn Offroad.
>As before, when your spell finishes its work on each Blackblood, a rush of power escapes their Jewels. But this time you have someone there to provide some backup. After the Aqua Jewel's surge of power, which isn't too profound, Breakdown draws on her Yellow Jewel and throws up a protective shield around you and your group. She warns you that it probably won't be enough to shield you completely from Drag Strip's Red Jewel, but it's the best she can do with her Grey Jewel tied up in your spell. And true to her word, the shield holds against the rush of Yellow power from the woman she called Wildrider, but your spell finishes its work on Drag Strip before the other man, and that Red surge breaks Breakdown's shield. She tries to replace the barrier, but the Green Jewel of the man called Vice surrenders to your spell before she can, and the wave of Green power strikes you and your group, bowling you over again.