Author Topic: Kancolle Kai 3: Land Based Plane Groups are here!  (Read 227149 times)

Fetch()tirade

  • serial time-waster
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #690 on: November 24, 2015, 02:25:31 PM »
How new are you? Cause I think in some sense, E-2 should be easy if you have a few drums and equip a few good pieces of equipment on yourself to help you in the fight. Mainly 2 main guns on most of your girls, if you have Yukikaze, arm her with 2-3 Torpedoes. that should do the trick. You just need to kill at least 4 ships to reduce the gauge.
I've been playing for less than a month. My best guns are those high-angle 10cms that come with some Kai'd DDs, and I have no radars or anything like that. I miraculously got Hamakaze from E-1, but I don't have Yukikaze so that doesn't matter.

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #691 on: November 24, 2015, 04:48:11 PM »
Ah, I dont have any of the Kongou sisters yet so no fast BBs.  Uh...I havent really strategized much for fleet comp yet so I'll have to look later.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

Fetch()tirade

  • serial time-waster
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #692 on: November 24, 2015, 06:06:14 PM »
RNGesus smiled on me today and my girls shot at the mobs instead of the boss, securing an A.
Time to spend a day or so leveling BBs and CVs for E-3.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #693 on: November 24, 2015, 06:45:46 PM »
Still no signs of Graf. After wondering why I kept getting horrible air support I remembered that I'd screwed around with Kaga's loadout on Sunday in order to take out one of the supporting nodes for the boss debuff, so I got that fixed.

This is Hell though. I just want Graf so I don't have to worry about getting her anymore. ;>;

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #694 on: November 24, 2015, 07:32:34 PM »
Ah I see well then since you're all newer I recommend trying to see what you can take advantage from World 2 since that's likely going to be the first place you can go look for larger ships like the Kongous and the like. You probably will have time to train them too since you'll need them for E-1.

Also Rand, you might want to rethink that, E-3 is going to introduce a whole new combine fleet mechanic. Please reffer to Transport Escort Fleet on the wiki for more details.

In the meantime, lemme talk about my experience:

E-3: Continuing the painful transport campagin

If there was a word to describe this map... it's stressful. Primary because you're setting up the a new combined fleet known as the Transport Escort Fleet.

To explain this fleet in a nut shell. This is a fleet that's designated for transporting supplies which means it's geared toward lighter ships.

The main fleet needs to have... 4 DDs the rest of it can be anything other than a Carrier or Regular Battleship unit. So yeah Aviation Battleships are fine here.

The Second fleet will be mainly a CL, about 3 DD and a choice between several other ships that are not regular battleships or carriers.

So who I ended up using was:

Fleet 1:
Akitsumaru, Mogami, Z1, Z3, Tanikaze, and Shiratsuyu

Fleet 2:
Abukuma, Hatsushimo, Yukikaze, Haguro, Kinugasa, Ayanami

Fleet one outside Mogami and Akitsumaru were armed with nothing but Drums and a gun. Mogami was geared to fight and provide additional air coverage. Akitsumaru was decked out with the best possible planes she had. The Type 53 Zero Fighter and The Reppu Kai along with a fleet command Center as a procaution.


As you'll learn quickly the first fleet will not be able to do much battling. So it's best to have thier be armed with drums since that'll help proceed beating the map quicker.
You'll proceed to the first node which mainly consist of some light enemy ships... nothing threatening, afterward you have a choice to choose a path.... I never went south so I'm not going to talk about it. But be warned... if you have an Aviation Battleship in your team you will be directed to a night battle node which will consist of...

Patrol Boat Imp Groups


These little monsters are the new enemy of the event map. They don't much have much HP, but they make up for this by being INSANELY agile and having torpedoes strong enough to cripple your team something awful.

To make matter worse, due to thier small size, attacking them with battleships and with big guns will be futile effort as it's like trying to kill a fly with a bazooka in an open field. You have to lean to using one of the following:
Arming a larger ship or smaller ship with a secondary gun like a 15.5cm triple mount (Secondary) or using small ships like light cruiser and DD to kill these little guys off. Only small ships will be able to damage these guys without having to use modified weapons. So choosing a decent way to manage your ships and equipment will be important.

Since these guys are such an annoyance, I chose to not go this path, and proceed to the norther path.

You'll encounter a batch of heavy cruisers in the later nodes, which may include a Ne-class. And then after that you'll hit your transport point. From there you'll encounter one more node that will consist of a Ru BB which will be problematic, but probably manageable if your fleet can endure the punishment.

Finally you'll reach the boss node and encounter...


Seaplane Tender Hime

As one would expect, the Seaplane Tender Hime is not a hard boss to manage, but she's kind of a pain mainly because of her companions she has in tow.

Since I play hard mode, I will note that my fight consist of 1 Gold Ta, 1 Red Ta, and a few Destoyers.

If you do not have enough planes to gain air partiality over her, expect to have a painful time. This is why Akitsumaru, Hayasui, a Seaplane Tender, or Aviation Cruisers are a must for this fight. (And Aviation Battleships, if you can put up with the PT Imp nonsense, but that would be insane.)

IF you gain air partiality over her, you should be able to survive in decent condition and be able to proceed to the night battle which you'll need to at least pick off her destroyers and a battleship to win. My team was built to take out everyone.... sadly still no Mizuho.. so I'll make plans to visist her later...

On final kill one Ta will be changed into a gold Ta, and the destroyers will become elite late models.

As a word of advice, if you're on the verge of beating the map (say you have 30 or less points left.) Just remove your drums and go all out offensive. You should be able to win.

those who beat the map will earn:


Training Cruiser Kashima

As another member of the Training Cruiser Family, Kashima is a lovely new addition to the fleet as she will be good to helping you train your ship girls in the battle. As usual, her benefit is she give an experience boost to when you partake in Naval Practice (PVP) and by being used in the Training Cruiser Program Expedition. So try putting her into use to help speed train your Kanmusus, it'll help a great deal. She should be able to stack exp boost along side Katori (If you own her) to some degree too. And remember, the higher her level, the better the experience boost she'll provide.

E-4: Underestimating Submarines...

Everyone talks about how easy this map is.... but it's probably because most player have a tendency to play on normal or lower especially since this map has become a Popular HOT SPOT for this event. For me though... I'm asking for challenges, not taking the easy way out of anything.

So of course I had to Hard mode this from the start...

Leave it to me to find out what challenges await for me here....

This map is a combined fleet operation and you will be utilizing ASW gear for this map as well. So it's a map you need to carefully organize your fleet to have the proper balance between combat and Submarine combat.

So let's begin by explain the path to the boss...

You start with going either west or south depending on your fleet type you use. Surface goes West, Carrier group goes south.

The West node will have a submarine group, The South Node will have a small fleet with a Nu carrier.

On the south route, if you do not have Akitsushima, or are not using an Italian ship of some kind (Littorio, Roma, or Libeccio) you have a strong chance of being thrown north to another sub node.

Once the Carrier and Suface task force handle the subs, they'll have a choice to take. to get to the boss, you'll need to stay on the south path.

From here, you're going to engage, the "Wo Gauntlet" which will consist of a Wo Flagship on one node, and then a Wo Kai on the node afterward. If you can make it through that in one piece,  then you'll hit a choice to go to Node M or continue west to the boss node.

you'll encounter one more batch of subs before hand....

But once that's over, you'll be up against a new kind of enemy...


The Submarine Hime

The Subhime in and of herself isn't particularly a hard boss. If you manage your team correctly, it's quite possible to beat her down... however be advise that her final form will present some trouble...

As she will get a drastic armor boost. Player playing from normal or Easy might still be able to kill her without performing the "armor debuffing" strategy.

Hard on the other hand... requires making a gigantic forice of ASW specialists... or... doing the following....

Debuffing the Subhime's armor

The Submarine hime is a powerful boss, but she can be taken down with a well planed strategy. There are two points that you need to plan an attack on.... Node J and Node M. Node J takes place along a north route, where you should probably take the Carrier task force to engage the node. You'll face off Ru Blockade before node J.

Node J has the Seaport Hime in her powered up form. She will also be accompanied by several transports and 2 PT Imp Groups. Type 3 shells and WG42s are a must for the escort team, but remember to find a balance between heavy weapons and secondary ones as you will need to dispatch the imps. The last thing you want is your Battleships attacking the PT Imps and letting the attack go to waste.

Node M consist of a Anchorage Water Demon (who can be in her powered up form) who is accompanied by the same fleet as the Seaport Hime.
Same strategy applies here.

You need to kill installations from J and M twice for the debuff effect to take place.

From there, you have to use a Carrier Task Force and reach the boss node This is the only way to get the debuff to happen. Using a STF will result in the debuff not happening.

When you do it the right way this is what should result is this.

Prior to the debuff, the Submarine Hime mocks you for your attempt to battle her as she litterally taunts you everytime she's hit.

But in this cause, once she's debuffed, she becomes enraged and in turn also goes into a complete panic once she's attacked.

You should be able to cut through her like butter once you do this killing her with minimal effort.

Now the only thing you need to learn from here is to find a good balance of offensive capabilities and ASW.

Cause most of the time, when you fight the sub hime, you're also going to fight either a Wo-kai or a Battleship Hime (hard mode only). You're going to need to be able to kill the subs and the tough targets to S-rank here as much as possible.

You can choose to brute force it an pray to kill her or debuff her and make life easier. Whatever floats your boat.

If you're lucky enough you'll be able to encounter a new foreigner in the process via drop.


German Aircraft Carrier Graf Zeppelin

Graf Zeppelin is the new edition to foreign ship girls in the game. And she's rather... unique....

On the most part, Graf Zeppelin, does not have a large plane capacity like the other ship girls, In fact she has the lowest in the game. But as shocking at that might be, this fits well to her historic counterpart as Germans we're not famialr with designing ships to hold planes of mass capacity....

On the other hand though... she makes for this by being allowed to... attack in night battles! With a gun equipped, Graf can fire away at enemies in the night. Making her pretty much a very unique carrier / surface assault hybrid. So plan her equipment accordingly since she can fight at night.

Hunting Prinz Eugun



This has been a big talk since the event started, but it's also something I want to note to people who are playing the game since rumors are flying out of control in some locations.

As many probably know, Prinz drops on note M, but it should be noted, that one need to plan out how they're going to hunt for Prinz Eugun since there are unique restrictions to take into account.

Players playing from Easy difficulty, have confirmed from Poi's reports that as it currently stands.... Prinz will only drop from the Enemy Line Ahead formationon S-rank

On Normal and Higher, Prinz will have a drop on S rank regardless of the formation the enemy uses.

So if you're hunting for her, I recommend thinking carefully before approaching M since the difficulty you choose WILL affect how she will drop

Keep in mind, the information may be taken as a grain of salt, as anything from a report may change this, but this is how most people view the drop as it stands.

I'm spent my time hunting for Graf yesterday but didn't get anywhere.... ;_;

In the course of the debuff period I obtained....

4 Maruyus, 1 Akitsumaru (from M debuff) and a Tokitsukaze.... what a day that was... and I'm playing this on hard. XD

Also I will note that I will be resuming the stream following Black Friday. And will put my focus on wrapping up the event itself first before returning to Graf Hunting.....
« Last Edit: November 24, 2015, 07:35:31 PM by Totaku »
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #695 on: November 24, 2015, 08:53:00 PM »
I read the debuff not taking place on STF for Sub Hime is just a visual bug and her armor is still lowered so long as you cleared out the other bosses. Knowing how the devs let the PTs have super evasion slip by at the start of the event I wouldn't put it past them to bug out other things too.  :derp:
« Last Edit: November 24, 2015, 08:54:38 PM by Calamity »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #696 on: November 24, 2015, 09:43:23 PM »
I read the debuff not taking place on STF for Sub Hime is just a visual bug and her armor is still lowered so long as you cleared out the other bosses. Knowing how the devs let the PTs have super evasion slip by at the start of the event I wouldn't put it past them to bug out other things too.  :derp:
I can actually confirm this as I managed to do just that.

In addition to that, Totaku mentioned how you have to take out both nodes for the debuff, but I only had to take one out for sub hime's defense to drop to a manageable level (though then again, she does have more armor on Hard).

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #697 on: November 25, 2015, 05:40:41 AM »
Oddly enough I'm having more trouble with this event than Summer 2015 including E-7.

I don't know what I'm doing wrong for node M normal mode Prinz farming in E-4. I got some help from Totaku last night but I'm still struggling. I put another CA in the escort fleet to have three people with Type 3 shells, but my chances of reaching Node M are not good. Fubuki has a searchlight, but it's not in this screenshot and she's in the bath so I can't change it right now, but otherwise this is what I've been using. I don't have 2 CVLs handy so I can't do that.

[attach=1]

Less than 50% of the time I'm hitting the boss node. It's either the Wo-Kai or the Ta-class flagship in Node I that's giving me the most trouble. I have not tried node support yet but that's an option.

[attach=2]

I'm hoping there's something more I can do to optimize my strategy.

I'm currently at 50k fuel, 34k ammo, 124k steel, 41k baux, 321 buckets. At some point I need to draw a line and move on before an event clear is no longer possible.

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Sixten

  • Legendary Creature - Frog
  • 6/10
    • House of Sixten
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #698 on: November 25, 2015, 05:31:19 PM »
So my "retirement" only lasted 30 days.

Spoiler:


Since I played on Normal and didn't farm, getting through the event was relatively simple.

Even on normal mode, I brought the house. This meant boss support on E-2, route and boss support on E-3, route support when debuffing E-4, and route and boss support when attacking the E-4 boss. I made sure to debuff the bosses whenever possible. I didn't bring support on E-5, but I sparkled like crazy, to the point of unleashing the wallet and buying ice cream. If this sounds expensive, check these stats:

E-1: 5 sorties to clear (no retreats)
E-2: 7 sorties to clear (2 retreats)
E-3: 13 sorties to clear (3 retreats)
E-4: 8 sorties to clear (2 debuff runs, 6 boss runs with 1 retreat)
E-5: 25 sorties to clear (19 transport runs with 11 retreats, 6 boss runs with 2 retreats).

Spoiler:


Edit: Linked to higher resolution image for easier reading.
« Last Edit: November 25, 2015, 05:35:49 PM by Sixten »

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #699 on: November 26, 2015, 06:32:22 PM »
Update: I finally got a team that's able to hit M node a majority of the time.


1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #700 on: November 26, 2015, 07:37:58 PM »
Ah man, I should be doing my cal. homework.

But I'm not feeling it, you know?
So uh, I'm going to play KanColle, FE7, and Warframe instead.

Anyways, while Sixten, RuneDevros, Totaku, and co. are doing the event I'm just filing through a bunch of old quests. Since I was facing something akin to my own much earlier (and much more longlived) retirement before yesterday, I started off with 10k resources in all fields.

Between general construction, development, LSC, World 2-3 fleet composition quests, and trying to get past the World 3-2 boss with all DD I've effectively spent half of that.
Now that I have the aforementioned resources, 30 buckets, and nothing else of any significant quantity I've gotten the bright idea to try the event myself. On easy, of course.

Something I'll probably do today, after reading up on the event.
Oh, and currently I'm admiral level 39, so I'm crossing my fingers I don't level up anytime soon.

Sixten's drawing inspired me to post some Ryuujou:
http://puu.sh/lzG0Y/318feac8f6.jpg
http://puu.sh/lzI5i/083d6f163b.jpg
http://puu.sh/lzI8Z/42a31f2029.jpg
A pretty poor kind of inspiration, yeah, and you guys may have already seen all these.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #701 on: November 26, 2015, 08:29:34 PM »
Day five of Graf farming and I haven't even been able to do a successful run yet due to So-class sub shenanigans and the flashplayer crashing on me.

Why.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #702 on: November 27, 2015, 02:21:56 AM »
50 S ranks already between easy and normal, nu Graf. Each run takes sooooooo friggen long. Not seen: lots of failed rubs cuz of aimbot subs and takoyaki. Or bullshit A ranks from the entire escort fleet missing in night battle. Whining here to change my luck~ I'm totally ok with burning the rest of my resources for Germans even if it means not finishing the event.
« Last Edit: November 27, 2015, 02:25:10 AM by Calamity »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #703 on: November 27, 2015, 02:35:22 AM »
50 S ranks already between easy and normal, nu Graf. Each run takes sooooooo friggen long. Not seen: lots of failed rubs cuz of aimbot subs and takoyaki. Or bullshit A ranks from the entire escort fleet missing in night battle. Whining here to change my luck~ I'm totally ok with burning the rest of my resources for Germans even if it means not finishing the event.
I know that feel. The fleet I'm using only really has to deal with the So-class troll potential and A-ranking the boss, but most of the time it's S-ranks.

As for notable drops, so far I'm at one Hayashimo (who I didn't have), two Kiyoshimo's, two Souryuu's, two Mutsu's, approximately four Imuya's (maybe five, not sure), and two Goya's.

It's suffering, but it can't be helped. ;>;

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Ruka

  • Lab Syndrome
  • "Even a failure produces valid results."
    • Ruka Sari Sari
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #704 on: November 27, 2015, 03:27:13 AM »
Currently on last dance for E5 Hard. So much retreats.

Edit:
There. Cleared E5 Hard with the best possible outcome. Gonna farm for Prinz then Graf now.



https://youtu.be/NBQb18xPW2s
« Last Edit: November 27, 2015, 04:09:47 AM by Ruka »


RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #705 on: November 27, 2015, 07:04:16 AM »
I'm burning about 600 ammo a run on attacking Node M and I just dropped below 28k ammo resources. There's no way I can hit 100+ Prinz runs that people are reporting that you need to find her. I'm giving up on Prinz and going for finishing the event. Whatever I have left I'll come back and attack Node M again.

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #706 on: November 27, 2015, 10:08:03 AM »

Whining makes dreams come true  :getdown:

Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #707 on: November 27, 2015, 09:23:16 PM »
Currently farming 1-5 for I-9 so I can do some orel cruising.

I'm low on resources, and I'm above admiral level 40 now. Spent longer than planned doing quests so I think I'm going to skip this event.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #708 on: November 28, 2015, 05:12:18 AM »
Kantai Collection. Once again proving that in order for me to obtain a rare drop one of my friends has to be in the same room watching me play. ;>;

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Totaku

  • The Traveling Otaku of Gensokyo
  • I want to be a little NEET moon princess
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #709 on: November 28, 2015, 06:41:44 AM »
It's for me to Marathon tonight in hopes of obliterating this map in a single day. So here's goes nothing also here it goes to get Arashi.

Night of the E-5 Hunt: Operation PT Puncher! http://original.livestream.com/totaku
That's one small step for man, one giant leap for Otaku Kind.
Tsunami Channel Home of  Japanese webcomics Artist Akira Hasegawa.
My Deviant Art site gallery
Now I Twitter

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #710 on: November 28, 2015, 07:51:16 AM »
Cleared E-4 on normal. I dunno. Submarine princess was a pushover. I did M node twice, didn't bother with J node, and then defeated her every time I encountered the final boss node. Wo-Kai in Node I was more dangerous than her, and the Sub Princess node has no air cover on normal difficulty so you cripple the Battleship Princess's offensive firepower by having a single carrier present. I went STF mode all the way and didn't touch CTF. 

[attach=1]


1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

Ruka

  • Lab Syndrome
  • "Even a failure produces valid results."
    • Ruka Sari Sari
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #711 on: November 28, 2015, 12:37:55 PM »


Got Sakura Chiyo Prinz last night. Going to farm for Graf once Myoukou finishes with her bath.


Giratina93

  • The Great Titan of a Lost Realm
  • Behold, the Dark Lord of Distortion sees all
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #712 on: November 28, 2015, 09:18:56 PM »
Having watched most of Totaku's stream last night of E-5, I can now say that the patrol boats aren't the most deadly things on the map.

It's the transport ships themselves. They are the spawns of satan that will massacre you for mocking them as meatshields.
Why... why must weak humans destroy their world? Why can they not preserve that which they see so dear to them? Why must all life perish before immortality?

Ruka

  • Lab Syndrome
  • "Even a failure produces valid results."
    • Ruka Sari Sari
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #713 on: November 28, 2015, 09:26:26 PM »
Having watched most of Totaku's stream last night of E-5, I can now say that the patrol boats aren't the most deadly things on the map.

It's the transport ships themselves. They are the spawns of satan that will massacre you for mocking them as meatshields.
CI, CI, CI. Single hit. Takes a DD down to red from full. Wut?


MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #714 on: November 28, 2015, 10:28:33 PM »
CI, CI, CI. Single hit. Takes a DD down to red from full. Wut?
I don't know what transport boats you guys were fighting, but they usually scratch me.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

RuneDevros

  • Professor Dr. Momoneko-sama
    • Lost Sky Project
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #715 on: November 29, 2015, 08:09:10 AM »
Defeated E-5.

My team was Abukuma {Sendai}, Teruzuki, Yuudachi, Shigure, Yukikaze, and Kitakami. Sendai got swapped in for the armor breaking runs to route me to a node with 5 of the PT teams.  I took Abukuma instead of Sendai for my main team because the opening torpedo with her and Kitakami were more than a fair trade for getting sent to an extra sub node that wasn't a big threat.

-8 tries to deplete the TP gauge with 1 retreat.
-3 tries to break the armor by defeating 15 of the PT teams.
-4 tries to defeat the boss for good with 2 retreats.

Picked up Arashi on the way to defeating the boss. After Kazagumo, this is only my second rare ship dropped.

[attach=1]

This victory represents our first event cleared on Normal difficulty and higher on all maps. Hard - Normal - Normal - Normal - Normal was what we did.

[attach=3][attach=2]

1.0.0 is here (2/13/14) |  My Twitter | My Tumblr

highzealot

  • The Highly Zealous Let's Playing Wolf Lord
  • Suika and Russ: Ultimate Drinking Buddies
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #716 on: November 30, 2015, 04:42:34 AM »
I've chosen to give up on farming for Graf on easy. Just doesn't seem like a good idea with less than 5 hours of time every workday. I'm just going to finish the event on hard and just do whatever I'm able to in E-4 hard afterwards.

Fetch()tirade

  • serial time-waster
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #717 on: November 30, 2015, 05:39:11 AM »
Looks like I won't be getting Kashima. I don't have nearly enough buckets to spank out 5-6 victories with what I have.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #718 on: December 01, 2015, 08:55:29 PM »
Is it just me or does it seem like the PT Imps get more accurate in the last dance of E-5? In addition to that, the elite destroyer in the first night node is annoyingly powerful as well.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Kancolle Kai 3: The Transport Operation to Kolombangara begins!
« Reply #719 on: December 02, 2015, 12:55:47 AM »
Having lots of trouble with E4 last dance on normal. For some reason, I can never sink the Sub hime, even with ASW formation.